1// SuperTux - "Will-O-Wisp" Badguy
2// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_BADGUY_WILLOWISP_HPP
18#define HEADER_SUPERTUX_BADGUY_WILLOWISP_HPP
19
20#include "badguy/badguy.hpp"
21#include "object/path_object.hpp"
22#include "squirrel/exposed_object.hpp"
23#include "scripting/willowisp.hpp"
24
25class SoundSource;
26
27class WillOWisp final :
28 public BadGuy,
29 public ExposedObject<WillOWisp, scripting::WillOWisp>,
30 public PathObject
31{
32public:
33 WillOWisp(const ReaderMapping& reader);
34
35 virtual void finish_construction() override;
36
37 virtual void activate() override;
38 virtual void deactivate() override;
39
40 virtual void active_update(float dt_sec) override;
41 virtual bool is_flammable() const override { return false; }
42 virtual bool is_freezable() const override { return false; }
43 virtual bool is_hurtable() const override { return false; }
44 virtual void kill_fall() override { vanish(); }
45
46 virtual void goto_node(int node_no);
47 virtual void set_state(const std::string& state);
48 virtual void start_moving();
49 virtual void stop_moving();
50
51 virtual void stop_looping_sounds() override;
52 virtual void play_looping_sounds() override;
53
54 virtual std::string get_class() const override { return "willowisp"; }
55 virtual std::string get_display_name() const override { return _("Will o' Wisp"); }
56
57 virtual ObjectSettings get_settings() override;
58 virtual void move_to(const Vector& pos) override;
59
60 /** make WillOWisp vanish */
61 void vanish();
62
63private:
64 virtual bool collides(GameObject& other, const CollisionHit& hit) const override;
65 virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
66
67private:
68 enum MyState {
69 STATE_STOPPED, STATE_IDLE, STATE_TRACKING, STATE_VANISHING, STATE_WARPING,
70 STATE_PATHMOVING, STATE_PATHMOVING_TRACK
71 };
72
73private:
74 MyState m_mystate;
75
76 std::string m_target_sector;
77 std::string m_target_spawnpoint;
78 std::string m_hit_script;
79
80 std::unique_ptr<SoundSource> m_sound_source;
81 float m_flyspeed;
82 float m_track_range;
83 float m_vanish_range;
84
85private:
86 WillOWisp(const WillOWisp&) = delete;
87 WillOWisp& operator=(const WillOWisp&) = delete;
88};
89
90#endif
91
92/* EOF */
93