| 1 | // SuperTux |
| 2 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/path_object.hpp" |
| 18 | |
| 19 | #include <boost/optional.hpp> |
| 20 | |
| 21 | #include "object/path_gameobject.hpp" |
| 22 | #include "supertux/d_scope.hpp" |
| 23 | #include "supertux/sector.hpp" |
| 24 | #include "util/log.hpp" |
| 25 | #include "util/reader_mapping.hpp" |
| 26 | #include "util/writer.hpp" |
| 27 | |
| 28 | PathObject::PathObject() : |
| 29 | m_path_uid(), |
| 30 | m_walker() |
| 31 | { |
| 32 | } |
| 33 | |
| 34 | PathObject::~PathObject() |
| 35 | { |
| 36 | } |
| 37 | |
| 38 | void |
| 39 | PathObject::init_path(const ReaderMapping& mapping, bool running_default) |
| 40 | { |
| 41 | bool running = running_default; |
| 42 | mapping.get("running" , running); |
| 43 | |
| 44 | std::string path_ref; |
| 45 | boost::optional<ReaderMapping> path_mapping; |
| 46 | if (mapping.get("path" , path_mapping)) |
| 47 | { |
| 48 | auto& path_gameobject = d_gameobject_manager->add<PathGameObject>(*path_mapping, true); |
| 49 | m_path_uid = path_gameobject.get_uid(); |
| 50 | m_walker.reset(new PathWalker(m_path_uid, running)); |
| 51 | } |
| 52 | else if (mapping.get("path-ref" , path_ref)) |
| 53 | { |
| 54 | d_gameobject_manager->request_name_resolve(path_ref, [this, running](UID uid){ |
| 55 | m_path_uid = uid; |
| 56 | m_walker.reset(new PathWalker(uid, running)); |
| 57 | }); |
| 58 | } |
| 59 | } |
| 60 | |
| 61 | void |
| 62 | PathObject::init_path_pos(const Vector& pos, bool running) |
| 63 | { |
| 64 | auto& path_gameobject = d_gameobject_manager->add<PathGameObject>(pos); |
| 65 | m_path_uid = path_gameobject.get_uid(); |
| 66 | m_walker.reset(new PathWalker(path_gameobject.get_uid(), running)); |
| 67 | } |
| 68 | |
| 69 | Path* |
| 70 | PathObject::get_path() const |
| 71 | { |
| 72 | if(!d_gameobject_manager) |
| 73 | return nullptr; |
| 74 | |
| 75 | if (auto* path_gameobject = d_gameobject_manager->get_object_by_uid<PathGameObject>(m_path_uid)) { |
| 76 | return &path_gameobject->get_path(); |
| 77 | } else { |
| 78 | return nullptr; |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | std::string |
| 83 | PathObject::get_path_ref() const |
| 84 | { |
| 85 | if(!d_gameobject_manager) |
| 86 | return nullptr; |
| 87 | |
| 88 | if (auto* path_gameobject = d_gameobject_manager->get_object_by_uid<PathGameObject>(m_path_uid)) { |
| 89 | return path_gameobject->get_name(); |
| 90 | } else { |
| 91 | return {}; |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | /* EOF */ |
| 96 | |