1 | // CoinExplode - several coins are hurled through the air |
2 | // Copyright (C) 2013 LMH <lmh.0013@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/coin_explode.hpp" |
18 | |
19 | #include "math/random.hpp" |
20 | #include "object/coin.hpp" |
21 | #include "supertux/sector.hpp" |
22 | |
23 | CoinExplode::CoinExplode(const Vector& pos) : |
24 | position(pos) |
25 | { |
26 | } |
27 | |
28 | void |
29 | CoinExplode::update(float ) |
30 | { |
31 | float mag = 100.0f; // madnitude that coins are to be thrown |
32 | float rand = 30.0f; // max variation to be subtracted from magnitide |
33 | |
34 | Sector::get().add<HeavyCoin>(position, Vector(2.5, -4.5) * (mag - gameRandom.randf(rand))); |
35 | Sector::get().add<HeavyCoin>(position, Vector(2, -5) * (mag - gameRandom.randf(rand))); |
36 | Sector::get().add<HeavyCoin>(position, Vector(1.5, -5.5) * (mag - gameRandom.randf(rand))); |
37 | Sector::get().add<HeavyCoin>(position, Vector(1, -6) * (mag+gameRandom.randf(rand))); |
38 | Sector::get().add<HeavyCoin>(position, Vector(0.5, -6.5) * (mag - gameRandom.randf(rand))); |
39 | Sector::get().add<HeavyCoin>(position, Vector(-2.5, -4.5) * (mag - gameRandom.randf(rand))); |
40 | Sector::get().add<HeavyCoin>(position, Vector(-2, -5) * (mag - gameRandom.randf(rand))); |
41 | Sector::get().add<HeavyCoin>(position, Vector(-1.5, -5.5) * (mag - gameRandom.randf(rand))); |
42 | Sector::get().add<HeavyCoin>(position, Vector(-1, -6) * (mag+gameRandom.randf(rand))); |
43 | Sector::get().add<HeavyCoin>(position, Vector(-0.5, -6.5) * (mag - gameRandom.randf(rand))); |
44 | |
45 | remove_me(); |
46 | } |
47 | |
48 | void |
49 | CoinExplode::draw(DrawingContext &) |
50 | { |
51 | } |
52 | |
53 | /* EOF */ |
54 | |