| 1 | // SuperTux -- Explosion object |
| 2 | // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP |
| 18 | #define |
| 19 | |
| 20 | #include "object/moving_sprite.hpp" |
| 21 | |
| 22 | /** Just your average explosion - goes boom, hurts Tux */ |
| 23 | class Explosion final : public MovingSprite |
| 24 | { |
| 25 | public: |
| 26 | /** Create new Explosion centered(!) at @c pos */ |
| 27 | Explosion(const Vector& pos); |
| 28 | Explosion(const ReaderMapping& reader); |
| 29 | |
| 30 | virtual void update(float dt_sec) override; |
| 31 | virtual void draw(DrawingContext& context) override; |
| 32 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
| 33 | virtual bool is_saveable() const override { return false; } |
| 34 | |
| 35 | bool hurts() const { return hurt; } |
| 36 | void hurts (bool val) { hurt = val; } |
| 37 | |
| 38 | bool pushes() const { return push; } |
| 39 | void pushes (bool val) { push = val; } |
| 40 | |
| 41 | private: |
| 42 | /** plays sound, starts animation */ |
| 43 | void explode(); |
| 44 | |
| 45 | private: |
| 46 | enum State { |
| 47 | STATE_WAITING, |
| 48 | STATE_EXPLODING |
| 49 | }; |
| 50 | |
| 51 | private: |
| 52 | bool hurt; |
| 53 | bool push; |
| 54 | State state; |
| 55 | SpritePtr lightsprite; |
| 56 | |
| 57 | private: |
| 58 | Explosion(const Explosion&) = delete; |
| 59 | Explosion& operator=(const Explosion&) = delete; |
| 60 | }; |
| 61 | |
| 62 | #endif |
| 63 | |
| 64 | /* EOF */ |
| 65 | |