1// SuperTux
2// Copyright (C) 2007 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_SCRIPTING_WILLOWISP_HPP
18#define HEADER_SUPERTUX_SCRIPTING_WILLOWISP_HPP
19
20#ifndef SCRIPTING_API
21#include <string>
22#include "scripting/game_object.hpp"
23
24class WillOWisp;
25#endif
26
27namespace scripting {
28
29class WillOWisp final
30#ifndef SCRIPTING_API
31 : public GameObject<::WillOWisp>
32#endif
33{
34#ifndef SCRIPTING_API
35public:
36 using GameObject::GameObject;
37
38private:
39 WillOWisp(const WillOWisp&) = delete;
40 WillOWisp& operator=(const WillOWisp&) = delete;
41#endif
42
43public:
44 /** Move willowisp to given node */
45 void goto_node(int node_no);
46
47 /** set willowisp state; can be:
48 * -stopped willowisp doesn't move
49 * -move_path willowisp moves along the path (call goto_node)
50 * -move_path_track willowisp moves along path but catches tux when he is near
51 * -normal "normal" mode starts tracking tux when he is near enough
52 * -vanish vanish
53 */
54 void set_state(const std::string& state);
55
56 /**
57 * Start following the path
58 */
59 void start_moving();
60 /**
61 * Stop following the path
62 */
63 void stop_moving();
64};
65
66} // namespace scripting
67
68#endif
69
70/* EOF */
71