| 1 | // SuperTux |
| 2 | // Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/brick.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "badguy/badguy.hpp" |
| 21 | #include "object/bouncy_coin.hpp" |
| 22 | #include "object/explosion.hpp" |
| 23 | #include "object/icecrusher.hpp" |
| 24 | #include "object/player.hpp" |
| 25 | #include "object/portable.hpp" |
| 26 | #include "sprite/sprite.hpp" |
| 27 | #include "sprite/sprite_manager.hpp" |
| 28 | #include "supertux/constants.hpp" |
| 29 | #include "supertux/sector.hpp" |
| 30 | #include "util/reader_mapping.hpp" |
| 31 | |
| 32 | Brick::Brick(const Vector& pos, int data, const std::string& spriteName) : |
| 33 | Block(SpriteManager::current()->create(spriteName)), |
| 34 | m_breakable(false), |
| 35 | m_coin_counter(0) |
| 36 | { |
| 37 | m_col.m_bbox.set_pos(pos); |
| 38 | if (data == 1) { |
| 39 | m_coin_counter = 5; |
| 40 | } else { |
| 41 | m_breakable = true; |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | Brick::Brick(const ReaderMapping& mapping) : |
| 46 | Block(mapping, "images/objects/bonus_block/brick.sprite" ), |
| 47 | m_breakable(), |
| 48 | m_coin_counter(0) |
| 49 | { |
| 50 | mapping.get("breakable" , m_breakable, true); |
| 51 | if (!m_breakable) { |
| 52 | m_coin_counter = 5; |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | void |
| 57 | Brick::hit(Player& player) |
| 58 | { |
| 59 | if (m_sprite->get_action() == "empty" ) |
| 60 | return; |
| 61 | |
| 62 | try_break(&player); |
| 63 | } |
| 64 | |
| 65 | HitResponse |
| 66 | Brick::collision(GameObject& other, const CollisionHit& hit_) |
| 67 | { |
| 68 | auto player = dynamic_cast<Player*> (&other); |
| 69 | if (player) { |
| 70 | if (player->m_does_buttjump) try_break(player); |
| 71 | if (player->is_stone() && player->get_velocity().y >= 280) try_break(player); // stoneform breaks through bricks |
| 72 | } |
| 73 | |
| 74 | auto badguy = dynamic_cast<BadGuy*> (&other); |
| 75 | if (badguy) { |
| 76 | // hit contains no information for collisions with blocks. |
| 77 | // Badguy's bottom has to be below the top of the brick |
| 78 | // SHIFT_DELTA is required to slide over one tile gaps. |
| 79 | if ( badguy->can_break() && ( badguy->get_bbox().get_bottom() > m_col.m_bbox.get_top() + SHIFT_DELTA ) ) { |
| 80 | try_break(player); |
| 81 | } |
| 82 | } |
| 83 | auto portable = dynamic_cast<Portable*> (&other); |
| 84 | if (portable) { |
| 85 | auto moving = dynamic_cast<MovingObject*> (&other); |
| 86 | if (moving->get_bbox().get_top() > m_col.m_bbox.get_bottom() - SHIFT_DELTA) { |
| 87 | try_break(player); |
| 88 | } |
| 89 | } |
| 90 | auto explosion = dynamic_cast<Explosion*> (&other); |
| 91 | if (explosion && explosion->hurts()) { |
| 92 | try_break(player); |
| 93 | } |
| 94 | auto icecrusher = dynamic_cast<IceCrusher*> (&other); |
| 95 | if (icecrusher && m_coin_counter == 0) |
| 96 | try_break(player); |
| 97 | return Block::collision(other, hit_); |
| 98 | } |
| 99 | |
| 100 | void |
| 101 | Brick::try_break(Player* player) |
| 102 | { |
| 103 | if (m_sprite->get_action() == "empty" ) |
| 104 | return; |
| 105 | |
| 106 | SoundManager::current()->play("sounds/brick.wav" ); |
| 107 | Player& player_one = Sector::get().get_player(); |
| 108 | if (m_coin_counter > 0 ) { |
| 109 | Sector::get().add<BouncyCoin>(get_pos(), true); |
| 110 | m_coin_counter--; |
| 111 | player_one.get_status().add_coins(1); |
| 112 | if (m_coin_counter == 0) |
| 113 | m_sprite->set_action("empty" ); |
| 114 | start_bounce(player); |
| 115 | } else if (m_breakable) { |
| 116 | if (player) { |
| 117 | if (player->is_big()) { |
| 118 | start_break(player); |
| 119 | return; |
| 120 | } else { |
| 121 | start_bounce(player); |
| 122 | return; |
| 123 | } |
| 124 | } |
| 125 | break_me(); |
| 126 | } |
| 127 | } |
| 128 | |
| 129 | ObjectSettings |
| 130 | Brick::get_settings() |
| 131 | { |
| 132 | ObjectSettings result = Block::get_settings(); |
| 133 | result.add_bool(_("Breakable" ), &m_breakable, "breakable" ); |
| 134 | return result; |
| 135 | } |
| 136 | |
| 137 | /* EOF */ |
| 138 | |