1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_SCRIPTING_CAMERA_HPP
18#define HEADER_SUPERTUX_SCRIPTING_CAMERA_HPP
19
20#ifndef SCRIPTING_API
21#include "scripting/game_object.hpp"
22
23class Camera;
24#endif
25
26namespace scripting {
27
28class Camera final
29#ifndef SCRIPTING_API
30 : public GameObject<::Camera>
31#endif
32{
33public:
34#ifndef SCRIPTING_API
35public:
36 using GameObject::GameObject;
37
38private:
39 Camera(const Camera&) = delete;
40 Camera& operator=(const Camera&) = delete;
41#endif
42
43public:
44 void reload_config();
45
46 /** Shake the camera */
47 void shake(float speed, float x, float y);
48 /** Set camera to a specific coordinate */
49 void set_pos(float x, float y);
50 /** Set camera to a specific mode, can be "normal", "manual" */
51 void set_mode(const std::string& mode);
52 /** Scroll camera to position x,y in scrolltime seconds */
53 void scroll_to(float x, float y, float scrolltime);
54};
55
56} // namespace scripting
57
58#endif
59
60/* EOF */
61