| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/rain_particle_system.hpp" |
| 18 | |
| 19 | #include <assert.h> |
| 20 | |
| 21 | #include "math/random.hpp" |
| 22 | #include "object/camera.hpp" |
| 23 | #include "object/rainsplash.hpp" |
| 24 | #include "supertux/sector.hpp" |
| 25 | #include "video/surface.hpp" |
| 26 | #include "video/video_system.hpp" |
| 27 | #include "video/viewport.hpp" |
| 28 | |
| 29 | RainParticleSystem::RainParticleSystem() |
| 30 | { |
| 31 | init(); |
| 32 | } |
| 33 | |
| 34 | RainParticleSystem::RainParticleSystem(const ReaderMapping& reader) : |
| 35 | ParticleSystem_Interactive(reader) |
| 36 | { |
| 37 | init(); |
| 38 | } |
| 39 | |
| 40 | RainParticleSystem::~RainParticleSystem() |
| 41 | { |
| 42 | } |
| 43 | |
| 44 | void RainParticleSystem::init() |
| 45 | { |
| 46 | rainimages[0] = Surface::from_file("images/objects/particles/rain0.png" ); |
| 47 | rainimages[1] = Surface::from_file("images/objects/particles/rain1.png" ); |
| 48 | |
| 49 | virtual_width = static_cast<float>(SCREEN_WIDTH) * 2.0f; |
| 50 | |
| 51 | // create some random raindrops |
| 52 | size_t raindropcount = size_t(virtual_width/6.0f); |
| 53 | for (size_t i=0; i<raindropcount; ++i) { |
| 54 | auto particle = std::make_unique<RainParticle>(); |
| 55 | particle->pos.x = static_cast<float>(graphicsRandom.rand(int(virtual_width))); |
| 56 | particle->pos.y = static_cast<float>(graphicsRandom.rand(int(virtual_height))); |
| 57 | int rainsize = graphicsRandom.rand(2); |
| 58 | particle->texture = rainimages[rainsize]; |
| 59 | do { |
| 60 | particle->speed = (static_cast<float>(rainsize) + 1.0f) * 45.0f + graphicsRandom.randf(3.6f); |
| 61 | } while(particle->speed < 1); |
| 62 | |
| 63 | particles.push_back(std::move(particle)); |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | void RainParticleSystem::update(float dt_sec) |
| 68 | { |
| 69 | if (!enabled) |
| 70 | return; |
| 71 | |
| 72 | for (auto& it : particles) { |
| 73 | auto particle = dynamic_cast<RainParticle*>(it.get()); |
| 74 | assert(particle); |
| 75 | |
| 76 | float movement = particle->speed * dt_sec * Sector::get().get_gravity(); |
| 77 | float abs_x = Sector::get().get_camera().get_translation().x; |
| 78 | float abs_y = Sector::get().get_camera().get_translation().y; |
| 79 | particle->pos.y += movement; |
| 80 | particle->pos.x -= movement; |
| 81 | int col = collision(particle, Vector(-movement, movement)); |
| 82 | if ((particle->pos.y > static_cast<float>(SCREEN_HEIGHT) + abs_y) || (col >= 0)) { |
| 83 | //Create rainsplash |
| 84 | if ((particle->pos.y <= static_cast<float>(SCREEN_HEIGHT) + abs_y) && (col >= 1)){ |
| 85 | bool vertical = (col == 2); |
| 86 | if (!vertical) { //check if collision happened from above |
| 87 | int splash_x, splash_y; // move outside if statement when |
| 88 | // uncommenting the else statement below. |
| 89 | splash_x = int(particle->pos.x); |
| 90 | splash_y = int(particle->pos.y) - (int(particle->pos.y) % 32) + 32; |
| 91 | Sector::get().add<RainSplash>(Vector(static_cast<float>(splash_x), static_cast<float>(splash_y)), |
| 92 | vertical); |
| 93 | } |
| 94 | // Uncomment the following to display vertical splashes, too |
| 95 | /* else { |
| 96 | splash_x = int(particle->pos.x) - (int(particle->pos.x) % 32) + 32; |
| 97 | splash_y = int(particle->pos.y); |
| 98 | Sector::get().add<RainSplash>(Vector(splash_x, splash_y),vertical); |
| 99 | } */ |
| 100 | } |
| 101 | int new_x = graphicsRandom.rand(int(virtual_width)) + int(abs_x); |
| 102 | int new_y = 0; |
| 103 | //FIXME: Don't move particles over solid tiles |
| 104 | particle->pos.x = static_cast<float>(new_x); |
| 105 | particle->pos.y = static_cast<float>(new_y); |
| 106 | } |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | /* EOF */ |
| 111 | |