1 | // SuperTux - PneumaticPlatform |
2 | // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/pneumatic_platform.hpp" |
18 | |
19 | #include "object/player.hpp" |
20 | #include "object/portable.hpp" |
21 | #include "supertux/sector.hpp" |
22 | #include "util/reader_mapping.hpp" |
23 | |
24 | PneumaticPlatformChild::PneumaticPlatformChild(const ReaderMapping& mapping, bool left, PneumaticPlatform& parent) : |
25 | MovingSprite(mapping, "images/objects/platforms/small.sprite" , LAYER_OBJECTS, COLGROUP_STATIC), |
26 | m_parent(parent), |
27 | m_left(left), |
28 | m_contacts() |
29 | { |
30 | if (!m_left) { |
31 | set_pos(get_pos() + Vector(get_bbox().get_width(), 0)); |
32 | } |
33 | } |
34 | |
35 | PneumaticPlatformChild::~PneumaticPlatformChild() |
36 | { |
37 | } |
38 | |
39 | void |
40 | PneumaticPlatformChild::update(float dt_sec) |
41 | { |
42 | const float offset_y = m_left ? m_parent.m_offset_y : -m_parent.m_offset_y; |
43 | m_col.m_movement = Vector(0, (m_parent.m_start_y + offset_y) - get_pos().y); |
44 | } |
45 | |
46 | HitResponse |
47 | PneumaticPlatformChild::collision(GameObject& other, const CollisionHit& ) |
48 | { |
49 | // somehow the hit parameter does not get filled in, so to determine (hit.top == true) we do this: |
50 | auto mo = dynamic_cast<MovingObject*>(&other); |
51 | if (!mo) return FORCE_MOVE; |
52 | if ((mo->get_bbox().get_bottom()) > (m_col.m_bbox.get_top() + 2)) return FORCE_MOVE; |
53 | |
54 | auto pl = dynamic_cast<Player*>(mo); |
55 | if (pl) { |
56 | if (pl->is_big()) m_contacts.insert(nullptr); |
57 | auto po = pl->get_grabbed_object(); |
58 | auto pomo = dynamic_cast<MovingObject*>(po); |
59 | if (pomo) m_contacts.insert(pomo); |
60 | } |
61 | |
62 | m_contacts.insert(&other); |
63 | return FORCE_MOVE; |
64 | } |
65 | |
66 | void PneumaticPlatformChild::editor_delete() |
67 | { |
68 | // removing a child removes the whole platform |
69 | m_parent.editor_delete(); |
70 | } |
71 | |
72 | PneumaticPlatform::PneumaticPlatform(const ReaderMapping& mapping) : |
73 | GameObject(mapping), |
74 | m_pos(), |
75 | m_sprite_name(), |
76 | m_start_y(), |
77 | m_speed_y(0), |
78 | m_offset_y(0), |
79 | m_children() |
80 | { |
81 | mapping.get("x" , m_pos.x); |
82 | mapping.get("y" , m_pos.y); |
83 | mapping.get("sprite" , m_sprite_name); |
84 | |
85 | m_children.push_back(&d_sector->add<PneumaticPlatformChild>(mapping, true, *this)); |
86 | m_children.push_back(&d_sector->add<PneumaticPlatformChild>(mapping, false, *this)); |
87 | |
88 | m_start_y = m_children[0]->get_pos().y; |
89 | } |
90 | |
91 | PneumaticPlatform::~PneumaticPlatform() |
92 | { |
93 | } |
94 | |
95 | void |
96 | PneumaticPlatform::draw(DrawingContext& context) |
97 | { |
98 | } |
99 | |
100 | void |
101 | PneumaticPlatform::update(float dt_sec) |
102 | { |
103 | const int contact_diff = static_cast<int>(m_children[0]->m_contacts.size()) - static_cast<int>(m_children[1]->m_contacts.size()); |
104 | for (auto& child : m_children) { |
105 | child->m_contacts.clear(); |
106 | } |
107 | |
108 | const float gravity = Sector::get().get_gravity(); |
109 | |
110 | m_speed_y += (static_cast<float>(contact_diff) * dt_sec) * 12.8f; |
111 | m_speed_y -= (m_offset_y * dt_sec * 0.05f); |
112 | m_speed_y *= 1 - dt_sec; |
113 | |
114 | m_offset_y += m_speed_y * dt_sec * gravity; |
115 | |
116 | if (m_offset_y < -256) { |
117 | m_offset_y = -256; |
118 | m_speed_y = 0; |
119 | } |
120 | |
121 | if (m_offset_y > 256) { |
122 | m_offset_y = 256; |
123 | m_speed_y = -0; |
124 | } |
125 | } |
126 | |
127 | void |
128 | PneumaticPlatform::editor_delete() |
129 | { |
130 | // remove children |
131 | for (auto& child : m_children) { |
132 | child->remove_me(); |
133 | } |
134 | |
135 | // remove self |
136 | remove_me(); |
137 | } |
138 | |
139 | ObjectSettings |
140 | PneumaticPlatform::get_settings() |
141 | { |
142 | ObjectSettings result = GameObject::get_settings(); |
143 | |
144 | result.add_sprite(_("Sprite" ), &m_sprite_name, "sprite" , std::string("images/objects/platforms/small.sprite" )); |
145 | result.add_float(_("X" ), &m_pos.x, "x" , 0.0f, OPTION_HIDDEN); |
146 | result.add_float(_("Y" ), &m_pos.y, "y" , 0.0f, OPTION_HIDDEN); |
147 | |
148 | return result; |
149 | } |
150 | |
151 | void |
152 | PneumaticPlatform::after_editor_set() |
153 | { |
154 | GameObject::after_editor_set(); |
155 | } |
156 | |
157 | /* EOF */ |
158 | |