| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "object/path_object.hpp" | 
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| 18 |  | 
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| 19 | #include <boost/optional.hpp> | 
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| 20 |  | 
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| 21 | #include "object/path_gameobject.hpp" | 
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| 22 | #include "supertux/d_scope.hpp" | 
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| 23 | #include "supertux/sector.hpp" | 
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| 24 | #include "util/log.hpp" | 
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| 25 | #include "util/reader_mapping.hpp" | 
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| 26 | #include "util/writer.hpp" | 
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| 27 |  | 
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| 28 | PathObject::PathObject() : | 
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| 29 | m_path_uid(), | 
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| 30 | m_walker() | 
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| 31 | { | 
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| 32 | } | 
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| 33 |  | 
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| 34 | PathObject::~PathObject() | 
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| 35 | { | 
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| 36 | } | 
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| 37 |  | 
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| 38 | void | 
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| 39 | PathObject::init_path(const ReaderMapping& mapping, bool running_default) | 
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| 40 | { | 
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| 41 | bool running = running_default; | 
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| 42 | mapping.get( "running", running); | 
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| 43 |  | 
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| 44 | std::string path_ref; | 
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| 45 | boost::optional<ReaderMapping> path_mapping; | 
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| 46 | if (mapping.get( "path", path_mapping)) | 
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| 47 | { | 
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| 48 | auto& path_gameobject = d_gameobject_manager->add<PathGameObject>(*path_mapping, true); | 
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| 49 | m_path_uid = path_gameobject.get_uid(); | 
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| 50 | m_walker.reset(new PathWalker(m_path_uid, running)); | 
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| 51 | } | 
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| 52 | else if (mapping.get( "path-ref", path_ref)) | 
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| 53 | { | 
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| 54 | d_gameobject_manager->request_name_resolve(path_ref, [this, running](UID uid){ | 
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| 55 | m_path_uid = uid; | 
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| 56 | m_walker.reset(new PathWalker(uid, running)); | 
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| 57 | }); | 
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| 58 | } | 
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| 59 | } | 
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| 60 |  | 
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| 61 | void | 
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| 62 | PathObject::init_path_pos(const Vector& pos, bool running) | 
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| 63 | { | 
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| 64 | auto& path_gameobject = d_gameobject_manager->add<PathGameObject>(pos); | 
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| 65 | m_path_uid = path_gameobject.get_uid(); | 
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| 66 | m_walker.reset(new PathWalker(path_gameobject.get_uid(), running)); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | Path* | 
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| 70 | PathObject::get_path() const | 
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| 71 | { | 
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| 72 | if(!d_gameobject_manager) | 
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| 73 | return nullptr; | 
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| 74 |  | 
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| 75 | if (auto* path_gameobject = d_gameobject_manager->get_object_by_uid<PathGameObject>(m_path_uid)) { | 
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| 76 | return &path_gameobject->get_path(); | 
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| 77 | } else { | 
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| 78 | return nullptr; | 
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| 79 | } | 
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| 80 | } | 
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| 81 |  | 
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| 82 | std::string | 
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| 83 | PathObject::get_path_ref() const | 
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| 84 | { | 
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| 85 | if(!d_gameobject_manager) | 
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| 86 | return nullptr; | 
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| 87 |  | 
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| 88 | if (auto* path_gameobject = d_gameobject_manager->get_object_by_uid<PathGameObject>(m_path_uid)) { | 
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| 89 | return path_gameobject->get_name(); | 
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| 90 | } else { | 
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| 91 | return {}; | 
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| 92 | } | 
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| 93 | } | 
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| 94 |  | 
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| 95 | /* EOF */ | 
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| 96 |  | 
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