| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/candle.hpp" |
| 18 | |
| 19 | #include "math/random.hpp" |
| 20 | #include "object/sprite_particle.hpp" |
| 21 | #include "sprite/sprite.hpp" |
| 22 | #include "sprite/sprite_manager.hpp" |
| 23 | #include "supertux/sector.hpp" |
| 24 | #include "util/reader_mapping.hpp" |
| 25 | |
| 26 | Candle::Candle(const ReaderMapping& mapping) : |
| 27 | MovingSprite(mapping, "images/objects/candle/candle.sprite" , LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED), |
| 28 | ExposedObject<Candle, scripting::Candle>(this), |
| 29 | burning(true), |
| 30 | flicker(true), |
| 31 | lightcolor(1.0f, 1.0f, 1.0f), |
| 32 | candle_light_1(SpriteManager::current()->create("images/objects/candle/candle-light-1.sprite" )), |
| 33 | candle_light_2(SpriteManager::current()->create("images/objects/candle/candle-light-2.sprite" )) |
| 34 | { |
| 35 | mapping.get("burning" , burning, true); |
| 36 | mapping.get("flicker" , flicker, true); |
| 37 | std::vector<float> vColor; |
| 38 | if (!mapping.get("color" , vColor)) vColor = {1.0f, 1.0f, 1.0f}; |
| 39 | |
| 40 | //change the light color if defined |
| 41 | if (vColor.size() >= 3) { |
| 42 | lightcolor = Color(vColor); |
| 43 | candle_light_1->set_blend(Blend::ADD); |
| 44 | candle_light_2->set_blend(Blend::ADD); |
| 45 | candle_light_1->set_color(lightcolor); |
| 46 | candle_light_2->set_color(lightcolor); |
| 47 | //the following allows the original candle appearance to be preserved |
| 48 | candle_light_1->set_action("white" ); |
| 49 | candle_light_2->set_action("white" ); |
| 50 | } |
| 51 | |
| 52 | if (burning) { |
| 53 | m_sprite->set_action("on" ); |
| 54 | } else { |
| 55 | m_sprite->set_action("off" ); |
| 56 | } |
| 57 | |
| 58 | } |
| 59 | |
| 60 | void |
| 61 | Candle::after_editor_set() |
| 62 | { |
| 63 | candle_light_1->set_color(lightcolor); |
| 64 | candle_light_2->set_color(lightcolor); |
| 65 | |
| 66 | m_sprite->set_action(burning ? "on" : "off" ); |
| 67 | } |
| 68 | |
| 69 | ObjectSettings |
| 70 | Candle::get_settings() |
| 71 | { |
| 72 | ObjectSettings result = MovingSprite::get_settings(); |
| 73 | |
| 74 | result.add_bool(_("Burning" ), &burning, "burning" , true); |
| 75 | result.add_bool(_("Flicker" ), &flicker, "flicker" , true); |
| 76 | result.add_color(_("Color" ), &lightcolor, "color" , Color::WHITE); |
| 77 | |
| 78 | result.reorder({"burning" , "flicker" , "name" , "sprite" , "color" , "x" , "y" }); |
| 79 | |
| 80 | return result; |
| 81 | } |
| 82 | |
| 83 | void |
| 84 | Candle::draw(DrawingContext& context) |
| 85 | { |
| 86 | // draw regular sprite |
| 87 | m_sprite->draw(context.color(), get_pos(), m_layer); |
| 88 | |
| 89 | // draw on lightmap |
| 90 | if (burning) { |
| 91 | //Vector pos = get_pos() + (bbox.get_size() - candle_light_1->get_size()) / 2; |
| 92 | // draw approx. 1 in 10 frames darker. Makes the candle flicker |
| 93 | if (gameRandom.rand(10) != 0 || !flicker) { |
| 94 | //context.color().draw_surface(candle_light_1, pos, layer); |
| 95 | candle_light_1->draw(context.light(), m_col.m_bbox.get_middle(), 0); |
| 96 | } else { |
| 97 | //context.color().draw_surface(candle_light_2, pos, layer); |
| 98 | candle_light_2->draw(context.light(), m_col.m_bbox.get_middle(), 0); |
| 99 | } |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | HitResponse |
| 104 | Candle::collision(GameObject&, const CollisionHit& ) |
| 105 | { |
| 106 | return FORCE_MOVE; |
| 107 | } |
| 108 | |
| 109 | void |
| 110 | Candle::puff_smoke() |
| 111 | { |
| 112 | Vector ppos = m_col.m_bbox.get_middle(); |
| 113 | Vector pspeed = Vector(0, -150); |
| 114 | Vector paccel = Vector(0,0); |
| 115 | Sector::get().add<SpriteParticle>("images/objects/particles/smoke.sprite" , |
| 116 | "default" , |
| 117 | ppos, ANCHOR_MIDDLE, |
| 118 | pspeed, paccel, |
| 119 | LAYER_BACKGROUNDTILES+2); |
| 120 | } |
| 121 | |
| 122 | bool |
| 123 | Candle::get_burning() const |
| 124 | { |
| 125 | return burning; |
| 126 | } |
| 127 | |
| 128 | void |
| 129 | Candle::set_burning(bool burning_) |
| 130 | { |
| 131 | if (burning == burning_) return; |
| 132 | burning = burning_; |
| 133 | if (burning_) { |
| 134 | m_sprite->set_action("on" ); |
| 135 | } else { |
| 136 | m_sprite->set_action("off" ); |
| 137 | } |
| 138 | //puff smoke for flickering light sources only |
| 139 | if (flicker) puff_smoke(); |
| 140 | } |
| 141 | |
| 142 | /* EOF */ |
| 143 | |