| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/bomb.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "audio/sound_source.hpp" |
| 21 | #include "object/explosion.hpp" |
| 22 | #include "object/player.hpp" |
| 23 | #include "sprite/sprite.hpp" |
| 24 | #include "supertux/sector.hpp" |
| 25 | |
| 26 | Bomb::Bomb(const Vector& pos, Direction dir_, const std::string& custom_sprite /*= "images/creatures/mr_bomb/mr_bomb.sprite"*/ ) : |
| 27 | BadGuy( pos, dir_, custom_sprite ), |
| 28 | ticking(SoundManager::current()->create_sound_source("sounds/fizz.wav" )) |
| 29 | { |
| 30 | set_action(dir_ == Direction::LEFT ? "ticking-left" : "ticking-right" , 1); |
| 31 | m_countMe = false; |
| 32 | |
| 33 | ticking->set_position(get_pos()); |
| 34 | ticking->set_looping(true); |
| 35 | ticking->set_gain(1.0f); |
| 36 | ticking->set_reference_distance(32); |
| 37 | ticking->play(); |
| 38 | } |
| 39 | |
| 40 | void |
| 41 | Bomb::collision_solid(const CollisionHit& hit) |
| 42 | { |
| 43 | if (is_grabbed()) { |
| 44 | return; |
| 45 | } |
| 46 | if (hit.top || hit.bottom) |
| 47 | m_physic.set_velocity_y(0); |
| 48 | if (hit.left || hit.right) |
| 49 | m_physic.set_velocity_x(-m_physic.get_velocity_x()); |
| 50 | if (hit.crush) |
| 51 | m_physic.set_velocity(0, 0); |
| 52 | |
| 53 | update_on_ground_flag(hit); |
| 54 | } |
| 55 | |
| 56 | HitResponse |
| 57 | Bomb::collision_player(Player& , const CollisionHit& ) |
| 58 | { |
| 59 | return ABORT_MOVE; |
| 60 | } |
| 61 | |
| 62 | HitResponse |
| 63 | Bomb::collision_badguy(BadGuy& , const CollisionHit& ) |
| 64 | { |
| 65 | return ABORT_MOVE; |
| 66 | } |
| 67 | |
| 68 | void |
| 69 | Bomb::active_update(float dt_sec) |
| 70 | { |
| 71 | if (on_ground()) m_physic.set_velocity_x(0); |
| 72 | |
| 73 | ticking->set_position(get_pos()); |
| 74 | if (m_sprite->animation_done()) { |
| 75 | explode(); |
| 76 | } |
| 77 | else if (!is_grabbed()) { |
| 78 | m_col.m_movement = m_physic.get_movement(dt_sec); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | void |
| 83 | Bomb::explode() |
| 84 | { |
| 85 | ticking->stop(); |
| 86 | |
| 87 | // Make the player let go before we explode, otherwise the player is holding |
| 88 | // an invalid object. There's probably a better way to do this than in the |
| 89 | // Bomb class. |
| 90 | if (is_grabbed()) { |
| 91 | auto player = dynamic_cast<Player*>(m_owner); |
| 92 | |
| 93 | if (player) |
| 94 | player->stop_grabbing(); |
| 95 | } |
| 96 | |
| 97 | if (is_valid()) { |
| 98 | remove_me(); |
| 99 | Sector::get().add<Explosion>(m_col.m_bbox.get_middle()); |
| 100 | } |
| 101 | |
| 102 | run_dead_script(); |
| 103 | } |
| 104 | |
| 105 | void |
| 106 | Bomb::kill_fall() |
| 107 | { |
| 108 | explode(); |
| 109 | } |
| 110 | |
| 111 | void |
| 112 | Bomb::ignite() |
| 113 | { |
| 114 | explode(); |
| 115 | } |
| 116 | |
| 117 | void |
| 118 | Bomb::grab(MovingObject& object, const Vector& pos, Direction dir_) |
| 119 | { |
| 120 | Portable::grab(object, pos, dir_); |
| 121 | m_col.m_movement = pos - get_pos(); |
| 122 | m_dir = dir_; |
| 123 | |
| 124 | // We actually face the opposite direction of Tux here to make the fuse more |
| 125 | // visible instead of hiding it behind Tux |
| 126 | m_sprite->set_action_continued(m_dir == Direction::LEFT ? "ticking-right" : "ticking-left" ); |
| 127 | set_colgroup_active(COLGROUP_DISABLED); |
| 128 | } |
| 129 | |
| 130 | void |
| 131 | Bomb::ungrab(MovingObject& object, Direction dir_) |
| 132 | { |
| 133 | m_dir = dir_; |
| 134 | // This object is now thrown. |
| 135 | int toss_velocity_x = 0; |
| 136 | int toss_velocity_y = 0; |
| 137 | auto player = dynamic_cast<Player*> (&object); |
| 138 | |
| 139 | // toss upwards |
| 140 | if (dir_ == Direction::UP) |
| 141 | toss_velocity_y += -500; |
| 142 | |
| 143 | // toss to the side when moving sideways |
| 144 | if (player && player->get_physic().get_velocity_x()*(dir_ == Direction::LEFT ? -1 : 1) > 1) { |
| 145 | toss_velocity_x += (dir_ == Direction::LEFT) ? -200 : 200; |
| 146 | toss_velocity_y = (toss_velocity_y < -200) ? toss_velocity_y : -200; |
| 147 | // toss farther when running |
| 148 | if (player && player->get_physic().get_velocity_x()*(dir_ == Direction::LEFT ? -1 : 1) > 200) |
| 149 | toss_velocity_x += static_cast<int>(player->get_physic().get_velocity_x() - (190.0f * (dir_ == Direction::LEFT ? -1.0f : 1.0f))); |
| 150 | } |
| 151 | |
| 152 | m_physic.set_velocity(static_cast<float>(toss_velocity_x), |
| 153 | static_cast<float>(toss_velocity_y)); |
| 154 | |
| 155 | set_colgroup_active(COLGROUP_MOVING); |
| 156 | Portable::ungrab(object, dir_); |
| 157 | } |
| 158 | |
| 159 | void Bomb::stop_looping_sounds() |
| 160 | { |
| 161 | if (ticking) { |
| 162 | ticking->stop(); |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | void Bomb::play_looping_sounds() |
| 167 | { |
| 168 | if (ticking) { |
| 169 | ticking->play(); |
| 170 | } |
| 171 | } |
| 172 | |
| 173 | /* EOF */ |
| 174 | |