| 1 | // SuperTux |
|---|---|
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include <stdexcept> |
| 18 | |
| 19 | #include "object/floating_image.hpp" |
| 20 | #include "scripting/floating_image.hpp" |
| 21 | #include "supertux/sector.hpp" |
| 22 | #include "worldmap/worldmap.hpp" |
| 23 | |
| 24 | namespace scripting { |
| 25 | |
| 26 | FloatingImage::FloatingImage(const std::string& spritefile) : |
| 27 | GameObject(get_game_object_manager().add<::FloatingImage>(spritefile).get_uid()) |
| 28 | { |
| 29 | } |
| 30 | |
| 31 | void |
| 32 | FloatingImage::set_layer(int layer) |
| 33 | { |
| 34 | SCRIPT_GUARD_VOID; |
| 35 | object.set_layer(layer); |
| 36 | } |
| 37 | |
| 38 | int |
| 39 | FloatingImage::get_layer() const |
| 40 | { |
| 41 | SCRIPT_GUARD_DEFAULT; |
| 42 | return object.get_layer(); |
| 43 | } |
| 44 | |
| 45 | void |
| 46 | FloatingImage::set_pos(float x, float y) |
| 47 | { |
| 48 | SCRIPT_GUARD_VOID; |
| 49 | object.set_pos(Vector(x, y)); |
| 50 | } |
| 51 | |
| 52 | float |
| 53 | FloatingImage::get_pos_x() const |
| 54 | { |
| 55 | SCRIPT_GUARD_DEFAULT; |
| 56 | return object.get_pos().x; |
| 57 | } |
| 58 | |
| 59 | float |
| 60 | FloatingImage::get_pos_y() const |
| 61 | { |
| 62 | SCRIPT_GUARD_DEFAULT; |
| 63 | return object.get_pos().y; |
| 64 | } |
| 65 | |
| 66 | void |
| 67 | FloatingImage::set_anchor_point(int anchor) |
| 68 | { |
| 69 | SCRIPT_GUARD_VOID; |
| 70 | object.set_anchor_point(static_cast<AnchorPoint>(anchor)); |
| 71 | } |
| 72 | |
| 73 | int |
| 74 | FloatingImage::get_anchor_point() const |
| 75 | { |
| 76 | SCRIPT_GUARD_DEFAULT; |
| 77 | return static_cast<int>(object.get_anchor_point()); |
| 78 | } |
| 79 | |
| 80 | bool |
| 81 | FloatingImage::get_visible() const |
| 82 | { |
| 83 | SCRIPT_GUARD_DEFAULT; |
| 84 | return object.get_visible(); |
| 85 | } |
| 86 | |
| 87 | void |
| 88 | FloatingImage::set_visible(bool visible) |
| 89 | { |
| 90 | SCRIPT_GUARD_VOID; |
| 91 | object.set_visible(visible); |
| 92 | } |
| 93 | |
| 94 | void |
| 95 | FloatingImage::set_action(const std::string& action) |
| 96 | { |
| 97 | SCRIPT_GUARD_VOID; |
| 98 | object.set_action(action); |
| 99 | } |
| 100 | |
| 101 | std::string |
| 102 | FloatingImage::get_action() const |
| 103 | { |
| 104 | SCRIPT_GUARD_DEFAULT; |
| 105 | return object.get_action(); |
| 106 | } |
| 107 | |
| 108 | void |
| 109 | FloatingImage::fade_in(float fadetime) |
| 110 | { |
| 111 | SCRIPT_GUARD_VOID; |
| 112 | object.fade_in(fadetime); |
| 113 | } |
| 114 | |
| 115 | void |
| 116 | FloatingImage::fade_out(float fadetime) |
| 117 | { |
| 118 | SCRIPT_GUARD_VOID; |
| 119 | object.fade_out(fadetime); |
| 120 | } |
| 121 | |
| 122 | } // scripting |
| 123 | |
| 124 | /* EOF */ |
| 125 |