1 | // SuperTux - PneumaticPlatform |
---|---|
2 | // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_OBJECT_PNEUMATIC_PLATFORM_HPP |
18 | #define HEADER_SUPERTUX_OBJECT_PNEUMATIC_PLATFORM_HPP |
19 | |
20 | #include "object/moving_sprite.hpp" |
21 | |
22 | class PneumaticPlatform; |
23 | |
24 | class PneumaticPlatformChild final : public MovingSprite |
25 | { |
26 | friend class PneumaticPlatform; |
27 | |
28 | public: |
29 | PneumaticPlatformChild(const ReaderMapping& reader, bool left, PneumaticPlatform& parent); |
30 | virtual ~PneumaticPlatformChild(); |
31 | |
32 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
33 | virtual void update(float dt_sec) override; |
34 | virtual bool is_saveable() const override { return false; } |
35 | |
36 | virtual void editor_delete() override; |
37 | |
38 | protected: |
39 | PneumaticPlatform& m_parent; |
40 | bool m_left; |
41 | std::set<GameObject*> m_contacts; /**< objects that are currently pushing on the platform */ |
42 | |
43 | private: |
44 | PneumaticPlatformChild(const PneumaticPlatformChild&) = delete; |
45 | PneumaticPlatformChild& operator=(const PneumaticPlatformChild&) = delete; |
46 | }; |
47 | |
48 | /** Used to construct a pair of pneumatic platforms: If one is pushed |
49 | down, the other one rises */ |
50 | class PneumaticPlatform final : public GameObject |
51 | { |
52 | friend class PneumaticPlatformChild; |
53 | |
54 | public: |
55 | PneumaticPlatform(const ReaderMapping& mapping); |
56 | virtual ~PneumaticPlatform(); |
57 | |
58 | virtual void draw(DrawingContext& context) override; |
59 | virtual void update(float dt_sec) override; |
60 | |
61 | virtual std::string get_class() const override { return "pneumatic-platform"; } |
62 | virtual std::string get_display_name() const override { return _("Pneumatic Platform"); } |
63 | |
64 | virtual ObjectSettings get_settings() override; |
65 | virtual void after_editor_set() override; |
66 | virtual void editor_delete() override; |
67 | |
68 | private: |
69 | Vector m_pos; |
70 | std::string m_sprite_name; |
71 | float m_start_y; /**< vertical start position */ |
72 | float m_speed_y; /**< vertical speed */ |
73 | float m_offset_y; /**< vertical offset from the start position in px */ |
74 | std::vector<PneumaticPlatformChild*> m_children; |
75 | |
76 | private: |
77 | PneumaticPlatform(const PneumaticPlatform&) = delete; |
78 | PneumaticPlatform& operator=(const PneumaticPlatform&) = delete; |
79 | }; |
80 | |
81 | #endif |
82 | |
83 | /* EOF */ |
84 |