| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "sprite/sprite.hpp" | 
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| 18 |  | 
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| 19 | #include <assert.h> | 
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| 20 |  | 
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| 21 | #include "supertux/globals.hpp" | 
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| 22 | #include "util/log.hpp" | 
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| 23 | #include "video/surface.hpp" | 
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| 24 |  | 
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| 25 | Sprite::Sprite(SpriteData& newdata) : | 
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| 26 | m_data(newdata), | 
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| 27 | m_frame(0), | 
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| 28 | m_frameidx(0), | 
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| 29 | m_animation_loops(-1), | 
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| 30 | m_last_ticks(), | 
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| 31 | m_angle(0.0f), | 
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| 32 | m_color(1.0f, 1.0f, 1.0f, 1.0f), | 
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| 33 | m_blend(), | 
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| 34 | m_action(m_data.get_action( "normal")) | 
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| 35 | { | 
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| 36 | if (!m_action) | 
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| 37 | m_action = m_data.actions.begin()->second.get(); | 
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| 38 | m_last_ticks = g_game_time; | 
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| 39 | } | 
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| 40 |  | 
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| 41 | Sprite::Sprite(const Sprite& other) : | 
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| 42 | m_data(other.m_data), | 
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| 43 | m_frame(other.m_frame), | 
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| 44 | m_frameidx(other.m_frameidx), | 
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| 45 | m_animation_loops(other.m_animation_loops), | 
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| 46 | m_last_ticks(g_game_time), | 
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| 47 | m_angle(0.0f), // FIXME: this can't be right | 
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| 48 | m_color(1.0f, 1.0f, 1.0f, 1.0f), | 
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| 49 | m_blend(), | 
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| 50 | m_action(other.m_action) | 
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| 51 | { | 
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| 52 | } | 
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| 53 |  | 
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| 54 | Sprite::~Sprite() | 
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| 55 | { | 
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| 56 | } | 
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| 57 |  | 
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| 58 | SpritePtr | 
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| 59 | Sprite::clone() const | 
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| 60 | { | 
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| 61 | return SpritePtr(new Sprite(*this)); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void | 
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| 65 | Sprite::set_action(const std::string& name, int loops) | 
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| 66 | { | 
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| 67 | if (m_action && m_action->name == name) | 
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| 68 | return; | 
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| 69 |  | 
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| 70 | const SpriteData::Action* newaction = m_data.get_action(name); | 
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| 71 | if (!newaction) { | 
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| 72 | log_debug << "Action '"<< name << "' not found."<< std::endl; | 
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| 73 | return; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | m_action = newaction; | 
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| 77 | // If the new action has a loops property, | 
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| 78 | // we prefer that over the parameter. | 
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| 79 | m_animation_loops = newaction->has_custom_loops ? newaction->loops : loops; | 
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| 80 | m_frame = 0; | 
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| 81 | m_frameidx = 0; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | void | 
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| 85 | Sprite::set_action_continued(const std::string& name) | 
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| 86 | { | 
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| 87 | if (m_action && m_action->name == name) | 
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| 88 | return; | 
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| 89 |  | 
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| 90 | const SpriteData::Action* newaction = m_data.get_action(name); | 
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| 91 | if (!newaction) { | 
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| 92 | log_debug << "Action '"<< name << "' not found."<< std::endl; | 
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| 93 | return; | 
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| 94 | } | 
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| 95 |  | 
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| 96 | m_action = newaction; | 
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| 97 | update(); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | bool | 
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| 101 | Sprite::animation_done() const | 
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| 102 | { | 
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| 103 | return m_animation_loops == 0; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void | 
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| 107 | Sprite::update() | 
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| 108 | { | 
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| 109 | float frame_inc = m_action->fps * (g_game_time - m_last_ticks); | 
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| 110 | m_last_ticks = g_game_time; | 
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| 111 |  | 
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| 112 | m_frame += frame_inc; | 
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| 113 |  | 
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| 114 | while (m_frame >= 1.0f) { | 
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| 115 | m_frame -= 1.0f; | 
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| 116 | m_frameidx++; | 
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| 117 | } | 
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| 118 |  | 
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| 119 | while (m_frameidx >= get_frames()) { | 
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| 120 | m_frameidx -= get_frames(); | 
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| 121 | m_animation_loops--; | 
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| 122 | if (animation_done()) { | 
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| 123 | break; | 
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| 124 | } | 
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| 125 | } | 
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| 126 |  | 
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| 127 | if (animation_done()) { | 
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| 128 | m_frame = 0; | 
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| 129 | m_frameidx = get_frames() - 1; | 
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| 130 | } | 
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| 131 |  | 
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| 132 | assert(m_frameidx < get_frames()); | 
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| 133 | } | 
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| 134 |  | 
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| 135 | void | 
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| 136 | Sprite::draw(Canvas& canvas, const Vector& pos, int layer, | 
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| 137 | Flip flip) | 
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| 138 | { | 
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| 139 | assert(m_action != nullptr); | 
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| 140 | update(); | 
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| 141 |  | 
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| 142 |  | 
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| 143 | DrawingContext& context = canvas.get_context(); | 
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| 144 | context.push_transform(); | 
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| 145 |  | 
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| 146 | context.set_flip(context.get_flip() ^ flip); | 
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| 147 |  | 
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| 148 | canvas.draw_surface(m_action->surfaces[m_frameidx], | 
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| 149 | pos - Vector(m_action->x_offset, m_action->y_offset), | 
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| 150 | m_angle, | 
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| 151 | m_color, | 
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| 152 | m_blend, | 
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| 153 | layer); | 
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| 154 |  | 
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| 155 | context.pop_transform(); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | int | 
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| 159 | Sprite::get_width() const | 
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| 160 | { | 
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| 161 | assert(m_frameidx < get_frames()); | 
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| 162 | return static_cast<int>(m_action->surfaces[m_frameidx]->get_width()); | 
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| 163 | } | 
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| 164 |  | 
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| 165 | int | 
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| 166 | Sprite::get_height() const | 
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| 167 | { | 
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| 168 | assert(m_frameidx < get_frames()); | 
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| 169 | return static_cast<int>(m_action->surfaces[m_frameidx]->get_height()); | 
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| 170 | } | 
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| 171 |  | 
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| 172 | float | 
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| 173 | Sprite::get_current_hitbox_x_offset() const | 
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| 174 | { | 
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| 175 | return m_action->x_offset; | 
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| 176 | } | 
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| 177 |  | 
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| 178 | float | 
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| 179 | Sprite::get_current_hitbox_y_offset() const | 
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| 180 | { | 
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| 181 | return m_action->y_offset; | 
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| 182 | } | 
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| 183 |  | 
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| 184 | float | 
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| 185 | Sprite::get_current_hitbox_width() const | 
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| 186 | { | 
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| 187 | return m_action->hitbox_w; | 
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| 188 | } | 
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| 189 |  | 
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| 190 | float | 
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| 191 | Sprite::get_current_hitbox_height() const | 
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| 192 | { | 
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| 193 | return m_action->hitbox_h; | 
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| 194 | } | 
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| 195 |  | 
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| 196 | Rectf | 
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| 197 | Sprite::get_current_hitbox() const | 
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| 198 | { | 
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| 199 | return Rectf(m_action->x_offset, m_action->y_offset, m_action->x_offset + m_action->hitbox_w, m_action->y_offset + m_action->hitbox_h); | 
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| 200 | } | 
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| 201 |  | 
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| 202 | void | 
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| 203 | Sprite::set_angle(float a) | 
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| 204 | { | 
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| 205 | m_angle = a; | 
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| 206 | } | 
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| 207 |  | 
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| 208 | float | 
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| 209 | Sprite::get_angle() const | 
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| 210 | { | 
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| 211 | return m_angle; | 
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| 212 | } | 
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| 213 |  | 
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| 214 | void | 
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| 215 | Sprite::set_color(const Color& c) | 
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| 216 | { | 
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| 217 | m_color = c; | 
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| 218 | } | 
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| 219 |  | 
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| 220 | Color | 
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| 221 | Sprite::get_color() const | 
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| 222 | { | 
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| 223 | return m_color; | 
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| 224 | } | 
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| 225 |  | 
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| 226 | void | 
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| 227 | Sprite::set_blend(const Blend& b) | 
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| 228 | { | 
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| 229 | m_blend = b; | 
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| 230 | } | 
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| 231 |  | 
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| 232 | Blend | 
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| 233 | Sprite::get_blend() const | 
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| 234 | { | 
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| 235 | return m_blend; | 
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| 236 | } | 
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| 237 |  | 
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| 238 | /* EOF */ | 
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| 239 |  | 
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