| 1 | // IceCrusher - A block to stand on, which can drop down to crush the player |
| 2 | // Copyright (C) 2008 Christoph Sommer <christoph.sommer@2008.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_OBJECT_ICECRUSHER_HPP |
| 18 | #define |
| 19 | |
| 20 | #include "object/moving_sprite.hpp" |
| 21 | #include "supertux/physic.hpp" |
| 22 | |
| 23 | class Player; |
| 24 | |
| 25 | /** This class is the base class for icecrushers that tux can stand on */ |
| 26 | class IceCrusher final : public MovingSprite |
| 27 | { |
| 28 | private: |
| 29 | enum IceCrusherState { |
| 30 | IDLE, |
| 31 | CRUSHING, |
| 32 | RECOVERING |
| 33 | }; |
| 34 | |
| 35 | enum IceCrusherSize { |
| 36 | NORMAL, |
| 37 | LARGE |
| 38 | }; |
| 39 | |
| 40 | public: |
| 41 | IceCrusher(const ReaderMapping& reader); |
| 42 | |
| 43 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
| 44 | virtual void collision_solid(const CollisionHit& hit) override; |
| 45 | virtual void update(float dt_sec) override; |
| 46 | virtual void draw(DrawingContext& context) override; |
| 47 | virtual std::string get_class() const override { return "icecrusher" ; } |
| 48 | virtual std::string get_display_name() const override { return _("Icecrusher" ); } |
| 49 | |
| 50 | virtual void after_editor_set() override; |
| 51 | |
| 52 | private: |
| 53 | bool found_victim() const; |
| 54 | void set_state(IceCrusherState state, bool force = false); |
| 55 | Vector eye_position(bool right) const; |
| 56 | |
| 57 | void after_sprite_set(); |
| 58 | |
| 59 | private: |
| 60 | IceCrusherState state; |
| 61 | Vector start_position; |
| 62 | Physic physic; |
| 63 | float cooldown_timer; |
| 64 | |
| 65 | SpritePtr lefteye; |
| 66 | SpritePtr righteye; |
| 67 | SpritePtr whites; |
| 68 | |
| 69 | IceCrusherSize ic_size; |
| 70 | |
| 71 | private: |
| 72 | IceCrusher(const IceCrusher&) = delete; |
| 73 | IceCrusher& operator=(const IceCrusher&) = delete; |
| 74 | }; |
| 75 | |
| 76 | #endif |
| 77 | |
| 78 | /* EOF */ |
| 79 | |