1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_SCRIPTING_AMBIENT_SOUND_HPP
18#define HEADER_SUPERTUX_SCRIPTING_AMBIENT_SOUND_HPP
19
20#ifndef SCRIPTING_API
21#include "scripting/game_object.hpp"
22
23class AmbientSound;
24#endif
25
26namespace scripting {
27
28class AmbientSound final
29#ifndef SCRIPTING_API
30 : public GameObject<::AmbientSound>
31#endif
32{
33#ifndef SCRIPTING_API
34public:
35 using GameObject::GameObject;
36
37private:
38 AmbientSound(const AmbientSound&) = delete;
39 AmbientSound& operator=(const AmbientSound&) = delete;
40#endif
41
42public:
43 /**
44 * Sets the position of the ambient sound
45 * @param x X coordinate
46 * @param y Y coordinate
47 */
48 void set_pos(float x, float y);
49 /**
50 * Returns the ambient sound's x coordinate
51 */
52 float get_pos_x() const;
53 /**
54 * Returns the ambient sound's y coordinate
55 */
56 float get_pos_y() const;
57};
58
59} // namespace scripting
60
61#endif
62
63/* EOF */
64