1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_RAINSPLASH_HPP
18#define HEADER_SUPERTUX_OBJECT_RAINSPLASH_HPP
19
20#include "math/vector.hpp"
21#include "sprite/sprite_manager.hpp"
22#include "supertux/game_object.hpp"
23
24class Player;
25
26class RainSplash final : public GameObject
27{
28public:
29 RainSplash(const Vector& pos, bool vertical);
30 ~RainSplash();
31 virtual bool is_saveable() const override {
32 return false;
33 }
34
35protected:
36 virtual void hit(Player& );
37 virtual void update(float dt_sec) override;
38 virtual void draw(DrawingContext& context) override;
39
40private:
41 SpritePtr sprite;
42 Vector position;
43 int frame;
44};
45
46#endif
47
48/* EOF */
49