| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_OBJECT_ONEUP_HPP |
| 18 | #define |
| 19 | |
| 20 | #include "object/moving_sprite.hpp" |
| 21 | #include "supertux/direction.hpp" |
| 22 | #include "supertux/physic.hpp" |
| 23 | |
| 24 | class OneUp final : public MovingSprite |
| 25 | { |
| 26 | public: |
| 27 | OneUp(const Vector& pos, Direction direction = Direction::RIGHT); |
| 28 | virtual bool is_saveable() const override { |
| 29 | return false; |
| 30 | } |
| 31 | |
| 32 | virtual void update(float dt_sec) override; |
| 33 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
| 34 | |
| 35 | private: |
| 36 | Physic physic; |
| 37 | }; |
| 38 | |
| 39 | #endif |
| 40 | |
| 41 | /* EOF */ |
| 42 | |