1// SuperTux
2// Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_WATER_DROP_HPP
18#define HEADER_SUPERTUX_OBJECT_WATER_DROP_HPP
19
20#include "object/moving_sprite.hpp"
21#include "supertux/physic.hpp"
22
23/** When a badguy melts, it creates this object. */
24
25class WaterDrop final : public MovingSprite
26{
27public:
28 WaterDrop(const Vector& pos, const std::string& sprite_path_, const Vector& velocity);
29
30 virtual void update(float dt_sec) override;
31 virtual void collision_solid(const CollisionHit& hit) override;
32 virtual HitResponse collision(GameObject& other, const CollisionHit& ) override;
33
34private:
35 Physic physic;
36
37 typedef enum {
38 WDS_FALLING,
39 WDS_SPLASH,
40 WDS_PUDDLE
41 } WaterDropState;
42
43 WaterDropState wd_state;
44
45 std::string sprite_path;
46};
47
48#endif
49
50/* EOF */
51