| 1 | //  SuperTux - "Will-O-Wisp" Badguy | 
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| 2 | //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #ifndef HEADER_SUPERTUX_BADGUY_WILLOWISP_HPP | 
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| 18 | #define | 
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| 19 |  | 
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| 20 | #include "badguy/badguy.hpp" | 
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| 21 | #include "object/path_object.hpp" | 
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| 22 | #include "squirrel/exposed_object.hpp" | 
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| 23 | #include "scripting/willowisp.hpp" | 
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| 24 |  | 
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| 25 | class SoundSource; | 
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| 26 |  | 
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| 27 | class WillOWisp final : | 
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| 28 | public BadGuy, | 
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| 29 | public ExposedObject<WillOWisp, scripting::WillOWisp>, | 
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| 30 | public PathObject | 
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| 31 | { | 
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| 32 | public: | 
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| 33 | WillOWisp(const ReaderMapping& reader); | 
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| 34 |  | 
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| 35 | virtual void finish_construction() override; | 
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| 36 |  | 
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| 37 | virtual void activate() override; | 
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| 38 | virtual void deactivate() override; | 
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| 39 |  | 
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| 40 | virtual void active_update(float dt_sec) override; | 
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| 41 | virtual bool is_flammable() const override { return false; } | 
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| 42 | virtual bool is_freezable() const override { return false; } | 
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| 43 | virtual bool is_hurtable() const override { return false; } | 
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| 44 | virtual void kill_fall() override { vanish(); } | 
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| 45 |  | 
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| 46 | virtual void goto_node(int node_no); | 
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| 47 | virtual void set_state(const std::string& state); | 
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| 48 | virtual void start_moving(); | 
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| 49 | virtual void stop_moving(); | 
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| 50 |  | 
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| 51 | virtual void stop_looping_sounds() override; | 
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| 52 | virtual void play_looping_sounds() override; | 
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| 53 |  | 
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| 54 | virtual std::string get_class() const override { return "willowisp"; } | 
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| 55 | virtual std::string get_display_name() const override { return _( "Will o' Wisp"); } | 
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| 56 |  | 
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| 57 | virtual ObjectSettings get_settings() override; | 
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| 58 | virtual void move_to(const Vector& pos) override; | 
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| 59 |  | 
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| 60 | /** make WillOWisp vanish */ | 
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| 61 | void vanish(); | 
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| 62 |  | 
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| 63 | private: | 
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| 64 | virtual bool collides(GameObject& other, const CollisionHit& hit) const override; | 
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| 65 | virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override; | 
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| 66 |  | 
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| 67 | private: | 
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| 68 | enum MyState { | 
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| 69 | STATE_STOPPED, STATE_IDLE, STATE_TRACKING, STATE_VANISHING, STATE_WARPING, | 
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| 70 | STATE_PATHMOVING, STATE_PATHMOVING_TRACK | 
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| 71 | }; | 
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| 72 |  | 
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| 73 | private: | 
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| 74 | MyState m_mystate; | 
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| 75 |  | 
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| 76 | std::string m_target_sector; | 
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| 77 | std::string m_target_spawnpoint; | 
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| 78 | std::string m_hit_script; | 
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| 79 |  | 
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| 80 | std::unique_ptr<SoundSource> m_sound_source; | 
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| 81 | float m_flyspeed; | 
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| 82 | float m_track_range; | 
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| 83 | float m_vanish_range; | 
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| 84 |  | 
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| 85 | private: | 
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| 86 | WillOWisp(const WillOWisp&) = delete; | 
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| 87 | WillOWisp& operator=(const WillOWisp&) = delete; | 
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| 88 | }; | 
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| 89 |  | 
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| 90 | #endif | 
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| 91 |  | 
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| 92 | /* EOF */ | 
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| 93 |  | 
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