1 | // SuperTux |
---|---|
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include <stdexcept> |
18 | |
19 | #include "object/floating_image.hpp" |
20 | #include "scripting/floating_image.hpp" |
21 | #include "supertux/sector.hpp" |
22 | #include "worldmap/worldmap.hpp" |
23 | |
24 | namespace scripting { |
25 | |
26 | FloatingImage::FloatingImage(const std::string& spritefile) : |
27 | GameObject(get_game_object_manager().add<::FloatingImage>(spritefile).get_uid()) |
28 | { |
29 | } |
30 | |
31 | void |
32 | FloatingImage::set_layer(int layer) |
33 | { |
34 | SCRIPT_GUARD_VOID; |
35 | object.set_layer(layer); |
36 | } |
37 | |
38 | int |
39 | FloatingImage::get_layer() const |
40 | { |
41 | SCRIPT_GUARD_DEFAULT; |
42 | return object.get_layer(); |
43 | } |
44 | |
45 | void |
46 | FloatingImage::set_pos(float x, float y) |
47 | { |
48 | SCRIPT_GUARD_VOID; |
49 | object.set_pos(Vector(x, y)); |
50 | } |
51 | |
52 | float |
53 | FloatingImage::get_pos_x() const |
54 | { |
55 | SCRIPT_GUARD_DEFAULT; |
56 | return object.get_pos().x; |
57 | } |
58 | |
59 | float |
60 | FloatingImage::get_pos_y() const |
61 | { |
62 | SCRIPT_GUARD_DEFAULT; |
63 | return object.get_pos().y; |
64 | } |
65 | |
66 | void |
67 | FloatingImage::set_anchor_point(int anchor) |
68 | { |
69 | SCRIPT_GUARD_VOID; |
70 | object.set_anchor_point(static_cast<AnchorPoint>(anchor)); |
71 | } |
72 | |
73 | int |
74 | FloatingImage::get_anchor_point() const |
75 | { |
76 | SCRIPT_GUARD_DEFAULT; |
77 | return static_cast<int>(object.get_anchor_point()); |
78 | } |
79 | |
80 | bool |
81 | FloatingImage::get_visible() const |
82 | { |
83 | SCRIPT_GUARD_DEFAULT; |
84 | return object.get_visible(); |
85 | } |
86 | |
87 | void |
88 | FloatingImage::set_visible(bool visible) |
89 | { |
90 | SCRIPT_GUARD_VOID; |
91 | object.set_visible(visible); |
92 | } |
93 | |
94 | void |
95 | FloatingImage::set_action(const std::string& action) |
96 | { |
97 | SCRIPT_GUARD_VOID; |
98 | object.set_action(action); |
99 | } |
100 | |
101 | std::string |
102 | FloatingImage::get_action() const |
103 | { |
104 | SCRIPT_GUARD_DEFAULT; |
105 | return object.get_action(); |
106 | } |
107 | |
108 | void |
109 | FloatingImage::fade_in(float fadetime) |
110 | { |
111 | SCRIPT_GUARD_VOID; |
112 | object.fade_in(fadetime); |
113 | } |
114 | |
115 | void |
116 | FloatingImage::fade_out(float fadetime) |
117 | { |
118 | SCRIPT_GUARD_VOID; |
119 | object.fade_out(fadetime); |
120 | } |
121 | |
122 | } // scripting |
123 | |
124 | /* EOF */ |
125 |