| 1 | // Aseprite |
| 2 | // Copyright (C) 2019-2021 Igara Studio S.A. |
| 3 | // Copyright (C) 2001-2016 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifndef APP_UI_EDITOR_BRUSH_PREVIEW_H_INCLUDED |
| 9 | #define APP_UI_EDITOR_BRUSH_PREVIEW_H_INCLUDED |
| 10 | #pragma once |
| 11 | |
| 12 | #include "app/extra_cel.h" |
| 13 | #include "doc/brush.h" |
| 14 | #include "doc/color.h" |
| 15 | #include "doc/frame.h" |
| 16 | #include "doc/mask_boundaries.h" |
| 17 | #include "gfx/color.h" |
| 18 | #include "gfx/point.h" |
| 19 | #include "gfx/rect.h" |
| 20 | #include "gfx/region.h" |
| 21 | #include "os/surface.h" |
| 22 | #include "ui/cursor.h" |
| 23 | |
| 24 | #include <vector> |
| 25 | |
| 26 | namespace doc { |
| 27 | class Layer; |
| 28 | class Sprite; |
| 29 | } |
| 30 | |
| 31 | namespace ui { |
| 32 | class Graphics; |
| 33 | } |
| 34 | |
| 35 | namespace app { |
| 36 | class Editor; |
| 37 | |
| 38 | class BrushPreview { |
| 39 | public: |
| 40 | // Brush type |
| 41 | enum { |
| 42 | // A simple cursor in the mouse position for drawing tools. The |
| 43 | // crosshair is painted in real-time with black and white |
| 44 | // depending on the pixel of the screen. |
| 45 | // |
| 46 | // | |
| 47 | // | |
| 48 | // --- * --- |
| 49 | // | |
| 50 | // | |
| 51 | CROSSHAIR = 1, |
| 52 | |
| 53 | // Crosshair used in the selection tools in the sprite position. |
| 54 | // |
| 55 | // | | |
| 56 | // -- -- |
| 57 | // * |
| 58 | // -- -- |
| 59 | // | | |
| 60 | SELECTION_CROSSHAIR = 2, |
| 61 | |
| 62 | // The boundaries of the brush used in the sprite position |
| 63 | // (depends on the shape of the brush generated with |
| 64 | // doc::MaskBoundaries). |
| 65 | BRUSH_BOUNDARIES = 4, |
| 66 | |
| 67 | // Use a pre-defined native cursor that is a crosshair in the |
| 68 | // mouse position. |
| 69 | NATIVE_CROSSHAIR = 8, |
| 70 | }; |
| 71 | |
| 72 | static void destroyInternals(); |
| 73 | |
| 74 | BrushPreview(Editor* editor); |
| 75 | ~BrushPreview(); |
| 76 | |
| 77 | bool onScreen() const { return m_onScreen; } |
| 78 | const gfx::Point& screenPosition() const { return m_screenPosition; } |
| 79 | |
| 80 | void show(const gfx::Point& screenPos); |
| 81 | void hide(); |
| 82 | void redraw(); |
| 83 | void discardBrushPreview(); |
| 84 | |
| 85 | void invalidateRegion(const gfx::Region& region); |
| 86 | |
| 87 | private: |
| 88 | typedef void (BrushPreview::*PixelDelegate)(ui::Graphics*, const gfx::Point&, gfx::Color); |
| 89 | |
| 90 | doc::BrushRef getCurrentBrush(); |
| 91 | static doc::color_t getBrushColor(doc::Sprite* sprite, doc::Layer* layer); |
| 92 | |
| 93 | void generateBoundaries(); |
| 94 | |
| 95 | // Creates a little native cursor to draw the CROSSHAIR |
| 96 | void createCrosshairCursor(ui::Graphics* g, const gfx::Color cursorColor); |
| 97 | |
| 98 | void forEachBrushPixel( |
| 99 | ui::Graphics* g, |
| 100 | const gfx::Point& spritePos, |
| 101 | gfx::Color color, |
| 102 | PixelDelegate pixelDelegate); |
| 103 | |
| 104 | void traceSelectionCrossPixels(ui::Graphics* g, const gfx::Point& pt, gfx::Color color, int thickness, PixelDelegate pixel); |
| 105 | void traceBrushBoundaries(ui::Graphics* g, gfx::Point pos, gfx::Color color, PixelDelegate pixel); |
| 106 | |
| 107 | void savePixelDelegate(ui::Graphics* g, const gfx::Point& pt, gfx::Color color); |
| 108 | void drawPixelDelegate(ui::Graphics* g, const gfx::Point& pt, gfx::Color color); |
| 109 | void clearPixelDelegate(ui::Graphics* g, const gfx::Point& pt, gfx::Color color); |
| 110 | |
| 111 | Editor* m_editor; |
| 112 | int m_type = CROSSHAIR; |
| 113 | |
| 114 | // The brush preview shows the cross or brush boundaries as black |
| 115 | // & white negative. |
| 116 | bool m_blackAndWhiteNegative; |
| 117 | |
| 118 | // The brush preview is on the screen. |
| 119 | bool m_onScreen = false; |
| 120 | |
| 121 | bool m_withRealPreview = false; |
| 122 | gfx::Point m_screenPosition; // Position in the screen (view) |
| 123 | gfx::Point m_editorPosition; // Position in the editor (model) |
| 124 | |
| 125 | // Information about current brush |
| 126 | doc::MaskBoundaries m_brushBoundaries; |
| 127 | int m_brushGen; |
| 128 | |
| 129 | // True if we've modified pixels in the display surface |
| 130 | // (e.g. drawing the selection crosshair or the brush edges). |
| 131 | bool m_withModifiedPixels = false; |
| 132 | std::vector<gfx::Color> m_savedPixels; |
| 133 | int m_savedPixelsIterator; |
| 134 | int m_savedPixelsLimit; |
| 135 | |
| 136 | gfx::Region m_clippingRegion; |
| 137 | gfx::Region m_oldClippingRegion; |
| 138 | |
| 139 | // Information stored in show() and used in hide() to clear the |
| 140 | // brush preview in the exact same place. |
| 141 | gfx::Rect m_lastBounds; |
| 142 | doc::frame_t m_lastFrame; |
| 143 | |
| 144 | ExtraCelRef ; |
| 145 | }; |
| 146 | |
| 147 | class HideBrushPreview { |
| 148 | public: |
| 149 | HideBrushPreview(BrushPreview& brushPreview) |
| 150 | : m_brushPreview(brushPreview) |
| 151 | , m_oldScreenPosition(brushPreview.screenPosition()) |
| 152 | , m_onScreen(brushPreview.onScreen()) { |
| 153 | if (m_onScreen) |
| 154 | m_brushPreview.hide(); |
| 155 | } |
| 156 | |
| 157 | ~HideBrushPreview() { |
| 158 | if (m_onScreen) |
| 159 | m_brushPreview.show(m_oldScreenPosition); |
| 160 | } |
| 161 | |
| 162 | private: |
| 163 | BrushPreview& m_brushPreview; |
| 164 | gfx::Point m_oldScreenPosition; |
| 165 | bool m_onScreen; |
| 166 | }; |
| 167 | |
| 168 | } // namespace app |
| 169 | |
| 170 | #endif |
| 171 | |