1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_render.h |
24 | * |
25 | * Header file for SDL 2D rendering functions. |
26 | * |
27 | * This API supports the following features: |
28 | * * single pixel points |
29 | * * single pixel lines |
30 | * * filled rectangles |
31 | * * texture images |
32 | * |
33 | * The primitives may be drawn in opaque, blended, or additive modes. |
34 | * |
35 | * The texture images may be drawn in opaque, blended, or additive modes. |
36 | * They can have an additional color tint or alpha modulation applied to |
37 | * them, and may also be stretched with linear interpolation. |
38 | * |
39 | * This API is designed to accelerate simple 2D operations. You may |
40 | * want more functionality such as polygons and particle effects and |
41 | * in that case you should use SDL's OpenGL/Direct3D support or one |
42 | * of the many good 3D engines. |
43 | * |
44 | * These functions must be called from the main thread. |
45 | * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 |
46 | */ |
47 | |
48 | #ifndef SDL_render_h_ |
49 | #define SDL_render_h_ |
50 | |
51 | #include "SDL_stdinc.h" |
52 | #include "SDL_rect.h" |
53 | #include "SDL_video.h" |
54 | |
55 | #include "begin_code.h" |
56 | /* Set up for C function definitions, even when using C++ */ |
57 | #ifdef __cplusplus |
58 | extern "C" { |
59 | #endif |
60 | |
61 | /** |
62 | * \brief Flags used when creating a rendering context |
63 | */ |
64 | typedef enum |
65 | { |
66 | SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
67 | SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware |
68 | acceleration */ |
69 | SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized |
70 | with the refresh rate */ |
71 | SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports |
72 | rendering to texture */ |
73 | } SDL_RendererFlags; |
74 | |
75 | /** |
76 | * \brief Information on the capabilities of a render driver or context. |
77 | */ |
78 | typedef struct SDL_RendererInfo |
79 | { |
80 | const char *name; /**< The name of the renderer */ |
81 | Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
82 | Uint32 num_texture_formats; /**< The number of available texture formats */ |
83 | Uint32 texture_formats[16]; /**< The available texture formats */ |
84 | int max_texture_width; /**< The maximum texture width */ |
85 | int max_texture_height; /**< The maximum texture height */ |
86 | } SDL_RendererInfo; |
87 | |
88 | /** |
89 | * \brief The access pattern allowed for a texture. |
90 | */ |
91 | typedef enum |
92 | { |
93 | SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
94 | SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
95 | SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
96 | } SDL_TextureAccess; |
97 | |
98 | /** |
99 | * \brief The texture channel modulation used in SDL_RenderCopy(). |
100 | */ |
101 | typedef enum |
102 | { |
103 | SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
104 | SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
105 | SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
106 | } SDL_TextureModulate; |
107 | |
108 | /** |
109 | * \brief Flip constants for SDL_RenderCopyEx |
110 | */ |
111 | typedef enum |
112 | { |
113 | SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ |
114 | SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ |
115 | SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ |
116 | } SDL_RendererFlip; |
117 | |
118 | /** |
119 | * \brief A structure representing rendering state |
120 | */ |
121 | struct SDL_Renderer; |
122 | typedef struct SDL_Renderer SDL_Renderer; |
123 | |
124 | /** |
125 | * \brief An efficient driver-specific representation of pixel data |
126 | */ |
127 | struct SDL_Texture; |
128 | typedef struct SDL_Texture SDL_Texture; |
129 | |
130 | |
131 | /* Function prototypes */ |
132 | |
133 | /** |
134 | * \brief Get the number of 2D rendering drivers available for the current |
135 | * display. |
136 | * |
137 | * A render driver is a set of code that handles rendering and texture |
138 | * management on a particular display. Normally there is only one, but |
139 | * some drivers may have several available with different capabilities. |
140 | * |
141 | * \sa SDL_GetRenderDriverInfo() |
142 | * \sa SDL_CreateRenderer() |
143 | */ |
144 | extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
145 | |
146 | /** |
147 | * \brief Get information about a specific 2D rendering driver for the current |
148 | * display. |
149 | * |
150 | * \param index The index of the driver to query information about. |
151 | * \param info A pointer to an SDL_RendererInfo struct to be filled with |
152 | * information on the rendering driver. |
153 | * |
154 | * \return 0 on success, -1 if the index was out of range. |
155 | * |
156 | * \sa SDL_CreateRenderer() |
157 | */ |
158 | extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
159 | SDL_RendererInfo * info); |
160 | |
161 | /** |
162 | * \brief Create a window and default renderer |
163 | * |
164 | * \param width The width of the window |
165 | * \param height The height of the window |
166 | * \param window_flags The flags used to create the window |
167 | * \param window A pointer filled with the window, or NULL on error |
168 | * \param renderer A pointer filled with the renderer, or NULL on error |
169 | * |
170 | * \return 0 on success, or -1 on error |
171 | */ |
172 | extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( |
173 | int width, int height, Uint32 window_flags, |
174 | SDL_Window **window, SDL_Renderer **renderer); |
175 | |
176 | |
177 | /** |
178 | * \brief Create a 2D rendering context for a window. |
179 | * |
180 | * \param window The window where rendering is displayed. |
181 | * \param index The index of the rendering driver to initialize, or -1 to |
182 | * initialize the first one supporting the requested flags. |
183 | * \param flags ::SDL_RendererFlags. |
184 | * |
185 | * \return A valid rendering context or NULL if there was an error. |
186 | * |
187 | * \sa SDL_CreateSoftwareRenderer() |
188 | * \sa SDL_GetRendererInfo() |
189 | * \sa SDL_DestroyRenderer() |
190 | */ |
191 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
192 | int index, Uint32 flags); |
193 | |
194 | /** |
195 | * \brief Create a 2D software rendering context for a surface. |
196 | * |
197 | * \param surface The surface where rendering is done. |
198 | * |
199 | * \return A valid rendering context or NULL if there was an error. |
200 | * |
201 | * \sa SDL_CreateRenderer() |
202 | * \sa SDL_DestroyRenderer() |
203 | */ |
204 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
205 | |
206 | /** |
207 | * \brief Get the renderer associated with a window. |
208 | */ |
209 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
210 | |
211 | /** |
212 | * \brief Get information about a rendering context. |
213 | */ |
214 | extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
215 | SDL_RendererInfo * info); |
216 | |
217 | /** |
218 | * \brief Get the output size in pixels of a rendering context. |
219 | */ |
220 | extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, |
221 | int *w, int *h); |
222 | |
223 | /** |
224 | * \brief Create a texture for a rendering context. |
225 | * |
226 | * \param renderer The renderer. |
227 | * \param format The format of the texture. |
228 | * \param access One of the enumerated values in ::SDL_TextureAccess. |
229 | * \param w The width of the texture in pixels. |
230 | * \param h The height of the texture in pixels. |
231 | * |
232 | * \return The created texture is returned, or NULL if no rendering context was |
233 | * active, the format was unsupported, or the width or height were out |
234 | * of range. |
235 | * |
236 | * \note The contents of the texture are not defined at creation. |
237 | * |
238 | * \sa SDL_QueryTexture() |
239 | * \sa SDL_UpdateTexture() |
240 | * \sa SDL_DestroyTexture() |
241 | */ |
242 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
243 | Uint32 format, |
244 | int access, int w, |
245 | int h); |
246 | |
247 | /** |
248 | * \brief Create a texture from an existing surface. |
249 | * |
250 | * \param renderer The renderer. |
251 | * \param surface The surface containing pixel data used to fill the texture. |
252 | * |
253 | * \return The created texture is returned, or NULL on error. |
254 | * |
255 | * \note The surface is not modified or freed by this function. |
256 | * |
257 | * \sa SDL_QueryTexture() |
258 | * \sa SDL_DestroyTexture() |
259 | */ |
260 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
261 | |
262 | /** |
263 | * \brief Query the attributes of a texture |
264 | * |
265 | * \param texture A texture to be queried. |
266 | * \param format A pointer filled in with the raw format of the texture. The |
267 | * actual format may differ, but pixel transfers will use this |
268 | * format. |
269 | * \param access A pointer filled in with the actual access to the texture. |
270 | * \param w A pointer filled in with the width of the texture in pixels. |
271 | * \param h A pointer filled in with the height of the texture in pixels. |
272 | * |
273 | * \return 0 on success, or -1 if the texture is not valid. |
274 | */ |
275 | extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
276 | Uint32 * format, int *access, |
277 | int *w, int *h); |
278 | |
279 | /** |
280 | * \brief Set an additional color value used in render copy operations. |
281 | * |
282 | * \param texture The texture to update. |
283 | * \param r The red color value multiplied into copy operations. |
284 | * \param g The green color value multiplied into copy operations. |
285 | * \param b The blue color value multiplied into copy operations. |
286 | * |
287 | * \return 0 on success, or -1 if the texture is not valid or color modulation |
288 | * is not supported. |
289 | * |
290 | * \sa SDL_GetTextureColorMod() |
291 | */ |
292 | extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
293 | Uint8 r, Uint8 g, Uint8 b); |
294 | |
295 | |
296 | /** |
297 | * \brief Get the additional color value used in render copy operations. |
298 | * |
299 | * \param texture The texture to query. |
300 | * \param r A pointer filled in with the current red color value. |
301 | * \param g A pointer filled in with the current green color value. |
302 | * \param b A pointer filled in with the current blue color value. |
303 | * |
304 | * \return 0 on success, or -1 if the texture is not valid. |
305 | * |
306 | * \sa SDL_SetTextureColorMod() |
307 | */ |
308 | extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
309 | Uint8 * r, Uint8 * g, |
310 | Uint8 * b); |
311 | |
312 | /** |
313 | * \brief Set an additional alpha value used in render copy operations. |
314 | * |
315 | * \param texture The texture to update. |
316 | * \param alpha The alpha value multiplied into copy operations. |
317 | * |
318 | * \return 0 on success, or -1 if the texture is not valid or alpha modulation |
319 | * is not supported. |
320 | * |
321 | * \sa SDL_GetTextureAlphaMod() |
322 | */ |
323 | extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
324 | Uint8 alpha); |
325 | |
326 | /** |
327 | * \brief Get the additional alpha value used in render copy operations. |
328 | * |
329 | * \param texture The texture to query. |
330 | * \param alpha A pointer filled in with the current alpha value. |
331 | * |
332 | * \return 0 on success, or -1 if the texture is not valid. |
333 | * |
334 | * \sa SDL_SetTextureAlphaMod() |
335 | */ |
336 | extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
337 | Uint8 * alpha); |
338 | |
339 | /** |
340 | * \brief Set the blend mode used for texture copy operations. |
341 | * |
342 | * \param texture The texture to update. |
343 | * \param blendMode ::SDL_BlendMode to use for texture blending. |
344 | * |
345 | * \return 0 on success, or -1 if the texture is not valid or the blend mode is |
346 | * not supported. |
347 | * |
348 | * \note If the blend mode is not supported, the closest supported mode is |
349 | * chosen. |
350 | * |
351 | * \sa SDL_GetTextureBlendMode() |
352 | */ |
353 | extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
354 | SDL_BlendMode blendMode); |
355 | |
356 | /** |
357 | * \brief Get the blend mode used for texture copy operations. |
358 | * |
359 | * \param texture The texture to query. |
360 | * \param blendMode A pointer filled in with the current blend mode. |
361 | * |
362 | * \return 0 on success, or -1 if the texture is not valid. |
363 | * |
364 | * \sa SDL_SetTextureBlendMode() |
365 | */ |
366 | extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
367 | SDL_BlendMode *blendMode); |
368 | |
369 | /** |
370 | * \brief Update the given texture rectangle with new pixel data. |
371 | * |
372 | * \param texture The texture to update |
373 | * \param rect A pointer to the rectangle of pixels to update, or NULL to |
374 | * update the entire texture. |
375 | * \param pixels The raw pixel data in the format of the texture. |
376 | * \param pitch The number of bytes in a row of pixel data, including padding between lines. |
377 | * |
378 | * The pixel data must be in the format of the texture. The pixel format can be |
379 | * queried with SDL_QueryTexture. |
380 | * |
381 | * \return 0 on success, or -1 if the texture is not valid. |
382 | * |
383 | * \note This is a fairly slow function. |
384 | */ |
385 | extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
386 | const SDL_Rect * rect, |
387 | const void *pixels, int pitch); |
388 | |
389 | /** |
390 | * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. |
391 | * |
392 | * \param texture The texture to update |
393 | * \param rect A pointer to the rectangle of pixels to update, or NULL to |
394 | * update the entire texture. |
395 | * \param Yplane The raw pixel data for the Y plane. |
396 | * \param Ypitch The number of bytes between rows of pixel data for the Y plane. |
397 | * \param Uplane The raw pixel data for the U plane. |
398 | * \param Upitch The number of bytes between rows of pixel data for the U plane. |
399 | * \param Vplane The raw pixel data for the V plane. |
400 | * \param Vpitch The number of bytes between rows of pixel data for the V plane. |
401 | * |
402 | * \return 0 on success, or -1 if the texture is not valid. |
403 | * |
404 | * \note You can use SDL_UpdateTexture() as long as your pixel data is |
405 | * a contiguous block of Y and U/V planes in the proper order, but |
406 | * this function is available if your pixel data is not contiguous. |
407 | */ |
408 | extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, |
409 | const SDL_Rect * rect, |
410 | const Uint8 *Yplane, int Ypitch, |
411 | const Uint8 *Uplane, int Upitch, |
412 | const Uint8 *Vplane, int Vpitch); |
413 | |
414 | /** |
415 | * \brief Lock a portion of the texture for write-only pixel access. |
416 | * |
417 | * \param texture The texture to lock for access, which was created with |
418 | * ::SDL_TEXTUREACCESS_STREAMING. |
419 | * \param rect A pointer to the rectangle to lock for access. If the rect |
420 | * is NULL, the entire texture will be locked. |
421 | * \param pixels This is filled in with a pointer to the locked pixels, |
422 | * appropriately offset by the locked area. |
423 | * \param pitch This is filled in with the pitch of the locked pixels. |
424 | * |
425 | * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. |
426 | * |
427 | * \sa SDL_UnlockTexture() |
428 | */ |
429 | extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
430 | const SDL_Rect * rect, |
431 | void **pixels, int *pitch); |
432 | |
433 | /** |
434 | * \brief Unlock a texture, uploading the changes to video memory, if needed. |
435 | * |
436 | * \sa SDL_LockTexture() |
437 | */ |
438 | extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
439 | |
440 | /** |
441 | * \brief Determines whether a window supports the use of render targets |
442 | * |
443 | * \param renderer The renderer that will be checked |
444 | * |
445 | * \return SDL_TRUE if supported, SDL_FALSE if not. |
446 | */ |
447 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); |
448 | |
449 | /** |
450 | * \brief Set a texture as the current rendering target. |
451 | * |
452 | * \param renderer The renderer. |
453 | * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target |
454 | * |
455 | * \return 0 on success, or -1 on error |
456 | * |
457 | * \sa SDL_GetRenderTarget() |
458 | */ |
459 | extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, |
460 | SDL_Texture *texture); |
461 | |
462 | /** |
463 | * \brief Get the current render target or NULL for the default render target. |
464 | * |
465 | * \return The current render target |
466 | * |
467 | * \sa SDL_SetRenderTarget() |
468 | */ |
469 | extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
470 | |
471 | /** |
472 | * \brief Set device independent resolution for rendering |
473 | * |
474 | * \param renderer The renderer for which resolution should be set. |
475 | * \param w The width of the logical resolution |
476 | * \param h The height of the logical resolution |
477 | * |
478 | * This function uses the viewport and scaling functionality to allow a fixed logical |
479 | * resolution for rendering, regardless of the actual output resolution. If the actual |
480 | * output resolution doesn't have the same aspect ratio the output rendering will be |
481 | * centered within the output display. |
482 | * |
483 | * If the output display is a window, mouse events in the window will be filtered |
484 | * and scaled so they seem to arrive within the logical resolution. |
485 | * |
486 | * \note If this function results in scaling or subpixel drawing by the |
487 | * rendering backend, it will be handled using the appropriate |
488 | * quality hints. |
489 | * |
490 | * \sa SDL_RenderGetLogicalSize() |
491 | * \sa SDL_RenderSetScale() |
492 | * \sa SDL_RenderSetViewport() |
493 | */ |
494 | extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); |
495 | |
496 | /** |
497 | * \brief Get device independent resolution for rendering |
498 | * |
499 | * \param renderer The renderer from which resolution should be queried. |
500 | * \param w A pointer filled with the width of the logical resolution |
501 | * \param h A pointer filled with the height of the logical resolution |
502 | * |
503 | * \sa SDL_RenderSetLogicalSize() |
504 | */ |
505 | extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); |
506 | |
507 | /** |
508 | * \brief Set whether to force integer scales for resolution-independent rendering |
509 | * |
510 | * \param renderer The renderer for which integer scaling should be set. |
511 | * \param enable Enable or disable integer scaling |
512 | * |
513 | * This function restricts the logical viewport to integer values - that is, when |
514 | * a resolution is between two multiples of a logical size, the viewport size is |
515 | * rounded down to the lower multiple. |
516 | * |
517 | * \sa SDL_RenderSetLogicalSize() |
518 | */ |
519 | extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, |
520 | SDL_bool enable); |
521 | |
522 | /** |
523 | * \brief Get whether integer scales are forced for resolution-independent rendering |
524 | * |
525 | * \param renderer The renderer from which integer scaling should be queried. |
526 | * |
527 | * \sa SDL_RenderSetIntegerScale() |
528 | */ |
529 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); |
530 | |
531 | /** |
532 | * \brief Set the drawing area for rendering on the current target. |
533 | * |
534 | * \param renderer The renderer for which the drawing area should be set. |
535 | * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. |
536 | * |
537 | * The x,y of the viewport rect represents the origin for rendering. |
538 | * |
539 | * \return 0 on success, or -1 on error |
540 | * |
541 | * \note If the window associated with the renderer is resized, the viewport is automatically reset. |
542 | * |
543 | * \sa SDL_RenderGetViewport() |
544 | * \sa SDL_RenderSetLogicalSize() |
545 | */ |
546 | extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
547 | const SDL_Rect * rect); |
548 | |
549 | /** |
550 | * \brief Get the drawing area for the current target. |
551 | * |
552 | * \sa SDL_RenderSetViewport() |
553 | */ |
554 | extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
555 | SDL_Rect * rect); |
556 | |
557 | /** |
558 | * \brief Set the clip rectangle for the current target. |
559 | * |
560 | * \param renderer The renderer for which clip rectangle should be set. |
561 | * \param rect A pointer to the rectangle to set as the clip rectangle, or |
562 | * NULL to disable clipping. |
563 | * |
564 | * \return 0 on success, or -1 on error |
565 | * |
566 | * \sa SDL_RenderGetClipRect() |
567 | */ |
568 | extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, |
569 | const SDL_Rect * rect); |
570 | |
571 | /** |
572 | * \brief Get the clip rectangle for the current target. |
573 | * |
574 | * \param renderer The renderer from which clip rectangle should be queried. |
575 | * \param rect A pointer filled in with the current clip rectangle, or |
576 | * an empty rectangle if clipping is disabled. |
577 | * |
578 | * \sa SDL_RenderSetClipRect() |
579 | */ |
580 | extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, |
581 | SDL_Rect * rect); |
582 | |
583 | /** |
584 | * \brief Get whether clipping is enabled on the given renderer. |
585 | * |
586 | * \param renderer The renderer from which clip state should be queried. |
587 | * |
588 | * \sa SDL_RenderGetClipRect() |
589 | */ |
590 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); |
591 | |
592 | |
593 | /** |
594 | * \brief Set the drawing scale for rendering on the current target. |
595 | * |
596 | * \param renderer The renderer for which the drawing scale should be set. |
597 | * \param scaleX The horizontal scaling factor |
598 | * \param scaleY The vertical scaling factor |
599 | * |
600 | * The drawing coordinates are scaled by the x/y scaling factors |
601 | * before they are used by the renderer. This allows resolution |
602 | * independent drawing with a single coordinate system. |
603 | * |
604 | * \note If this results in scaling or subpixel drawing by the |
605 | * rendering backend, it will be handled using the appropriate |
606 | * quality hints. For best results use integer scaling factors. |
607 | * |
608 | * \sa SDL_RenderGetScale() |
609 | * \sa SDL_RenderSetLogicalSize() |
610 | */ |
611 | extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, |
612 | float scaleX, float scaleY); |
613 | |
614 | /** |
615 | * \brief Get the drawing scale for the current target. |
616 | * |
617 | * \param renderer The renderer from which drawing scale should be queried. |
618 | * \param scaleX A pointer filled in with the horizontal scaling factor |
619 | * \param scaleY A pointer filled in with the vertical scaling factor |
620 | * |
621 | * \sa SDL_RenderSetScale() |
622 | */ |
623 | extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, |
624 | float *scaleX, float *scaleY); |
625 | |
626 | /** |
627 | * \brief Set the color used for drawing operations (Rect, Line and Clear). |
628 | * |
629 | * \param renderer The renderer for which drawing color should be set. |
630 | * \param r The red value used to draw on the rendering target. |
631 | * \param g The green value used to draw on the rendering target. |
632 | * \param b The blue value used to draw on the rendering target. |
633 | * \param a The alpha value used to draw on the rendering target, usually |
634 | * ::SDL_ALPHA_OPAQUE (255). |
635 | * |
636 | * \return 0 on success, or -1 on error |
637 | */ |
638 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
639 | Uint8 r, Uint8 g, Uint8 b, |
640 | Uint8 a); |
641 | |
642 | /** |
643 | * \brief Get the color used for drawing operations (Rect, Line and Clear). |
644 | * |
645 | * \param renderer The renderer from which drawing color should be queried. |
646 | * \param r A pointer to the red value used to draw on the rendering target. |
647 | * \param g A pointer to the green value used to draw on the rendering target. |
648 | * \param b A pointer to the blue value used to draw on the rendering target. |
649 | * \param a A pointer to the alpha value used to draw on the rendering target, |
650 | * usually ::SDL_ALPHA_OPAQUE (255). |
651 | * |
652 | * \return 0 on success, or -1 on error |
653 | */ |
654 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
655 | Uint8 * r, Uint8 * g, Uint8 * b, |
656 | Uint8 * a); |
657 | |
658 | /** |
659 | * \brief Set the blend mode used for drawing operations (Fill and Line). |
660 | * |
661 | * \param renderer The renderer for which blend mode should be set. |
662 | * \param blendMode ::SDL_BlendMode to use for blending. |
663 | * |
664 | * \return 0 on success, or -1 on error |
665 | * |
666 | * \note If the blend mode is not supported, the closest supported mode is |
667 | * chosen. |
668 | * |
669 | * \sa SDL_GetRenderDrawBlendMode() |
670 | */ |
671 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
672 | SDL_BlendMode blendMode); |
673 | |
674 | /** |
675 | * \brief Get the blend mode used for drawing operations. |
676 | * |
677 | * \param renderer The renderer from which blend mode should be queried. |
678 | * \param blendMode A pointer filled in with the current blend mode. |
679 | * |
680 | * \return 0 on success, or -1 on error |
681 | * |
682 | * \sa SDL_SetRenderDrawBlendMode() |
683 | */ |
684 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
685 | SDL_BlendMode *blendMode); |
686 | |
687 | /** |
688 | * \brief Clear the current rendering target with the drawing color |
689 | * |
690 | * This function clears the entire rendering target, ignoring the viewport and |
691 | * the clip rectangle. |
692 | * |
693 | * \return 0 on success, or -1 on error |
694 | */ |
695 | extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
696 | |
697 | /** |
698 | * \brief Draw a point on the current rendering target. |
699 | * |
700 | * \param renderer The renderer which should draw a point. |
701 | * \param x The x coordinate of the point. |
702 | * \param y The y coordinate of the point. |
703 | * |
704 | * \return 0 on success, or -1 on error |
705 | */ |
706 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
707 | int x, int y); |
708 | |
709 | /** |
710 | * \brief Draw multiple points on the current rendering target. |
711 | * |
712 | * \param renderer The renderer which should draw multiple points. |
713 | * \param points The points to draw |
714 | * \param count The number of points to draw |
715 | * |
716 | * \return 0 on success, or -1 on error |
717 | */ |
718 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
719 | const SDL_Point * points, |
720 | int count); |
721 | |
722 | /** |
723 | * \brief Draw a line on the current rendering target. |
724 | * |
725 | * \param renderer The renderer which should draw a line. |
726 | * \param x1 The x coordinate of the start point. |
727 | * \param y1 The y coordinate of the start point. |
728 | * \param x2 The x coordinate of the end point. |
729 | * \param y2 The y coordinate of the end point. |
730 | * |
731 | * \return 0 on success, or -1 on error |
732 | */ |
733 | extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
734 | int x1, int y1, int x2, int y2); |
735 | |
736 | /** |
737 | * \brief Draw a series of connected lines on the current rendering target. |
738 | * |
739 | * \param renderer The renderer which should draw multiple lines. |
740 | * \param points The points along the lines |
741 | * \param count The number of points, drawing count-1 lines |
742 | * |
743 | * \return 0 on success, or -1 on error |
744 | */ |
745 | extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
746 | const SDL_Point * points, |
747 | int count); |
748 | |
749 | /** |
750 | * \brief Draw a rectangle on the current rendering target. |
751 | * |
752 | * \param renderer The renderer which should draw a rectangle. |
753 | * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
754 | * |
755 | * \return 0 on success, or -1 on error |
756 | */ |
757 | extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
758 | const SDL_Rect * rect); |
759 | |
760 | /** |
761 | * \brief Draw some number of rectangles on the current rendering target. |
762 | * |
763 | * \param renderer The renderer which should draw multiple rectangles. |
764 | * \param rects A pointer to an array of destination rectangles. |
765 | * \param count The number of rectangles. |
766 | * |
767 | * \return 0 on success, or -1 on error |
768 | */ |
769 | extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
770 | const SDL_Rect * rects, |
771 | int count); |
772 | |
773 | /** |
774 | * \brief Fill a rectangle on the current rendering target with the drawing color. |
775 | * |
776 | * \param renderer The renderer which should fill a rectangle. |
777 | * \param rect A pointer to the destination rectangle, or NULL for the entire |
778 | * rendering target. |
779 | * |
780 | * \return 0 on success, or -1 on error |
781 | */ |
782 | extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
783 | const SDL_Rect * rect); |
784 | |
785 | /** |
786 | * \brief Fill some number of rectangles on the current rendering target with the drawing color. |
787 | * |
788 | * \param renderer The renderer which should fill multiple rectangles. |
789 | * \param rects A pointer to an array of destination rectangles. |
790 | * \param count The number of rectangles. |
791 | * |
792 | * \return 0 on success, or -1 on error |
793 | */ |
794 | extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
795 | const SDL_Rect * rects, |
796 | int count); |
797 | |
798 | /** |
799 | * \brief Copy a portion of the texture to the current rendering target. |
800 | * |
801 | * \param renderer The renderer which should copy parts of a texture. |
802 | * \param texture The source texture. |
803 | * \param srcrect A pointer to the source rectangle, or NULL for the entire |
804 | * texture. |
805 | * \param dstrect A pointer to the destination rectangle, or NULL for the |
806 | * entire rendering target. |
807 | * |
808 | * \return 0 on success, or -1 on error |
809 | */ |
810 | extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
811 | SDL_Texture * texture, |
812 | const SDL_Rect * srcrect, |
813 | const SDL_Rect * dstrect); |
814 | |
815 | /** |
816 | * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center |
817 | * |
818 | * \param renderer The renderer which should copy parts of a texture. |
819 | * \param texture The source texture. |
820 | * \param srcrect A pointer to the source rectangle, or NULL for the entire |
821 | * texture. |
822 | * \param dstrect A pointer to the destination rectangle, or NULL for the |
823 | * entire rendering target. |
824 | * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction |
825 | * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). |
826 | * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture |
827 | * |
828 | * \return 0 on success, or -1 on error |
829 | */ |
830 | extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, |
831 | SDL_Texture * texture, |
832 | const SDL_Rect * srcrect, |
833 | const SDL_Rect * dstrect, |
834 | const double angle, |
835 | const SDL_Point *center, |
836 | const SDL_RendererFlip flip); |
837 | |
838 | /** |
839 | * \brief Read pixels from the current rendering target. |
840 | * |
841 | * \param renderer The renderer from which pixels should be read. |
842 | * \param rect A pointer to the rectangle to read, or NULL for the entire |
843 | * render target. |
844 | * \param format The desired format of the pixel data, or 0 to use the format |
845 | * of the rendering target |
846 | * \param pixels A pointer to be filled in with the pixel data |
847 | * \param pitch The pitch of the pixels parameter. |
848 | * |
849 | * \return 0 on success, or -1 if pixel reading is not supported. |
850 | * |
851 | * \warning This is a very slow operation, and should not be used frequently. |
852 | */ |
853 | extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
854 | const SDL_Rect * rect, |
855 | Uint32 format, |
856 | void *pixels, int pitch); |
857 | |
858 | /** |
859 | * \brief Update the screen with rendering performed. |
860 | */ |
861 | extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
862 | |
863 | /** |
864 | * \brief Destroy the specified texture. |
865 | * |
866 | * \sa SDL_CreateTexture() |
867 | * \sa SDL_CreateTextureFromSurface() |
868 | */ |
869 | extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
870 | |
871 | /** |
872 | * \brief Destroy the rendering context for a window and free associated |
873 | * textures. |
874 | * |
875 | * \sa SDL_CreateRenderer() |
876 | */ |
877 | extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
878 | |
879 | |
880 | /** |
881 | * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with |
882 | * OpenGL instructions. |
883 | * |
884 | * \param texture The SDL texture to bind |
885 | * \param texw A pointer to a float that will be filled with the texture width |
886 | * \param texh A pointer to a float that will be filled with the texture height |
887 | * |
888 | * \return 0 on success, or -1 if the operation is not supported |
889 | */ |
890 | extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); |
891 | |
892 | /** |
893 | * \brief Unbind a texture from the current OpenGL/ES/ES2 context. |
894 | * |
895 | * \param texture The SDL texture to unbind |
896 | * |
897 | * \return 0 on success, or -1 if the operation is not supported |
898 | */ |
899 | extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); |
900 | |
901 | /** |
902 | * \brief Get the CAMetalLayer associated with the given Metal renderer |
903 | * |
904 | * \param renderer The renderer to query |
905 | * |
906 | * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer |
907 | * |
908 | * \sa SDL_RenderGetMetalCommandEncoder() |
909 | */ |
910 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); |
911 | |
912 | /** |
913 | * \brief Get the Metal command encoder for the current frame |
914 | * |
915 | * \param renderer The renderer to query |
916 | * |
917 | * \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer |
918 | * |
919 | * \sa SDL_RenderGetMetalLayer() |
920 | */ |
921 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); |
922 | |
923 | /* Ends C function definitions when using C++ */ |
924 | #ifdef __cplusplus |
925 | } |
926 | #endif |
927 | #include "close_code.h" |
928 | |
929 | #endif /* SDL_render_h_ */ |
930 | |
931 | /* vi: set ts=4 sw=4 expandtab: */ |
932 | |