1 | // SuperTux - "Will-O-Wisp" Badguy |
2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_BADGUY_WILLOWISP_HPP |
18 | #define |
19 | |
20 | #include "badguy/badguy.hpp" |
21 | #include "object/path_object.hpp" |
22 | #include "squirrel/exposed_object.hpp" |
23 | #include "scripting/willowisp.hpp" |
24 | |
25 | class SoundSource; |
26 | |
27 | class WillOWisp final : |
28 | public BadGuy, |
29 | public ExposedObject<WillOWisp, scripting::WillOWisp>, |
30 | public PathObject |
31 | { |
32 | public: |
33 | WillOWisp(const ReaderMapping& reader); |
34 | |
35 | virtual void finish_construction() override; |
36 | |
37 | virtual void activate() override; |
38 | virtual void deactivate() override; |
39 | |
40 | virtual void active_update(float dt_sec) override; |
41 | virtual bool is_flammable() const override { return false; } |
42 | virtual bool is_freezable() const override { return false; } |
43 | virtual bool is_hurtable() const override { return false; } |
44 | virtual void kill_fall() override { vanish(); } |
45 | |
46 | virtual void goto_node(int node_no); |
47 | virtual void set_state(const std::string& state); |
48 | virtual void start_moving(); |
49 | virtual void stop_moving(); |
50 | |
51 | virtual void stop_looping_sounds() override; |
52 | virtual void play_looping_sounds() override; |
53 | |
54 | virtual std::string get_class() const override { return "willowisp" ; } |
55 | virtual std::string get_display_name() const override { return _("Will o' Wisp" ); } |
56 | |
57 | virtual ObjectSettings get_settings() override; |
58 | virtual void move_to(const Vector& pos) override; |
59 | |
60 | /** make WillOWisp vanish */ |
61 | void vanish(); |
62 | |
63 | private: |
64 | virtual bool collides(GameObject& other, const CollisionHit& hit) const override; |
65 | virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override; |
66 | |
67 | private: |
68 | enum MyState { |
69 | STATE_STOPPED, STATE_IDLE, STATE_TRACKING, STATE_VANISHING, STATE_WARPING, |
70 | STATE_PATHMOVING, STATE_PATHMOVING_TRACK |
71 | }; |
72 | |
73 | private: |
74 | MyState m_mystate; |
75 | |
76 | std::string m_target_sector; |
77 | std::string m_target_spawnpoint; |
78 | std::string m_hit_script; |
79 | |
80 | std::unique_ptr<SoundSource> m_sound_source; |
81 | float m_flyspeed; |
82 | float m_track_range; |
83 | float m_vanish_range; |
84 | |
85 | private: |
86 | WillOWisp(const WillOWisp&) = delete; |
87 | WillOWisp& operator=(const WillOWisp&) = delete; |
88 | }; |
89 | |
90 | #endif |
91 | |
92 | /* EOF */ |
93 | |