1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_POWERUP_HPP
18#define HEADER_SUPERTUX_OBJECT_POWERUP_HPP
19
20#include "object/moving_sprite.hpp"
21#include "supertux/physic.hpp"
22
23class PowerUp final : public MovingSprite
24{
25public:
26 PowerUp(const ReaderMapping& mapping);
27 PowerUp(const Vector& pos, const std::string& sprite_name);
28
29 virtual void update(float dt_sec) override;
30 virtual void draw(DrawingContext& context) override;
31 virtual void collision_solid(const CollisionHit& hit) override;
32 virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
33
34 virtual std::string get_class() const override { return "powerup"; }
35 virtual std::string get_display_name() const override { return _("Powerup"); }
36
37 virtual ObjectSettings get_settings() override;
38
39private:
40 /** Initialize power up sprites and other defaults */
41 virtual void initialize();
42
43private:
44 Physic physic;
45 std::string script;
46 bool no_physics;
47 SpritePtr lightsprite;
48
49private:
50 PowerUp(const PowerUp&) = delete;
51 PowerUp& operator=(const PowerUp&) = delete;
52};
53
54#endif
55
56/* EOF */
57