1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_OBJECT_ONEUP_HPP |
18 | #define |
19 | |
20 | #include "object/moving_sprite.hpp" |
21 | #include "supertux/direction.hpp" |
22 | #include "supertux/physic.hpp" |
23 | |
24 | class OneUp final : public MovingSprite |
25 | { |
26 | public: |
27 | OneUp(const Vector& pos, Direction direction = Direction::RIGHT); |
28 | virtual bool is_saveable() const override { |
29 | return false; |
30 | } |
31 | |
32 | virtual void update(float dt_sec) override; |
33 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
34 | |
35 | private: |
36 | Physic physic; |
37 | }; |
38 | |
39 | #endif |
40 | |
41 | /* EOF */ |
42 | |