| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | /** |
| 18 | * Ambient Sound Source, gamma version. Features: |
| 19 | * |
| 20 | * - "rounded rectangle" geometry with position, dimension and |
| 21 | * "rounding radius" (extending in all directions) of a 100% |
| 22 | * volume area, adjustable maximum volume, inverse square |
| 23 | * falloff outside area. |
| 24 | * |
| 25 | * - degenerates gracefully to a disc for dimension=0 |
| 26 | * |
| 27 | * - parameters: |
| 28 | * |
| 29 | * x, y position |
| 30 | * width, height dimension |
| 31 | * distance_factor high = steep falloff |
| 32 | * distance_bias high = big "100% disc" |
| 33 | * silence_distance defaults reasonably. |
| 34 | * sample sample to be played back in loop mode |
| 35 | * |
| 36 | * basti_ |
| 37 | */ |
| 38 | |
| 39 | #ifndef HEADER_SUPERTUX_OBJECT_AMBIENT_SOUND_HPP |
| 40 | #define |
| 41 | |
| 42 | #include "math/vector.hpp" |
| 43 | #include "supertux/moving_object.hpp" |
| 44 | #include "scripting/ambient_sound.hpp" |
| 45 | #include "squirrel/exposed_object.hpp" |
| 46 | |
| 47 | class GameObject; |
| 48 | class ReaderMapping; |
| 49 | class SoundSource; |
| 50 | |
| 51 | class AmbientSound final : public MovingObject, |
| 52 | public ExposedObject<AmbientSound, scripting::AmbientSound> |
| 53 | { |
| 54 | public: |
| 55 | AmbientSound(const ReaderMapping& mapping); |
| 56 | AmbientSound(const Vector& pos, float factor, float bias, float vol, const std::string& file); |
| 57 | ~AmbientSound(); |
| 58 | |
| 59 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit_) override; |
| 60 | |
| 61 | virtual std::string get_class() const override { return "ambient-sound" ; } |
| 62 | virtual std::string get_display_name() const override { return _("Ambient Sound" ); } |
| 63 | virtual bool has_variable_size() const override { return true; } |
| 64 | |
| 65 | /** @name Scriptable Methods |
| 66 | @{ */ |
| 67 | #ifndef SCRIPTING_API |
| 68 | virtual void set_pos(const Vector& pos) override; |
| 69 | #endif |
| 70 | void set_pos(float x, float y); |
| 71 | float get_pos_x() const; |
| 72 | float get_pos_y() const; |
| 73 | /** @} */ |
| 74 | |
| 75 | virtual void draw(DrawingContext& context) override; |
| 76 | |
| 77 | virtual ObjectSettings get_settings() override; |
| 78 | virtual void after_editor_set() override; |
| 79 | |
| 80 | protected: |
| 81 | virtual void update(float dt_sec) override; |
| 82 | virtual void start_playing(); |
| 83 | virtual void stop_playing(); |
| 84 | |
| 85 | private: |
| 86 | std::string sample; |
| 87 | std::unique_ptr<SoundSource> sound_source; |
| 88 | int latency; |
| 89 | |
| 90 | float distance_factor; /// distance scaling |
| 91 | float distance_bias; /// 100% volume disc radius |
| 92 | float silence_distance; /// not implemented yet |
| 93 | |
| 94 | float maximumvolume; /// maximum volume |
| 95 | float targetvolume; /// how loud we want to be |
| 96 | float currentvolume; /// how loud we are |
| 97 | |
| 98 | private: |
| 99 | AmbientSound(const AmbientSound&) = delete; |
| 100 | AmbientSound& operator=(const AmbientSound&) = delete; |
| 101 | }; |
| 102 | |
| 103 | #endif |
| 104 | |
| 105 | /* EOF */ |
| 106 | |