1 | // Aseprite |
2 | // Copyright (C) 2019-2021 Igara Studio S.A. |
3 | // Copyright (C) 2001-2016 David Capello |
4 | // |
5 | // This program is distributed under the terms of |
6 | // the End-User License Agreement for Aseprite. |
7 | |
8 | #ifndef APP_UI_EDITOR_BRUSH_PREVIEW_H_INCLUDED |
9 | #define APP_UI_EDITOR_BRUSH_PREVIEW_H_INCLUDED |
10 | #pragma once |
11 | |
12 | #include "app/extra_cel.h" |
13 | #include "doc/brush.h" |
14 | #include "doc/color.h" |
15 | #include "doc/frame.h" |
16 | #include "doc/mask_boundaries.h" |
17 | #include "gfx/color.h" |
18 | #include "gfx/point.h" |
19 | #include "gfx/rect.h" |
20 | #include "gfx/region.h" |
21 | #include "os/surface.h" |
22 | #include "ui/cursor.h" |
23 | |
24 | #include <vector> |
25 | |
26 | namespace doc { |
27 | class Layer; |
28 | class Sprite; |
29 | } |
30 | |
31 | namespace ui { |
32 | class Graphics; |
33 | } |
34 | |
35 | namespace app { |
36 | class Editor; |
37 | |
38 | class BrushPreview { |
39 | public: |
40 | // Brush type |
41 | enum { |
42 | // A simple cursor in the mouse position for drawing tools. The |
43 | // crosshair is painted in real-time with black and white |
44 | // depending on the pixel of the screen. |
45 | // |
46 | // | |
47 | // | |
48 | // --- * --- |
49 | // | |
50 | // | |
51 | CROSSHAIR = 1, |
52 | |
53 | // Crosshair used in the selection tools in the sprite position. |
54 | // |
55 | // | | |
56 | // -- -- |
57 | // * |
58 | // -- -- |
59 | // | | |
60 | SELECTION_CROSSHAIR = 2, |
61 | |
62 | // The boundaries of the brush used in the sprite position |
63 | // (depends on the shape of the brush generated with |
64 | // doc::MaskBoundaries). |
65 | BRUSH_BOUNDARIES = 4, |
66 | |
67 | // Use a pre-defined native cursor that is a crosshair in the |
68 | // mouse position. |
69 | NATIVE_CROSSHAIR = 8, |
70 | }; |
71 | |
72 | static void destroyInternals(); |
73 | |
74 | BrushPreview(Editor* editor); |
75 | ~BrushPreview(); |
76 | |
77 | bool onScreen() const { return m_onScreen; } |
78 | const gfx::Point& screenPosition() const { return m_screenPosition; } |
79 | |
80 | void show(const gfx::Point& screenPos); |
81 | void hide(); |
82 | void redraw(); |
83 | void discardBrushPreview(); |
84 | |
85 | void invalidateRegion(const gfx::Region& region); |
86 | |
87 | private: |
88 | typedef void (BrushPreview::*PixelDelegate)(ui::Graphics*, const gfx::Point&, gfx::Color); |
89 | |
90 | doc::BrushRef getCurrentBrush(); |
91 | static doc::color_t getBrushColor(doc::Sprite* sprite, doc::Layer* layer); |
92 | |
93 | void generateBoundaries(); |
94 | |
95 | // Creates a little native cursor to draw the CROSSHAIR |
96 | void createCrosshairCursor(ui::Graphics* g, const gfx::Color cursorColor); |
97 | |
98 | void forEachBrushPixel( |
99 | ui::Graphics* g, |
100 | const gfx::Point& spritePos, |
101 | gfx::Color color, |
102 | PixelDelegate pixelDelegate); |
103 | |
104 | void traceSelectionCrossPixels(ui::Graphics* g, const gfx::Point& pt, gfx::Color color, int thickness, PixelDelegate pixel); |
105 | void traceBrushBoundaries(ui::Graphics* g, gfx::Point pos, gfx::Color color, PixelDelegate pixel); |
106 | |
107 | void savePixelDelegate(ui::Graphics* g, const gfx::Point& pt, gfx::Color color); |
108 | void drawPixelDelegate(ui::Graphics* g, const gfx::Point& pt, gfx::Color color); |
109 | void clearPixelDelegate(ui::Graphics* g, const gfx::Point& pt, gfx::Color color); |
110 | |
111 | Editor* m_editor; |
112 | int m_type = CROSSHAIR; |
113 | |
114 | // The brush preview shows the cross or brush boundaries as black |
115 | // & white negative. |
116 | bool m_blackAndWhiteNegative; |
117 | |
118 | // The brush preview is on the screen. |
119 | bool m_onScreen = false; |
120 | |
121 | bool m_withRealPreview = false; |
122 | gfx::Point m_screenPosition; // Position in the screen (view) |
123 | gfx::Point m_editorPosition; // Position in the editor (model) |
124 | |
125 | // Information about current brush |
126 | doc::MaskBoundaries m_brushBoundaries; |
127 | int m_brushGen; |
128 | |
129 | // True if we've modified pixels in the display surface |
130 | // (e.g. drawing the selection crosshair or the brush edges). |
131 | bool m_withModifiedPixels = false; |
132 | std::vector<gfx::Color> m_savedPixels; |
133 | int m_savedPixelsIterator; |
134 | int m_savedPixelsLimit; |
135 | |
136 | gfx::Region m_clippingRegion; |
137 | gfx::Region m_oldClippingRegion; |
138 | |
139 | // Information stored in show() and used in hide() to clear the |
140 | // brush preview in the exact same place. |
141 | gfx::Rect m_lastBounds; |
142 | doc::frame_t m_lastFrame; |
143 | |
144 | ExtraCelRef ; |
145 | }; |
146 | |
147 | class HideBrushPreview { |
148 | public: |
149 | HideBrushPreview(BrushPreview& brushPreview) |
150 | : m_brushPreview(brushPreview) |
151 | , m_oldScreenPosition(brushPreview.screenPosition()) |
152 | , m_onScreen(brushPreview.onScreen()) { |
153 | if (m_onScreen) |
154 | m_brushPreview.hide(); |
155 | } |
156 | |
157 | ~HideBrushPreview() { |
158 | if (m_onScreen) |
159 | m_brushPreview.show(m_oldScreenPosition); |
160 | } |
161 | |
162 | private: |
163 | BrushPreview& m_brushPreview; |
164 | gfx::Point m_oldScreenPosition; |
165 | bool m_onScreen; |
166 | }; |
167 | |
168 | } // namespace app |
169 | |
170 | #endif |
171 | |