1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_SCRIPTING_AMBIENT_SOUND_HPP |
18 | #define |
19 | |
20 | #ifndef SCRIPTING_API |
21 | #include "scripting/game_object.hpp" |
22 | |
23 | class AmbientSound; |
24 | #endif |
25 | |
26 | namespace scripting { |
27 | |
28 | class AmbientSound final |
29 | #ifndef SCRIPTING_API |
30 | : public GameObject<::AmbientSound> |
31 | #endif |
32 | { |
33 | #ifndef SCRIPTING_API |
34 | public: |
35 | using GameObject::GameObject; |
36 | |
37 | private: |
38 | AmbientSound(const AmbientSound&) = delete; |
39 | AmbientSound& operator=(const AmbientSound&) = delete; |
40 | #endif |
41 | |
42 | public: |
43 | /** |
44 | * Sets the position of the ambient sound |
45 | * @param x X coordinate |
46 | * @param y Y coordinate |
47 | */ |
48 | void set_pos(float x, float y); |
49 | /** |
50 | * Returns the ambient sound's x coordinate |
51 | */ |
52 | float get_pos_x() const; |
53 | /** |
54 | * Returns the ambient sound's y coordinate |
55 | */ |
56 | float get_pos_y() const; |
57 | }; |
58 | |
59 | } // namespace scripting |
60 | |
61 | #endif |
62 | |
63 | /* EOF */ |
64 | |