1 | // SuperTux |
2 | // Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/brick.hpp" |
18 | |
19 | #include "audio/sound_manager.hpp" |
20 | #include "badguy/badguy.hpp" |
21 | #include "object/bouncy_coin.hpp" |
22 | #include "object/explosion.hpp" |
23 | #include "object/icecrusher.hpp" |
24 | #include "object/player.hpp" |
25 | #include "object/portable.hpp" |
26 | #include "sprite/sprite.hpp" |
27 | #include "sprite/sprite_manager.hpp" |
28 | #include "supertux/constants.hpp" |
29 | #include "supertux/sector.hpp" |
30 | #include "util/reader_mapping.hpp" |
31 | |
32 | Brick::Brick(const Vector& pos, int data, const std::string& spriteName) : |
33 | Block(SpriteManager::current()->create(spriteName)), |
34 | m_breakable(false), |
35 | m_coin_counter(0) |
36 | { |
37 | m_col.m_bbox.set_pos(pos); |
38 | if (data == 1) { |
39 | m_coin_counter = 5; |
40 | } else { |
41 | m_breakable = true; |
42 | } |
43 | } |
44 | |
45 | Brick::Brick(const ReaderMapping& mapping) : |
46 | Block(mapping, "images/objects/bonus_block/brick.sprite" ), |
47 | m_breakable(), |
48 | m_coin_counter(0) |
49 | { |
50 | mapping.get("breakable" , m_breakable, true); |
51 | if (!m_breakable) { |
52 | m_coin_counter = 5; |
53 | } |
54 | } |
55 | |
56 | void |
57 | Brick::hit(Player& player) |
58 | { |
59 | if (m_sprite->get_action() == "empty" ) |
60 | return; |
61 | |
62 | try_break(&player); |
63 | } |
64 | |
65 | HitResponse |
66 | Brick::collision(GameObject& other, const CollisionHit& hit_) |
67 | { |
68 | auto player = dynamic_cast<Player*> (&other); |
69 | if (player) { |
70 | if (player->m_does_buttjump) try_break(player); |
71 | if (player->is_stone() && player->get_velocity().y >= 280) try_break(player); // stoneform breaks through bricks |
72 | } |
73 | |
74 | auto badguy = dynamic_cast<BadGuy*> (&other); |
75 | if (badguy) { |
76 | // hit contains no information for collisions with blocks. |
77 | // Badguy's bottom has to be below the top of the brick |
78 | // SHIFT_DELTA is required to slide over one tile gaps. |
79 | if ( badguy->can_break() && ( badguy->get_bbox().get_bottom() > m_col.m_bbox.get_top() + SHIFT_DELTA ) ) { |
80 | try_break(player); |
81 | } |
82 | } |
83 | auto portable = dynamic_cast<Portable*> (&other); |
84 | if (portable) { |
85 | auto moving = dynamic_cast<MovingObject*> (&other); |
86 | if (moving->get_bbox().get_top() > m_col.m_bbox.get_bottom() - SHIFT_DELTA) { |
87 | try_break(player); |
88 | } |
89 | } |
90 | auto explosion = dynamic_cast<Explosion*> (&other); |
91 | if (explosion && explosion->hurts()) { |
92 | try_break(player); |
93 | } |
94 | auto icecrusher = dynamic_cast<IceCrusher*> (&other); |
95 | if (icecrusher && m_coin_counter == 0) |
96 | try_break(player); |
97 | return Block::collision(other, hit_); |
98 | } |
99 | |
100 | void |
101 | Brick::try_break(Player* player) |
102 | { |
103 | if (m_sprite->get_action() == "empty" ) |
104 | return; |
105 | |
106 | SoundManager::current()->play("sounds/brick.wav" ); |
107 | Player& player_one = Sector::get().get_player(); |
108 | if (m_coin_counter > 0 ) { |
109 | Sector::get().add<BouncyCoin>(get_pos(), true); |
110 | m_coin_counter--; |
111 | player_one.get_status().add_coins(1); |
112 | if (m_coin_counter == 0) |
113 | m_sprite->set_action("empty" ); |
114 | start_bounce(player); |
115 | } else if (m_breakable) { |
116 | if (player) { |
117 | if (player->is_big()) { |
118 | start_break(player); |
119 | return; |
120 | } else { |
121 | start_bounce(player); |
122 | return; |
123 | } |
124 | } |
125 | break_me(); |
126 | } |
127 | } |
128 | |
129 | ObjectSettings |
130 | Brick::get_settings() |
131 | { |
132 | ObjectSettings result = Block::get_settings(); |
133 | result.add_bool(_("Breakable" ), &m_breakable, "breakable" ); |
134 | return result; |
135 | } |
136 | |
137 | /* EOF */ |
138 | |