| 1 | // SuperTux - "Will-O-Wisp" Badguy |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/willowisp.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "audio/sound_source.hpp" |
| 21 | #include "editor/editor.hpp" |
| 22 | #include "object/lantern.hpp" |
| 23 | #include "object/player.hpp" |
| 24 | #include "sprite/sprite.hpp" |
| 25 | #include "supertux/game_session.hpp" |
| 26 | #include "supertux/sector.hpp" |
| 27 | #include "util/reader_mapping.hpp" |
| 28 | #include "util/writer.hpp" |
| 29 | |
| 30 | static const float FLYSPEED = 64.0f; /**< speed in px per second */ |
| 31 | static const float TRACK_RANGE = 384.0f; /**< at what distance to start tracking the player */ |
| 32 | static const float VANISH_RANGE = 512.0f; /**< at what distance to stop tracking and vanish */ |
| 33 | static const std::string SOUNDFILE = "sounds/willowisp.wav" ; |
| 34 | |
| 35 | WillOWisp::WillOWisp(const ReaderMapping& reader) : |
| 36 | BadGuy(reader, "images/creatures/willowisp/willowisp.sprite" , LAYER_FLOATINGOBJECTS, |
| 37 | "images/objects/lightmap_light/lightmap_light-small.sprite" ), |
| 38 | ExposedObject<WillOWisp, scripting::WillOWisp>(this), |
| 39 | PathObject(), |
| 40 | m_mystate(STATE_IDLE), |
| 41 | m_target_sector(), |
| 42 | m_target_spawnpoint(), |
| 43 | m_hit_script(), |
| 44 | m_sound_source(), |
| 45 | m_flyspeed(), |
| 46 | m_track_range(), |
| 47 | m_vanish_range() |
| 48 | { |
| 49 | if (Editor::is_active()) { |
| 50 | reader.get("sector" , m_target_sector); |
| 51 | reader.get("spawnpoint" , m_target_spawnpoint); |
| 52 | } else { |
| 53 | reader.get("sector" , m_target_sector, "main" ); |
| 54 | reader.get("spawnpoint" , m_target_spawnpoint, "main" ); |
| 55 | } |
| 56 | |
| 57 | reader.get("flyspeed" , m_flyspeed, FLYSPEED); |
| 58 | reader.get("track-range" , m_track_range, TRACK_RANGE); |
| 59 | reader.get("vanish-range" , m_vanish_range, VANISH_RANGE); |
| 60 | reader.get("hit-script" , m_hit_script, "" ); |
| 61 | |
| 62 | bool running; |
| 63 | if ( !reader.get("running" , running)) running = false; |
| 64 | |
| 65 | init_path(reader, running); |
| 66 | |
| 67 | m_countMe = false; |
| 68 | SoundManager::current()->preload(SOUNDFILE); |
| 69 | SoundManager::current()->preload("sounds/warp.wav" ); |
| 70 | |
| 71 | m_lightsprite->set_color(Color(0.0f, 0.2f, 0.0f)); |
| 72 | m_glowing = true; |
| 73 | |
| 74 | m_sprite->set_action("idle" ); |
| 75 | } |
| 76 | |
| 77 | void |
| 78 | WillOWisp::finish_construction() |
| 79 | { |
| 80 | if (get_walker() && get_walker()->is_running()) { |
| 81 | m_mystate = STATE_PATHMOVING_TRACK; |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | void |
| 86 | WillOWisp::active_update(float dt_sec) |
| 87 | { |
| 88 | if (Editor::is_active() && get_path() && get_path()->is_valid()) { |
| 89 | get_walker()->update(dt_sec); |
| 90 | set_pos(get_walker()->get_pos()); |
| 91 | return; |
| 92 | } |
| 93 | |
| 94 | auto player = get_nearest_player(); |
| 95 | if (!player) return; |
| 96 | Vector p1 = m_col.m_bbox.get_middle(); |
| 97 | Vector p2 = player->get_bbox().get_middle(); |
| 98 | Vector dist = (p2 - p1); |
| 99 | |
| 100 | switch (m_mystate) { |
| 101 | case STATE_STOPPED: |
| 102 | break; |
| 103 | |
| 104 | case STATE_IDLE: |
| 105 | if (dist.norm() <= m_track_range) { |
| 106 | m_mystate = STATE_TRACKING; |
| 107 | } |
| 108 | break; |
| 109 | |
| 110 | case STATE_TRACKING: |
| 111 | if (dist.norm() > m_vanish_range) { |
| 112 | vanish(); |
| 113 | } else if (dist.norm() >= 1) { |
| 114 | Vector dir_ = dist.unit(); |
| 115 | m_col.m_movement = dir_ * dt_sec * m_flyspeed; |
| 116 | } else { |
| 117 | /* We somehow landed right on top of the player without colliding. |
| 118 | * Sit tight and avoid a division by zero. */ |
| 119 | } |
| 120 | m_sound_source->set_position(get_pos()); |
| 121 | break; |
| 122 | |
| 123 | case STATE_WARPING: |
| 124 | if (m_sprite->animation_done()) { |
| 125 | remove_me(); |
| 126 | } |
| 127 | break; |
| 128 | |
| 129 | case STATE_VANISHING: { |
| 130 | Vector dir_ = dist.unit(); |
| 131 | m_col.m_movement = dir_ * dt_sec * m_flyspeed; |
| 132 | if (m_sprite->animation_done()) { |
| 133 | remove_me(); |
| 134 | } |
| 135 | break; |
| 136 | } |
| 137 | |
| 138 | case STATE_PATHMOVING: |
| 139 | case STATE_PATHMOVING_TRACK: |
| 140 | if (get_walker() == nullptr) |
| 141 | return; |
| 142 | get_walker()->update(dt_sec); |
| 143 | m_col.m_movement = get_walker()->get_pos() - get_pos(); |
| 144 | if (m_mystate == STATE_PATHMOVING_TRACK && dist.norm() <= m_track_range) { |
| 145 | m_mystate = STATE_TRACKING; |
| 146 | } |
| 147 | break; |
| 148 | |
| 149 | default: |
| 150 | assert(false); |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | void |
| 155 | WillOWisp::activate() |
| 156 | { |
| 157 | if (Editor::is_active()) |
| 158 | return; |
| 159 | |
| 160 | m_sound_source = SoundManager::current()->create_sound_source(SOUNDFILE); |
| 161 | m_sound_source->set_position(get_pos()); |
| 162 | m_sound_source->set_looping(true); |
| 163 | m_sound_source->set_gain(1.0f); |
| 164 | m_sound_source->set_reference_distance(32); |
| 165 | m_sound_source->play(); |
| 166 | } |
| 167 | |
| 168 | void |
| 169 | WillOWisp::deactivate() |
| 170 | { |
| 171 | m_sound_source.reset(nullptr); |
| 172 | |
| 173 | switch (m_mystate) { |
| 174 | case STATE_STOPPED: |
| 175 | case STATE_IDLE: |
| 176 | case STATE_PATHMOVING: |
| 177 | case STATE_PATHMOVING_TRACK: |
| 178 | break; |
| 179 | case STATE_TRACKING: |
| 180 | m_mystate = STATE_IDLE; |
| 181 | break; |
| 182 | case STATE_WARPING: |
| 183 | case STATE_VANISHING: |
| 184 | remove_me(); |
| 185 | break; |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | void |
| 190 | WillOWisp::vanish() |
| 191 | { |
| 192 | m_mystate = STATE_VANISHING; |
| 193 | m_sprite->set_action("vanishing" , 1); |
| 194 | set_colgroup_active(COLGROUP_DISABLED); |
| 195 | } |
| 196 | |
| 197 | bool |
| 198 | WillOWisp::collides(GameObject& other, const CollisionHit& ) const { |
| 199 | auto lantern = dynamic_cast<Lantern*>(&other); |
| 200 | |
| 201 | if (lantern && lantern->is_open()) |
| 202 | return true; |
| 203 | |
| 204 | if (dynamic_cast<Player*>(&other)) |
| 205 | return true; |
| 206 | |
| 207 | return false; |
| 208 | } |
| 209 | |
| 210 | HitResponse |
| 211 | WillOWisp::collision_player(Player& player, const CollisionHit& ) { |
| 212 | if (player.is_invincible()) |
| 213 | return ABORT_MOVE; |
| 214 | |
| 215 | if (m_mystate != STATE_TRACKING) |
| 216 | return ABORT_MOVE; |
| 217 | |
| 218 | m_mystate = STATE_WARPING; |
| 219 | m_sprite->set_action("warping" , 1); |
| 220 | |
| 221 | if (!m_hit_script.empty()) { |
| 222 | Sector::get().run_script(m_hit_script, "hit-script" ); |
| 223 | } else { |
| 224 | GameSession::current()->respawn(m_target_sector, m_target_spawnpoint); |
| 225 | } |
| 226 | SoundManager::current()->play("sounds/warp.wav" ); |
| 227 | |
| 228 | return CONTINUE; |
| 229 | } |
| 230 | |
| 231 | void |
| 232 | WillOWisp::goto_node(int node_no) |
| 233 | { |
| 234 | get_walker()->goto_node(node_no); |
| 235 | if (m_mystate != STATE_PATHMOVING && m_mystate != STATE_PATHMOVING_TRACK) { |
| 236 | m_mystate = STATE_PATHMOVING; |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | void |
| 241 | WillOWisp::start_moving() |
| 242 | { |
| 243 | get_walker()->start_moving(); |
| 244 | } |
| 245 | |
| 246 | void |
| 247 | WillOWisp::stop_moving() |
| 248 | { |
| 249 | get_walker()->stop_moving(); |
| 250 | } |
| 251 | |
| 252 | void |
| 253 | WillOWisp::set_state(const std::string& new_state) |
| 254 | { |
| 255 | if (new_state == "stopped" ) { |
| 256 | m_mystate = STATE_STOPPED; |
| 257 | } else if (new_state == "idle" ) { |
| 258 | m_mystate = STATE_IDLE; |
| 259 | } else if (new_state == "move_path" ) { |
| 260 | m_mystate = STATE_PATHMOVING; |
| 261 | get_walker()->start_moving(); |
| 262 | } else if (new_state == "move_path_track" ) { |
| 263 | m_mystate = STATE_PATHMOVING_TRACK; |
| 264 | get_walker()->start_moving(); |
| 265 | } else if (new_state == "normal" ) { |
| 266 | m_mystate = STATE_IDLE; |
| 267 | } else if (new_state == "vanish" ) { |
| 268 | vanish(); |
| 269 | } else { |
| 270 | log_warning << "Can't set unknown willowisp state '" << new_state << std::endl; |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | ObjectSettings |
| 275 | WillOWisp::get_settings() |
| 276 | { |
| 277 | ObjectSettings result = BadGuy::get_settings(); |
| 278 | |
| 279 | result.add_direction(_("Direction" ), &m_dir); |
| 280 | result.add_text(_("Sector" ), &m_target_sector, "sector" ); |
| 281 | result.add_text(_("Spawnpoint" ), &m_target_spawnpoint, "spawnpoint" ); |
| 282 | result.add_text(_("Hit script" ), &m_hit_script, "hit-script" ); |
| 283 | result.add_float(_("Track range" ), &m_track_range, "track-range" , TRACK_RANGE); |
| 284 | result.add_float(_("Vanish range" ), &m_vanish_range, "vanish-range" , VANISH_RANGE); |
| 285 | result.add_float(_("Fly speed" ), &m_flyspeed, "flyspeed" , FLYSPEED); |
| 286 | result.add_path_ref(_("Path" ), get_path_ref(), "path-ref" ); |
| 287 | |
| 288 | result.reorder({"sector" , "spawnpoint" , "flyspeed" , "track-range" , "hit-script" , "vanish-range" , "name" , "path-ref" , "region" , "x" , "y" }); |
| 289 | |
| 290 | return result; |
| 291 | } |
| 292 | |
| 293 | void WillOWisp::stop_looping_sounds() |
| 294 | { |
| 295 | if (m_sound_source) { |
| 296 | m_sound_source->stop(); |
| 297 | } |
| 298 | } |
| 299 | |
| 300 | void WillOWisp::play_looping_sounds() |
| 301 | { |
| 302 | if (m_sound_source) { |
| 303 | m_sound_source->play(); |
| 304 | } |
| 305 | } |
| 306 | |
| 307 | void |
| 308 | WillOWisp::move_to(const Vector& pos) |
| 309 | { |
| 310 | Vector shift = pos - m_col.m_bbox.p1(); |
| 311 | if (get_path()) { |
| 312 | get_path()->move_by(shift); |
| 313 | } |
| 314 | set_pos(pos); |
| 315 | } |
| 316 | |
| 317 | /* EOF */ |
| 318 | |