1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_STAR_HPP
18#define HEADER_SUPERTUX_OBJECT_STAR_HPP
19
20#include "object/moving_sprite.hpp"
21#include "supertux/direction.hpp"
22#include "supertux/physic.hpp"
23
24class Star final : public MovingSprite
25{
26public:
27 Star(const Vector& pos, Direction direction = Direction::RIGHT);
28
29 virtual void update(float dt_sec) override;
30 virtual void draw(DrawingContext& context) override;
31 virtual void collision_solid(const CollisionHit& hit) override;
32 virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
33 virtual bool is_saveable() const override {
34 return false;
35 }
36
37private:
38 Physic physic;
39 SpritePtr lightsprite;
40};
41
42#endif
43
44/* EOF */
45