1// IceCrusher - A block to stand on, which can drop down to crush the player
2// Copyright (C) 2008 Christoph Sommer <christoph.sommer@2008.expires.deltadevelopment.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_ICECRUSHER_HPP
18#define HEADER_SUPERTUX_OBJECT_ICECRUSHER_HPP
19
20#include "object/moving_sprite.hpp"
21#include "supertux/physic.hpp"
22
23class Player;
24
25/** This class is the base class for icecrushers that tux can stand on */
26class IceCrusher final : public MovingSprite
27{
28private:
29 enum IceCrusherState {
30 IDLE,
31 CRUSHING,
32 RECOVERING
33 };
34
35 enum IceCrusherSize {
36 NORMAL,
37 LARGE
38 };
39
40public:
41 IceCrusher(const ReaderMapping& reader);
42
43 virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
44 virtual void collision_solid(const CollisionHit& hit) override;
45 virtual void update(float dt_sec) override;
46 virtual void draw(DrawingContext& context) override;
47 virtual std::string get_class() const override { return "icecrusher"; }
48 virtual std::string get_display_name() const override { return _("Icecrusher"); }
49
50 virtual void after_editor_set() override;
51
52private:
53 bool found_victim() const;
54 void set_state(IceCrusherState state, bool force = false);
55 Vector eye_position(bool right) const;
56
57 void after_sprite_set();
58
59private:
60 IceCrusherState state;
61 Vector start_position;
62 Physic physic;
63 float cooldown_timer;
64
65 SpritePtr lefteye;
66 SpritePtr righteye;
67 SpritePtr whites;
68
69 IceCrusherSize ic_size;
70
71private:
72 IceCrusher(const IceCrusher&) = delete;
73 IceCrusher& operator=(const IceCrusher&) = delete;
74};
75
76#endif
77
78/* EOF */
79