| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_OBJECT_CANDLE_HPP |
| 18 | #define HEADER_SUPERTUX_OBJECT_CANDLE_HPP |
| 19 | |
| 20 | #include "object/moving_sprite.hpp" |
| 21 | #include "scripting/candle.hpp" |
| 22 | #include "squirrel/exposed_object.hpp" |
| 23 | |
| 24 | /** |
| 25 | * A burning candle: Simple, scriptable level decoration. |
| 26 | */ |
| 27 | class Candle final : public MovingSprite, |
| 28 | public ExposedObject<Candle, scripting::Candle> |
| 29 | { |
| 30 | public: |
| 31 | Candle(const ReaderMapping& mapping); |
| 32 | virtual void draw(DrawingContext& context) override; |
| 33 | |
| 34 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
| 35 | virtual std::string get_class() const override { return "candle" ; } |
| 36 | virtual std::string get_display_name() const override { return _("Candle" ); } |
| 37 | |
| 38 | virtual ObjectSettings get_settings() override; |
| 39 | virtual void after_editor_set() override; |
| 40 | |
| 41 | /** @name Scriptable Methods |
| 42 | @{ */ |
| 43 | void puff_smoke(); /**< spawn a puff of smoke */ |
| 44 | bool get_burning() const; /**< returns true if candle is lighted */ |
| 45 | void set_burning(bool burning); /**< true: light candle, false: extinguish candle */ |
| 46 | /** @} */ |
| 47 | |
| 48 | private: |
| 49 | bool burning; /**< true if candle is currently lighted */ |
| 50 | bool flicker; /**< true if candle light is to flicker */ |
| 51 | Color lightcolor; /**< determines color or light given off */ |
| 52 | SpritePtr candle_light_1; /**< drawn to lightmap */ |
| 53 | SpritePtr candle_light_2; /**< drawn to lightmap (alternative image) */ |
| 54 | |
| 55 | private: |
| 56 | Candle(const Candle&) = delete; |
| 57 | Candle& operator=(const Candle&) = delete; |
| 58 | }; |
| 59 | |
| 60 | #endif |
| 61 | |
| 62 | /* EOF */ |
| 63 | |