| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "object/firefly.hpp" | 
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| 18 |  | 
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| 19 | #include <math.h> | 
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| 20 |  | 
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| 21 | #include "audio/sound_manager.hpp" | 
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| 22 | #include "math/random.hpp" | 
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| 23 | #include "math/util.hpp" | 
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| 24 | #include "object/player.hpp" | 
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| 25 | #include "object/sprite_particle.hpp" | 
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| 26 | #include "sprite/sprite.hpp" | 
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| 27 | #include "sprite/sprite_manager.hpp" | 
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| 28 | #include "supertux/game_session.hpp" | 
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| 29 | #include "supertux/sector.hpp" | 
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| 30 | #include "util/reader_mapping.hpp" | 
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| 31 |  | 
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| 32 | static const Color TORCH_LIGHT_COLOR = Color(0.87f, 0.64f, 0.12f); /** Color of the light specific to the torch firefly sprite */ | 
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| 33 | static const Vector TORCH_LIGHT_OFFSET = Vector(0, 12); /** Offset of the light specific to the torch firefly sprite */ | 
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| 34 |  | 
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| 35 | Firefly::Firefly(const ReaderMapping& mapping) : | 
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| 36 | MovingSprite(mapping, "images/objects/resetpoints/default-resetpoint.sprite", LAYER_TILES, COLGROUP_TOUCHABLE), | 
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| 37 | m_sprite_light(), | 
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| 38 | activated(false), | 
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| 39 | initial_position(get_pos()) | 
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| 40 | { | 
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| 41 | if (!mapping.get( "sprite", m_sprite_name)){ | 
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| 42 | reactivate(); | 
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| 43 | return; | 
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| 44 | } | 
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| 45 | if (m_sprite_name.empty()) { | 
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| 46 | m_sprite_name = "images/objects/resetpoints/default-resetpoint.sprite"; | 
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| 47 | reactivate(); | 
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| 48 | return; | 
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| 49 | } | 
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| 50 | //Replace sprite | 
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| 51 | m_sprite = SpriteManager::current()->create( m_sprite_name ); | 
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| 52 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); | 
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| 53 |  | 
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| 54 | if (m_sprite_name.find( "torch", 0) != std::string::npos) { | 
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| 55 | m_sprite_light = SpriteManager::current()->create( "images/objects/lightmap_light/lightmap_light-small.sprite"); | 
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| 56 | m_sprite_light->set_blend(Blend::ADD); | 
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| 57 | m_sprite_light->set_color(TORCH_LIGHT_COLOR); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | reactivate(); | 
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| 61 |  | 
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| 62 | //Load sound | 
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| 63 | if ( m_sprite_name.find( "vbell", 0) != std::string::npos ) { | 
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| 64 | SoundManager::current()->preload( "sounds/savebell_low.wav"); | 
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| 65 | } | 
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| 66 | else if ( m_sprite_name.find( "torch", 0) != std::string::npos ) { | 
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| 67 | SoundManager::current()->preload( "sounds/fire.ogg"); | 
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| 68 | } | 
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| 69 | else { | 
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| 70 | SoundManager::current()->preload( "sounds/savebell2.wav"); | 
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| 71 | } | 
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| 72 | } | 
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| 73 |  | 
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| 74 | void | 
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| 75 | Firefly::draw(DrawingContext& context) | 
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| 76 | { | 
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| 77 | MovingSprite::draw(context); | 
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| 78 |  | 
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| 79 | if (m_sprite_name.find( "torch", 0) != std::string::npos && (activated || | 
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| 80 | m_sprite->get_action() == "ringing")) { | 
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| 81 | m_sprite_light->draw(context.light(), m_col.m_bbox.get_middle() - TORCH_LIGHT_OFFSET, 0); | 
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| 82 | } | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void | 
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| 86 | Firefly::reactivate() | 
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| 87 | { | 
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| 88 | if (!GameSession::current()) { | 
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| 89 | return; | 
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| 90 | } | 
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| 91 | if (!GameSession::current()->get_reset_point_sectorname().empty() && | 
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| 92 | GameSession::current()->get_reset_point_pos() == initial_position) { | 
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| 93 | // TODO: && GameSession::current()->get_reset_point_sectorname() ==  <sector this firefly is in> | 
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| 94 | // GameSession::current()->get_current_sector()->get_name() is not yet initialized. | 
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| 95 | // Worst case a resetpoint in a different sector at the same position as the real | 
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| 96 | // resetpoint the player is spawning is set to ringing, too. Until we can check the sector, too, dont set | 
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| 97 | // activated = true; here. | 
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| 98 | m_sprite->set_action( "ringing"); | 
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| 99 | } | 
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| 100 | } | 
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| 101 |  | 
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| 102 | HitResponse | 
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| 103 | Firefly::collision(GameObject& other, const CollisionHit& ) | 
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| 104 | { | 
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| 105 | // If the bell is already activated, don't ring it again! | 
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| 106 | if (activated || m_sprite->get_action() == "ringing") | 
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| 107 | return ABORT_MOVE; | 
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| 108 |  | 
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| 109 | auto player = dynamic_cast<Player*> (&other); | 
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| 110 | if (player) { | 
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| 111 | activated = true; | 
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| 112 | // spawn some particles | 
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| 113 | // TODO: provide convenience function in MovingSprite or MovingObject? | 
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| 114 | for (int i = 0; i < 5; i++) { | 
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| 115 | Vector ppos = m_col.m_bbox.get_middle(); | 
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| 116 | float angle = graphicsRandom.randf(-math::PI_2, math::PI_2); | 
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| 117 | float velocity = graphicsRandom.randf(450.0f, 900.0f); | 
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| 118 | float vx = sinf(angle)*velocity; | 
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| 119 | float vy = -cosf(angle)*velocity; | 
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| 120 | Vector pspeed = Vector(vx, vy); | 
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| 121 | Vector paccel = Vector(0.0f, 1000.0f); | 
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| 122 | Sector::get().add<SpriteParticle>( "images/objects/particles/reset.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1); | 
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| 123 | } | 
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| 124 |  | 
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| 125 | if ( m_sprite_name.find( "vbell", 0) != std::string::npos ) { | 
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| 126 | SoundManager::current()->play( "sounds/savebell_low.wav"); | 
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| 127 | } | 
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| 128 | else if ( m_sprite_name.find( "torch", 0) != std::string::npos) { | 
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| 129 | SoundManager::current()->play( "sounds/fire.ogg"); | 
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| 130 | } | 
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| 131 | else { | 
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| 132 | SoundManager::current()->play( "sounds/savebell2.wav"); | 
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| 133 | } | 
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| 134 |  | 
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| 135 | m_sprite->set_action( "ringing"); | 
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| 136 | GameSession::current()->set_reset_point(Sector::get().get_name(), | 
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| 137 | initial_position); | 
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| 138 | } | 
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| 139 |  | 
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| 140 | return ABORT_MOVE; | 
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| 141 | } | 
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| 142 |  | 
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| 143 | /* EOF */ | 
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| 144 |  | 
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