| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxcachedeffect.h |
| 13 | #ifndef _FBXSDK_SCENE_GEOMETRY_CACHED_EFFECT_H_ |
| 14 | #define _FBXSDK_SCENE_GEOMETRY_CACHED_EFFECT_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/geometry/fbxnodeattribute.h> |
| 19 | #include <fbxsdk/scene/geometry/fbxcache.h> |
| 20 | |
| 21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 22 | |
| 23 | /** A cached effect is a type of node attribute to represent certain type of effect |
| 24 | * by an cache object. Categories are particle cache, fluid cache, hair cache and general cache. |
| 25 | * \see ECategory for the effect types that are supported. |
| 26 | * \nosubgrouping |
| 27 | */ |
| 28 | class FBXSDK_DLL FbxCachedEffect : public FbxNodeAttribute |
| 29 | { |
| 30 | FBXSDK_OBJECT_DECLARE(FbxCachedEffect, FbxNodeAttribute); |
| 31 | |
| 32 | public: |
| 33 | //! Returns the FbxNodeAttribute::EType::eCachedEffect attribute type. |
| 34 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
| 35 | |
| 36 | /** Effect attribute category. This is for identification purpose and has |
| 37 | * no influence inside the FBX SDK. However, applications may use this to filter FbxCachedEffect |
| 38 | * objects. |
| 39 | * \remarks Vertex caches for deforming geometries are not handled by the FbxCachedEffect object. These |
| 40 | * caches are connected with the FbxVertexCacheDeformer object. |
| 41 | * \remarks If an object of this class is used as the default NodeAttribute for a FbxNode and the scene is |
| 42 | * saved to an FBX v6 and earlier versions, the CachedEffect attribute is not saved and the FbxNode will |
| 43 | * be processed as a FbxNull node with default values for the attribute. |
| 44 | */ |
| 45 | enum ECategory |
| 46 | { |
| 47 | eParticles, //!< This effect handles a particle cache. |
| 48 | eFluids, //!< This effect handles a fluid cache. |
| 49 | eHair, //!< This effect handles an hair cache. |
| 50 | eGeneric //!< This effect handles a cache other than particles, fluids or hair. |
| 51 | }; |
| 52 | |
| 53 | //! Return the specialization category of this effect attribute. |
| 54 | ECategory GetCategory() const; |
| 55 | |
| 56 | /** Assign a cache object to be used by this attribute. |
| 57 | * \param pCache The cache object. |
| 58 | * \param pCategory The type of this cached effect. |
| 59 | * \remarks The cache referenced by the \b pCache pointer can be freely shared among |
| 60 | * multiple FbxCachedEffect (and even the FbxVertexCacheDeformer) therefore |
| 61 | * \b pCategory identifier should really only used as a hint of what this FbxCachedEffect |
| 62 | * represents but it should not be taken for granted that the content of the cache really |
| 63 | * matches the category. Applications should always check the cache files to ensure that |
| 64 | * they are manipulating the desired information. |
| 65 | * |
| 66 | */ |
| 67 | void SetCache( FbxCache* pCache, ECategory pCategory = eGeneric); |
| 68 | |
| 69 | /** Get the cache object used by this node attribute. |
| 70 | * \return A pointer to the cache object used by this node attribute, or \c NULL if no cache object is assigned. |
| 71 | */ |
| 72 | FbxCache* GetCache() const; |
| 73 | |
| 74 | protected: |
| 75 | |
| 76 | |
| 77 | /***************************************************************************************************************************** |
| 78 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 79 | *****************************************************************************************************************************/ |
| 80 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 81 | virtual FbxObject& Copy(const FbxObject& pObject); |
| 82 | |
| 83 | protected: |
| 84 | virtual void ConstructProperties(bool pForceSet); |
| 85 | |
| 86 | public: |
| 87 | virtual const char* GetTypeName() const; |
| 88 | virtual FbxStringList GetTypeFlags() const; |
| 89 | |
| 90 | private: |
| 91 | void ClearCacheConnections(); |
| 92 | FbxPropertyT<ECategory> Category; |
| 93 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 94 | }; |
| 95 | |
| 96 | inline EFbxType FbxTypeOf(const FbxCachedEffect::ECategory&){ return eFbxEnum; } |
| 97 | |
| 98 | #include <fbxsdk/fbxsdk_nsend.h> |
| 99 | |
| 100 | #endif /* _FBXSDK_SCENE_GEOMETRY_CACHED_EFFECT_H_ */ |
| 101 | |