1 | // SuperTux - "Will-O-Wisp" Badguy |
2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "badguy/willowisp.hpp" |
18 | |
19 | #include "audio/sound_manager.hpp" |
20 | #include "audio/sound_source.hpp" |
21 | #include "editor/editor.hpp" |
22 | #include "object/lantern.hpp" |
23 | #include "object/player.hpp" |
24 | #include "sprite/sprite.hpp" |
25 | #include "supertux/game_session.hpp" |
26 | #include "supertux/sector.hpp" |
27 | #include "util/reader_mapping.hpp" |
28 | #include "util/writer.hpp" |
29 | |
30 | static const float FLYSPEED = 64.0f; /**< speed in px per second */ |
31 | static const float TRACK_RANGE = 384.0f; /**< at what distance to start tracking the player */ |
32 | static const float VANISH_RANGE = 512.0f; /**< at what distance to stop tracking and vanish */ |
33 | static const std::string SOUNDFILE = "sounds/willowisp.wav" ; |
34 | |
35 | WillOWisp::WillOWisp(const ReaderMapping& reader) : |
36 | BadGuy(reader, "images/creatures/willowisp/willowisp.sprite" , LAYER_FLOATINGOBJECTS, |
37 | "images/objects/lightmap_light/lightmap_light-small.sprite" ), |
38 | ExposedObject<WillOWisp, scripting::WillOWisp>(this), |
39 | PathObject(), |
40 | m_mystate(STATE_IDLE), |
41 | m_target_sector(), |
42 | m_target_spawnpoint(), |
43 | m_hit_script(), |
44 | m_sound_source(), |
45 | m_flyspeed(), |
46 | m_track_range(), |
47 | m_vanish_range() |
48 | { |
49 | if (Editor::is_active()) { |
50 | reader.get("sector" , m_target_sector); |
51 | reader.get("spawnpoint" , m_target_spawnpoint); |
52 | } else { |
53 | reader.get("sector" , m_target_sector, "main" ); |
54 | reader.get("spawnpoint" , m_target_spawnpoint, "main" ); |
55 | } |
56 | |
57 | reader.get("flyspeed" , m_flyspeed, FLYSPEED); |
58 | reader.get("track-range" , m_track_range, TRACK_RANGE); |
59 | reader.get("vanish-range" , m_vanish_range, VANISH_RANGE); |
60 | reader.get("hit-script" , m_hit_script, "" ); |
61 | |
62 | bool running; |
63 | if ( !reader.get("running" , running)) running = false; |
64 | |
65 | init_path(reader, running); |
66 | |
67 | m_countMe = false; |
68 | SoundManager::current()->preload(SOUNDFILE); |
69 | SoundManager::current()->preload("sounds/warp.wav" ); |
70 | |
71 | m_lightsprite->set_color(Color(0.0f, 0.2f, 0.0f)); |
72 | m_glowing = true; |
73 | |
74 | m_sprite->set_action("idle" ); |
75 | } |
76 | |
77 | void |
78 | WillOWisp::finish_construction() |
79 | { |
80 | if (get_walker() && get_walker()->is_running()) { |
81 | m_mystate = STATE_PATHMOVING_TRACK; |
82 | } |
83 | } |
84 | |
85 | void |
86 | WillOWisp::active_update(float dt_sec) |
87 | { |
88 | if (Editor::is_active() && get_path() && get_path()->is_valid()) { |
89 | get_walker()->update(dt_sec); |
90 | set_pos(get_walker()->get_pos()); |
91 | return; |
92 | } |
93 | |
94 | auto player = get_nearest_player(); |
95 | if (!player) return; |
96 | Vector p1 = m_col.m_bbox.get_middle(); |
97 | Vector p2 = player->get_bbox().get_middle(); |
98 | Vector dist = (p2 - p1); |
99 | |
100 | switch (m_mystate) { |
101 | case STATE_STOPPED: |
102 | break; |
103 | |
104 | case STATE_IDLE: |
105 | if (dist.norm() <= m_track_range) { |
106 | m_mystate = STATE_TRACKING; |
107 | } |
108 | break; |
109 | |
110 | case STATE_TRACKING: |
111 | if (dist.norm() > m_vanish_range) { |
112 | vanish(); |
113 | } else if (dist.norm() >= 1) { |
114 | Vector dir_ = dist.unit(); |
115 | m_col.m_movement = dir_ * dt_sec * m_flyspeed; |
116 | } else { |
117 | /* We somehow landed right on top of the player without colliding. |
118 | * Sit tight and avoid a division by zero. */ |
119 | } |
120 | m_sound_source->set_position(get_pos()); |
121 | break; |
122 | |
123 | case STATE_WARPING: |
124 | if (m_sprite->animation_done()) { |
125 | remove_me(); |
126 | } |
127 | break; |
128 | |
129 | case STATE_VANISHING: { |
130 | Vector dir_ = dist.unit(); |
131 | m_col.m_movement = dir_ * dt_sec * m_flyspeed; |
132 | if (m_sprite->animation_done()) { |
133 | remove_me(); |
134 | } |
135 | break; |
136 | } |
137 | |
138 | case STATE_PATHMOVING: |
139 | case STATE_PATHMOVING_TRACK: |
140 | if (get_walker() == nullptr) |
141 | return; |
142 | get_walker()->update(dt_sec); |
143 | m_col.m_movement = get_walker()->get_pos() - get_pos(); |
144 | if (m_mystate == STATE_PATHMOVING_TRACK && dist.norm() <= m_track_range) { |
145 | m_mystate = STATE_TRACKING; |
146 | } |
147 | break; |
148 | |
149 | default: |
150 | assert(false); |
151 | } |
152 | } |
153 | |
154 | void |
155 | WillOWisp::activate() |
156 | { |
157 | if (Editor::is_active()) |
158 | return; |
159 | |
160 | m_sound_source = SoundManager::current()->create_sound_source(SOUNDFILE); |
161 | m_sound_source->set_position(get_pos()); |
162 | m_sound_source->set_looping(true); |
163 | m_sound_source->set_gain(1.0f); |
164 | m_sound_source->set_reference_distance(32); |
165 | m_sound_source->play(); |
166 | } |
167 | |
168 | void |
169 | WillOWisp::deactivate() |
170 | { |
171 | m_sound_source.reset(nullptr); |
172 | |
173 | switch (m_mystate) { |
174 | case STATE_STOPPED: |
175 | case STATE_IDLE: |
176 | case STATE_PATHMOVING: |
177 | case STATE_PATHMOVING_TRACK: |
178 | break; |
179 | case STATE_TRACKING: |
180 | m_mystate = STATE_IDLE; |
181 | break; |
182 | case STATE_WARPING: |
183 | case STATE_VANISHING: |
184 | remove_me(); |
185 | break; |
186 | } |
187 | } |
188 | |
189 | void |
190 | WillOWisp::vanish() |
191 | { |
192 | m_mystate = STATE_VANISHING; |
193 | m_sprite->set_action("vanishing" , 1); |
194 | set_colgroup_active(COLGROUP_DISABLED); |
195 | } |
196 | |
197 | bool |
198 | WillOWisp::collides(GameObject& other, const CollisionHit& ) const { |
199 | auto lantern = dynamic_cast<Lantern*>(&other); |
200 | |
201 | if (lantern && lantern->is_open()) |
202 | return true; |
203 | |
204 | if (dynamic_cast<Player*>(&other)) |
205 | return true; |
206 | |
207 | return false; |
208 | } |
209 | |
210 | HitResponse |
211 | WillOWisp::collision_player(Player& player, const CollisionHit& ) { |
212 | if (player.is_invincible()) |
213 | return ABORT_MOVE; |
214 | |
215 | if (m_mystate != STATE_TRACKING) |
216 | return ABORT_MOVE; |
217 | |
218 | m_mystate = STATE_WARPING; |
219 | m_sprite->set_action("warping" , 1); |
220 | |
221 | if (!m_hit_script.empty()) { |
222 | Sector::get().run_script(m_hit_script, "hit-script" ); |
223 | } else { |
224 | GameSession::current()->respawn(m_target_sector, m_target_spawnpoint); |
225 | } |
226 | SoundManager::current()->play("sounds/warp.wav" ); |
227 | |
228 | return CONTINUE; |
229 | } |
230 | |
231 | void |
232 | WillOWisp::goto_node(int node_no) |
233 | { |
234 | get_walker()->goto_node(node_no); |
235 | if (m_mystate != STATE_PATHMOVING && m_mystate != STATE_PATHMOVING_TRACK) { |
236 | m_mystate = STATE_PATHMOVING; |
237 | } |
238 | } |
239 | |
240 | void |
241 | WillOWisp::start_moving() |
242 | { |
243 | get_walker()->start_moving(); |
244 | } |
245 | |
246 | void |
247 | WillOWisp::stop_moving() |
248 | { |
249 | get_walker()->stop_moving(); |
250 | } |
251 | |
252 | void |
253 | WillOWisp::set_state(const std::string& new_state) |
254 | { |
255 | if (new_state == "stopped" ) { |
256 | m_mystate = STATE_STOPPED; |
257 | } else if (new_state == "idle" ) { |
258 | m_mystate = STATE_IDLE; |
259 | } else if (new_state == "move_path" ) { |
260 | m_mystate = STATE_PATHMOVING; |
261 | get_walker()->start_moving(); |
262 | } else if (new_state == "move_path_track" ) { |
263 | m_mystate = STATE_PATHMOVING_TRACK; |
264 | get_walker()->start_moving(); |
265 | } else if (new_state == "normal" ) { |
266 | m_mystate = STATE_IDLE; |
267 | } else if (new_state == "vanish" ) { |
268 | vanish(); |
269 | } else { |
270 | log_warning << "Can't set unknown willowisp state '" << new_state << std::endl; |
271 | } |
272 | } |
273 | |
274 | ObjectSettings |
275 | WillOWisp::get_settings() |
276 | { |
277 | ObjectSettings result = BadGuy::get_settings(); |
278 | |
279 | result.add_direction(_("Direction" ), &m_dir); |
280 | result.add_text(_("Sector" ), &m_target_sector, "sector" ); |
281 | result.add_text(_("Spawnpoint" ), &m_target_spawnpoint, "spawnpoint" ); |
282 | result.add_text(_("Hit script" ), &m_hit_script, "hit-script" ); |
283 | result.add_float(_("Track range" ), &m_track_range, "track-range" , TRACK_RANGE); |
284 | result.add_float(_("Vanish range" ), &m_vanish_range, "vanish-range" , VANISH_RANGE); |
285 | result.add_float(_("Fly speed" ), &m_flyspeed, "flyspeed" , FLYSPEED); |
286 | result.add_path_ref(_("Path" ), get_path_ref(), "path-ref" ); |
287 | |
288 | result.reorder({"sector" , "spawnpoint" , "flyspeed" , "track-range" , "hit-script" , "vanish-range" , "name" , "path-ref" , "region" , "x" , "y" }); |
289 | |
290 | return result; |
291 | } |
292 | |
293 | void WillOWisp::stop_looping_sounds() |
294 | { |
295 | if (m_sound_source) { |
296 | m_sound_source->stop(); |
297 | } |
298 | } |
299 | |
300 | void WillOWisp::play_looping_sounds() |
301 | { |
302 | if (m_sound_source) { |
303 | m_sound_source->play(); |
304 | } |
305 | } |
306 | |
307 | void |
308 | WillOWisp::move_to(const Vector& pos) |
309 | { |
310 | Vector shift = pos - m_col.m_bbox.p1(); |
311 | if (get_path()) { |
312 | get_path()->move_by(shift); |
313 | } |
314 | set_pos(pos); |
315 | } |
316 | |
317 | /* EOF */ |
318 | |