1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/firefly.hpp" |
18 | |
19 | #include <math.h> |
20 | |
21 | #include "audio/sound_manager.hpp" |
22 | #include "math/random.hpp" |
23 | #include "math/util.hpp" |
24 | #include "object/player.hpp" |
25 | #include "object/sprite_particle.hpp" |
26 | #include "sprite/sprite.hpp" |
27 | #include "sprite/sprite_manager.hpp" |
28 | #include "supertux/game_session.hpp" |
29 | #include "supertux/sector.hpp" |
30 | #include "util/reader_mapping.hpp" |
31 | |
32 | static const Color TORCH_LIGHT_COLOR = Color(0.87f, 0.64f, 0.12f); /** Color of the light specific to the torch firefly sprite */ |
33 | static const Vector TORCH_LIGHT_OFFSET = Vector(0, 12); /** Offset of the light specific to the torch firefly sprite */ |
34 | |
35 | Firefly::Firefly(const ReaderMapping& mapping) : |
36 | MovingSprite(mapping, "images/objects/resetpoints/default-resetpoint.sprite" , LAYER_TILES, COLGROUP_TOUCHABLE), |
37 | m_sprite_light(), |
38 | activated(false), |
39 | initial_position(get_pos()) |
40 | { |
41 | if (!mapping.get( "sprite" , m_sprite_name)){ |
42 | reactivate(); |
43 | return; |
44 | } |
45 | if (m_sprite_name.empty()) { |
46 | m_sprite_name = "images/objects/resetpoints/default-resetpoint.sprite" ; |
47 | reactivate(); |
48 | return; |
49 | } |
50 | //Replace sprite |
51 | m_sprite = SpriteManager::current()->create( m_sprite_name ); |
52 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
53 | |
54 | if (m_sprite_name.find("torch" , 0) != std::string::npos) { |
55 | m_sprite_light = SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite" ); |
56 | m_sprite_light->set_blend(Blend::ADD); |
57 | m_sprite_light->set_color(TORCH_LIGHT_COLOR); |
58 | } |
59 | |
60 | reactivate(); |
61 | |
62 | //Load sound |
63 | if ( m_sprite_name.find("vbell" , 0) != std::string::npos ) { |
64 | SoundManager::current()->preload("sounds/savebell_low.wav" ); |
65 | } |
66 | else if ( m_sprite_name.find("torch" , 0) != std::string::npos ) { |
67 | SoundManager::current()->preload("sounds/fire.ogg" ); |
68 | } |
69 | else { |
70 | SoundManager::current()->preload("sounds/savebell2.wav" ); |
71 | } |
72 | } |
73 | |
74 | void |
75 | Firefly::draw(DrawingContext& context) |
76 | { |
77 | MovingSprite::draw(context); |
78 | |
79 | if (m_sprite_name.find("torch" , 0) != std::string::npos && (activated || |
80 | m_sprite->get_action() == "ringing" )) { |
81 | m_sprite_light->draw(context.light(), m_col.m_bbox.get_middle() - TORCH_LIGHT_OFFSET, 0); |
82 | } |
83 | } |
84 | |
85 | void |
86 | Firefly::reactivate() |
87 | { |
88 | if (!GameSession::current()) { |
89 | return; |
90 | } |
91 | if (!GameSession::current()->get_reset_point_sectorname().empty() && |
92 | GameSession::current()->get_reset_point_pos() == initial_position) { |
93 | // TODO: && GameSession::current()->get_reset_point_sectorname() == <sector this firefly is in> |
94 | // GameSession::current()->get_current_sector()->get_name() is not yet initialized. |
95 | // Worst case a resetpoint in a different sector at the same position as the real |
96 | // resetpoint the player is spawning is set to ringing, too. Until we can check the sector, too, dont set |
97 | // activated = true; here. |
98 | m_sprite->set_action("ringing" ); |
99 | } |
100 | } |
101 | |
102 | HitResponse |
103 | Firefly::collision(GameObject& other, const CollisionHit& ) |
104 | { |
105 | // If the bell is already activated, don't ring it again! |
106 | if (activated || m_sprite->get_action() == "ringing" ) |
107 | return ABORT_MOVE; |
108 | |
109 | auto player = dynamic_cast<Player*> (&other); |
110 | if (player) { |
111 | activated = true; |
112 | // spawn some particles |
113 | // TODO: provide convenience function in MovingSprite or MovingObject? |
114 | for (int i = 0; i < 5; i++) { |
115 | Vector ppos = m_col.m_bbox.get_middle(); |
116 | float angle = graphicsRandom.randf(-math::PI_2, math::PI_2); |
117 | float velocity = graphicsRandom.randf(450.0f, 900.0f); |
118 | float vx = sinf(angle)*velocity; |
119 | float vy = -cosf(angle)*velocity; |
120 | Vector pspeed = Vector(vx, vy); |
121 | Vector paccel = Vector(0.0f, 1000.0f); |
122 | Sector::get().add<SpriteParticle>("images/objects/particles/reset.sprite" , "default" , ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1); |
123 | } |
124 | |
125 | if ( m_sprite_name.find("vbell" , 0) != std::string::npos ) { |
126 | SoundManager::current()->play("sounds/savebell_low.wav" ); |
127 | } |
128 | else if ( m_sprite_name.find("torch" , 0) != std::string::npos) { |
129 | SoundManager::current()->play("sounds/fire.ogg" ); |
130 | } |
131 | else { |
132 | SoundManager::current()->play("sounds/savebell2.wav" ); |
133 | } |
134 | |
135 | m_sprite->set_action("ringing" ); |
136 | GameSession::current()->set_reset_point(Sector::get().get_name(), |
137 | initial_position); |
138 | } |
139 | |
140 | return ABORT_MOVE; |
141 | } |
142 | |
143 | /* EOF */ |
144 | |