1// SuperTux -- Explosion object
2// Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP
18#define HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP
19
20#include "object/moving_sprite.hpp"
21
22/** Just your average explosion - goes boom, hurts Tux */
23class Explosion final : public MovingSprite
24{
25public:
26 /** Create new Explosion centered(!) at @c pos */
27 Explosion(const Vector& pos);
28 Explosion(const ReaderMapping& reader);
29
30 virtual void update(float dt_sec) override;
31 virtual void draw(DrawingContext& context) override;
32 virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
33 virtual bool is_saveable() const override { return false; }
34
35 bool hurts() const { return hurt; }
36 void hurts (bool val) { hurt = val; }
37
38 bool pushes() const { return push; }
39 void pushes (bool val) { push = val; }
40
41private:
42 /** plays sound, starts animation */
43 void explode();
44
45private:
46 enum State {
47 STATE_WAITING,
48 STATE_EXPLODING
49 };
50
51private:
52 bool hurt;
53 bool push;
54 State state;
55 SpritePtr lightsprite;
56
57private:
58 Explosion(const Explosion&) = delete;
59 Explosion& operator=(const Explosion&) = delete;
60};
61
62#endif
63
64/* EOF */
65