| 1 | #include "duckdb/common/random_engine.hpp" |
|---|---|
| 2 | #include "pcg_random.hpp" |
| 3 | #include <random> |
| 4 | |
| 5 | namespace duckdb { |
| 6 | |
| 7 | struct RandomState { |
| 8 | RandomState() { |
| 9 | } |
| 10 | |
| 11 | pcg32 pcg; |
| 12 | }; |
| 13 | |
| 14 | RandomEngine::RandomEngine(int64_t seed) : random_state(make_uniq<RandomState>()) { |
| 15 | if (seed < 0) { |
| 16 | random_state->pcg.seed(args: pcg_extras::seed_seq_from<std::random_device>()); |
| 17 | } else { |
| 18 | random_state->pcg.seed(args&: seed); |
| 19 | } |
| 20 | } |
| 21 | |
| 22 | RandomEngine::~RandomEngine() { |
| 23 | } |
| 24 | |
| 25 | double RandomEngine::NextRandom(double min, double max) { |
| 26 | D_ASSERT(max >= min); |
| 27 | return min + (NextRandom() * (max - min)); |
| 28 | } |
| 29 | |
| 30 | double RandomEngine::NextRandom() { |
| 31 | return std::ldexp(x: random_state->pcg(), exp: -32); |
| 32 | } |
| 33 | uint32_t RandomEngine::NextRandomInteger() { |
| 34 | return random_state->pcg(); |
| 35 | } |
| 36 | |
| 37 | void RandomEngine::SetSeed(uint32_t seed) { |
| 38 | random_state->pcg.seed(args&: seed); |
| 39 | } |
| 40 | |
| 41 | } // namespace duckdb |
| 42 |