1 | // Aseprite |
2 | // Copyright (C) 2018 Igara Studio S.A. |
3 | // Copyright (C) 2018 David Capello |
4 | // |
5 | // This program is distributed under the terms of |
6 | // the End-User License Agreement for Aseprite. |
7 | |
8 | #ifdef HAVE_CONFIG_H |
9 | #include "config.h" |
10 | #endif |
11 | |
12 | #include "app/app.h" |
13 | #include "app/context.h" |
14 | #include "app/doc.h" |
15 | #include "app/script/docobj.h" |
16 | #include "app/script/engine.h" |
17 | #include "app/script/luacpp.h" |
18 | #include "doc/object_ids.h" |
19 | |
20 | #include <algorithm> |
21 | #include <iterator> |
22 | #include <vector> |
23 | |
24 | namespace app { |
25 | namespace script { |
26 | |
27 | using namespace doc; |
28 | |
29 | namespace { |
30 | |
31 | struct SpritesObj { |
32 | ObjectIds docs; |
33 | |
34 | SpritesObj(const Docs& docs) { |
35 | for (const Doc* doc : docs) |
36 | this->docs.push_back(doc->sprite()->id()); |
37 | } |
38 | |
39 | SpritesObj(const SpritesObj&) = delete; |
40 | SpritesObj& operator=(const SpritesObj&) = delete; |
41 | }; |
42 | |
43 | int Sprites_gc(lua_State* L) |
44 | { |
45 | get_obj<SpritesObj>(L, 1)->~SpritesObj(); |
46 | return 0; |
47 | } |
48 | |
49 | int Sprites_len(lua_State* L) |
50 | { |
51 | auto obj = get_obj<SpritesObj>(L, 1); |
52 | lua_pushinteger(L, obj->docs.size()); |
53 | return 1; |
54 | } |
55 | |
56 | int Sprites_index(lua_State* L) |
57 | { |
58 | auto obj = get_obj<SpritesObj>(L, 1); |
59 | const int i = lua_tonumber(L, 2); |
60 | if (i >= 1 && i <= int(obj->docs.size())) |
61 | push_docobj<Sprite>(L, obj->docs[i-1]); |
62 | else |
63 | lua_pushnil(L); |
64 | return 1; |
65 | } |
66 | |
67 | const luaL_Reg Sprites_methods[] = { |
68 | { "__gc" , Sprites_gc }, |
69 | { "__len" , Sprites_len }, |
70 | { "__index" , Sprites_index }, |
71 | { nullptr, nullptr } |
72 | }; |
73 | |
74 | } // anonymous namespace |
75 | |
76 | DEF_MTNAME(SpritesObj); |
77 | |
78 | void register_sprites_class(lua_State* L) |
79 | { |
80 | using Sprites = SpritesObj; |
81 | REG_CLASS(L, Sprites); |
82 | } |
83 | |
84 | void push_sprites(lua_State* L) |
85 | { |
86 | app::Context* ctx = App::instance()->context(); |
87 | push_new<SpritesObj>(L, ctx->documents()); |
88 | } |
89 | |
90 | } // namespace script |
91 | } // namespace app |
92 | |