1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_FIREFLY_HPP
18#define HEADER_SUPERTUX_OBJECT_FIREFLY_HPP
19
20#include "object/moving_sprite.hpp"
21#include "sprite/sprite_ptr.hpp"
22
23/**
24 * A Firefly: When tux touches it, it begins buzzing and you will respawn at this
25 * position.
26 */
27class Firefly final : public MovingSprite
28{
29public:
30 Firefly(const ReaderMapping& mapping);
31
32 virtual void draw(DrawingContext& context) override;
33
34 virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
35 virtual std::string get_class() const override { return "firefly"; }
36 virtual std::string get_display_name() const override { return _("Checkpoint"); }
37
38private:
39 SpritePtr m_sprite_light;
40 bool activated;
41 Vector initial_position; /**< position as in level file. This is where Tux will have to respawn, as the level is reset every time */
42 void reactivate();
43};
44
45#endif
46
47/* EOF */
48