| 1 | // Aseprite | 
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| 2 | // Copyright (C) 2019-2021  Igara Studio S.A. | 
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| 3 | // Copyright (C) 2001-2016  David Capello | 
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| 4 | // | 
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| 5 | // This program is distributed under the terms of | 
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| 6 | // the End-User License Agreement for Aseprite. | 
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| 7 |  | 
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| 8 | #ifndef APP_UI_EDITOR_BRUSH_PREVIEW_H_INCLUDED | 
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| 9 | #define APP_UI_EDITOR_BRUSH_PREVIEW_H_INCLUDED | 
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| 10 | #pragma once | 
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| 11 |  | 
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| 12 | #include "app/extra_cel.h" | 
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| 13 | #include "doc/brush.h" | 
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| 14 | #include "doc/color.h" | 
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| 15 | #include "doc/frame.h" | 
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| 16 | #include "doc/mask_boundaries.h" | 
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| 17 | #include "gfx/color.h" | 
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| 18 | #include "gfx/point.h" | 
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| 19 | #include "gfx/rect.h" | 
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| 20 | #include "gfx/region.h" | 
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| 21 | #include "os/surface.h" | 
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| 22 | #include "ui/cursor.h" | 
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| 23 |  | 
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| 24 | #include <vector> | 
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| 25 |  | 
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| 26 | namespace doc { | 
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| 27 | class Layer; | 
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| 28 | class Sprite; | 
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| 29 | } | 
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| 30 |  | 
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| 31 | namespace ui { | 
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| 32 | class Graphics; | 
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| 33 | } | 
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| 34 |  | 
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| 35 | namespace app { | 
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| 36 | class Editor; | 
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| 37 |  | 
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| 38 | class BrushPreview { | 
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| 39 | public: | 
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| 40 | // Brush type | 
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| 41 | enum { | 
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| 42 | // A simple cursor in the mouse position for drawing tools. The | 
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| 43 | // crosshair is painted in real-time with black and white | 
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| 44 | // depending on the pixel of the screen. | 
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| 45 | // | 
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| 46 | //     | | 
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| 47 | //     | | 
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| 48 | // --- * --- | 
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| 49 | //     | | 
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| 50 | //     | | 
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| 51 | CROSSHAIR = 1, | 
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| 52 |  | 
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| 53 | // Crosshair used in the selection tools in the sprite position. | 
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| 54 | // | 
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| 55 | //   | | | 
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| 56 | // --   -- | 
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| 57 | //    * | 
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| 58 | // --   -- | 
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| 59 | //   | | | 
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| 60 | SELECTION_CROSSHAIR = 2, | 
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| 61 |  | 
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| 62 | // The boundaries of the brush used in the sprite position | 
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| 63 | // (depends on the shape of the brush generated with | 
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| 64 | // doc::MaskBoundaries). | 
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| 65 | BRUSH_BOUNDARIES = 4, | 
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| 66 |  | 
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| 67 | // Use a pre-defined native cursor that is a crosshair in the | 
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| 68 | // mouse position. | 
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| 69 | NATIVE_CROSSHAIR = 8, | 
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| 70 | }; | 
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| 71 |  | 
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| 72 | static void destroyInternals(); | 
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| 73 |  | 
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| 74 | BrushPreview(Editor* editor); | 
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| 75 | ~BrushPreview(); | 
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| 76 |  | 
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| 77 | bool onScreen() const { return m_onScreen; } | 
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| 78 | const gfx::Point& screenPosition() const { return m_screenPosition; } | 
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| 79 |  | 
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| 80 | void show(const gfx::Point& screenPos); | 
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| 81 | void hide(); | 
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| 82 | void redraw(); | 
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| 83 | void discardBrushPreview(); | 
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| 84 |  | 
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| 85 | void invalidateRegion(const gfx::Region& region); | 
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| 86 |  | 
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| 87 | private: | 
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| 88 | typedef void (BrushPreview::*PixelDelegate)(ui::Graphics*, const gfx::Point&, gfx::Color); | 
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| 89 |  | 
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| 90 | doc::BrushRef getCurrentBrush(); | 
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| 91 | static doc::color_t getBrushColor(doc::Sprite* sprite, doc::Layer* layer); | 
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| 92 |  | 
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| 93 | void generateBoundaries(); | 
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| 94 |  | 
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| 95 | // Creates a little native cursor to draw the CROSSHAIR | 
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| 96 | void createCrosshairCursor(ui::Graphics* g, const gfx::Color cursorColor); | 
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| 97 |  | 
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| 98 | void forEachBrushPixel( | 
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| 99 | ui::Graphics* g, | 
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| 100 | const gfx::Point& spritePos, | 
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| 101 | gfx::Color color, | 
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| 102 | PixelDelegate pixelDelegate); | 
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| 103 |  | 
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| 104 | void traceSelectionCrossPixels(ui::Graphics* g, const gfx::Point& pt, gfx::Color color, int thickness, PixelDelegate pixel); | 
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| 105 | void traceBrushBoundaries(ui::Graphics* g, gfx::Point pos, gfx::Color color, PixelDelegate pixel); | 
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| 106 |  | 
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| 107 | void savePixelDelegate(ui::Graphics* g, const gfx::Point& pt, gfx::Color color); | 
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| 108 | void drawPixelDelegate(ui::Graphics* g, const gfx::Point& pt, gfx::Color color); | 
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| 109 | void clearPixelDelegate(ui::Graphics* g, const gfx::Point& pt, gfx::Color color); | 
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| 110 |  | 
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| 111 | Editor* m_editor; | 
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| 112 | int m_type = CROSSHAIR; | 
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| 113 |  | 
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| 114 | // The brush preview shows the cross or brush boundaries as black | 
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| 115 | // & white negative. | 
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| 116 | bool m_blackAndWhiteNegative; | 
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| 117 |  | 
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| 118 | // The brush preview is on the screen. | 
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| 119 | bool m_onScreen = false; | 
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| 120 |  | 
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| 121 | bool m_withRealPreview = false; | 
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| 122 | gfx::Point m_screenPosition; // Position in the screen (view) | 
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| 123 | gfx::Point m_editorPosition; // Position in the editor (model) | 
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| 124 |  | 
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| 125 | // Information about current brush | 
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| 126 | doc::MaskBoundaries m_brushBoundaries; | 
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| 127 | int m_brushGen; | 
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| 128 |  | 
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| 129 | // True if we've modified pixels in the display surface | 
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| 130 | // (e.g. drawing the selection crosshair or the brush edges). | 
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| 131 | bool m_withModifiedPixels = false; | 
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| 132 | std::vector<gfx::Color> m_savedPixels; | 
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| 133 | int m_savedPixelsIterator; | 
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| 134 | int m_savedPixelsLimit; | 
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| 135 |  | 
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| 136 | gfx::Region m_clippingRegion; | 
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| 137 | gfx::Region m_oldClippingRegion; | 
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| 138 |  | 
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| 139 | // Information stored in show() and used in hide() to clear the | 
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| 140 | // brush preview in the exact same place. | 
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| 141 | gfx::Rect m_lastBounds; | 
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| 142 | doc::frame_t m_lastFrame; | 
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| 143 |  | 
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| 144 | ExtraCelRef ; | 
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| 145 | }; | 
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| 146 |  | 
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| 147 | class HideBrushPreview { | 
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| 148 | public: | 
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| 149 | HideBrushPreview(BrushPreview& brushPreview) | 
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| 150 | : m_brushPreview(brushPreview) | 
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| 151 | , m_oldScreenPosition(brushPreview.screenPosition()) | 
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| 152 | , m_onScreen(brushPreview.onScreen()) { | 
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| 153 | if (m_onScreen) | 
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| 154 | m_brushPreview.hide(); | 
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| 155 | } | 
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| 156 |  | 
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| 157 | ~HideBrushPreview() { | 
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| 158 | if (m_onScreen) | 
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| 159 | m_brushPreview.show(m_oldScreenPosition); | 
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| 160 | } | 
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| 161 |  | 
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| 162 | private: | 
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| 163 | BrushPreview& m_brushPreview; | 
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| 164 | gfx::Point m_oldScreenPosition; | 
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| 165 | bool m_onScreen; | 
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| 166 | }; | 
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| 167 |  | 
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| 168 | } // namespace app | 
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| 169 |  | 
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| 170 | #endif | 
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| 171 |  | 
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