| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxlight.h |
| 13 | #ifndef _FBXSDK_SCENE_GEOMETRY_LIGHT_H_ |
| 14 | #define _FBXSDK_SCENE_GEOMETRY_LIGHT_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/geometry/fbxnodeattribute.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | class FbxTexture; |
| 23 | |
| 24 | /** \brief This node attribute contains methods for accessing the properties of a light. |
| 25 | * \nosubgrouping |
| 26 | */ |
| 27 | class FBXSDK_DLL FbxLight : public FbxNodeAttribute |
| 28 | { |
| 29 | FBXSDK_OBJECT_DECLARE(FbxLight, FbxNodeAttribute); |
| 30 | |
| 31 | public: |
| 32 | /** |
| 33 | * \name Light Properties |
| 34 | */ |
| 35 | //@{ |
| 36 | /** \enum EType Light types. |
| 37 | * - \e ePoint |
| 38 | * - \e eDirectional |
| 39 | * - \e eSpot |
| 40 | * - \e eArea |
| 41 | * - \e eVolume |
| 42 | */ |
| 43 | enum EType |
| 44 | { |
| 45 | ePoint, |
| 46 | eDirectional, |
| 47 | eSpot, |
| 48 | eArea, |
| 49 | eVolume |
| 50 | }; |
| 51 | |
| 52 | /** \enum EDecayType Decay types. Used for setting the attenuation of the light. |
| 53 | * - \e eNone No decay. The light's intensity will not diminish with distance. |
| 54 | * - \e eLinear Linear decay. The light's intensity will diminish linearly with the distance from the light. |
| 55 | * - \e eQuadratic Quadratic decay. The light's intensity will diminish with the squared distance from the light. |
| 56 | * This is the most physically accurate decay rate. |
| 57 | * - \e eCubic Cubic decay. The light's intensity will diminish with the cubed distance from the light. |
| 58 | */ |
| 59 | enum EDecayType |
| 60 | { |
| 61 | eNone, |
| 62 | eLinear, |
| 63 | eQuadratic, |
| 64 | eCubic |
| 65 | }; |
| 66 | |
| 67 | /** \enum EAreaLightShape Supported area light types. |
| 68 | * - \e eRectangle Rectangle (or often called a plane) area light type. |
| 69 | * - \e eSphere Area light that illuminate all directions. |
| 70 | */ |
| 71 | enum EAreaLightShape |
| 72 | { |
| 73 | eRectangle, |
| 74 | eSphere |
| 75 | }; |
| 76 | |
| 77 | /** Set the shadow texture for the light. |
| 78 | * \param pTexture The texture cast by the light shadow. |
| 79 | */ |
| 80 | void SetShadowTexture(FbxTexture* pTexture); |
| 81 | |
| 82 | /** Get the light state. |
| 83 | * \return Pointer to the texture cast by the light shadow, or \c NULL if the shadow texture has not been set. |
| 84 | */ |
| 85 | FbxTexture* GetShadowTexture() const; |
| 86 | //@} |
| 87 | |
| 88 | /** |
| 89 | * \name Properties |
| 90 | */ |
| 91 | //@{ |
| 92 | /** This property handles the light type. |
| 93 | * |
| 94 | * Default value is ePoint |
| 95 | */ |
| 96 | FbxPropertyT<EType> LightType; |
| 97 | |
| 98 | /** This property handles the cast light on object flag. |
| 99 | * |
| 100 | * Default value is true |
| 101 | */ |
| 102 | FbxPropertyT<FbxBool> CastLight; |
| 103 | |
| 104 | /** This property handles the draw volumetric light flag. |
| 105 | * |
| 106 | * Default value is true |
| 107 | */ |
| 108 | FbxPropertyT<FbxBool> DrawVolumetricLight; |
| 109 | |
| 110 | /** This property handles the draw ground projection flag. |
| 111 | * |
| 112 | * Default value is true |
| 113 | */ |
| 114 | FbxPropertyT<FbxBool> DrawGroundProjection; |
| 115 | |
| 116 | /** This property handles the draw facing volumetric projection flag. |
| 117 | * |
| 118 | * Default value is false |
| 119 | */ |
| 120 | FbxPropertyT<FbxBool> DrawFrontFacingVolumetricLight; |
| 121 | |
| 122 | /** This property handles the light color. |
| 123 | * |
| 124 | * Default value is (1.0, 1.0, 1.0) |
| 125 | */ |
| 126 | FbxPropertyT<FbxDouble3> Color; |
| 127 | |
| 128 | /** This property handles the light intensity. |
| 129 | * |
| 130 | * Default value is 100.0 |
| 131 | */ |
| 132 | FbxPropertyT<FbxDouble> Intensity; |
| 133 | |
| 134 | /** This property handles the light inner cone angle (in degrees). Also know as the HotSpot |
| 135 | * |
| 136 | * Default value is 45.0 |
| 137 | */ |
| 138 | FbxPropertyT<FbxDouble> InnerAngle; |
| 139 | |
| 140 | /** This property handles the light outer cone angle (in degrees). Also known as the Falloff |
| 141 | * |
| 142 | * Default value is 45.0 |
| 143 | */ |
| 144 | FbxPropertyT<FbxDouble> OuterAngle; |
| 145 | |
| 146 | /** This property handles the light fog intensity |
| 147 | * |
| 148 | * Default value is 50.0 |
| 149 | */ |
| 150 | FbxPropertyT<FbxDouble> Fog; |
| 151 | |
| 152 | /** This property handles the decay type |
| 153 | * |
| 154 | * Default value is eNone |
| 155 | */ |
| 156 | FbxPropertyT<EDecayType> DecayType; |
| 157 | |
| 158 | /** This property handles the decay start distance |
| 159 | * |
| 160 | * Default value is 0.0 |
| 161 | */ |
| 162 | FbxPropertyT<FbxDouble> DecayStart; |
| 163 | |
| 164 | /** This property handles the gobo file name |
| 165 | * |
| 166 | * Default value is "" |
| 167 | */ |
| 168 | FbxPropertyT<FbxString> FileName; |
| 169 | |
| 170 | /** This property handles the enable near attenuation flag |
| 171 | * |
| 172 | * Default value is false |
| 173 | */ |
| 174 | FbxPropertyT<FbxBool> EnableNearAttenuation; |
| 175 | |
| 176 | /** This property handles the near attenuation start distance |
| 177 | * |
| 178 | * Default value is 0.0 |
| 179 | */ |
| 180 | FbxPropertyT<FbxDouble> NearAttenuationStart; |
| 181 | |
| 182 | /** This property handles the near end attenuation |
| 183 | * |
| 184 | * Default value is 0.0 |
| 185 | */ |
| 186 | FbxPropertyT<FbxDouble> NearAttenuationEnd; |
| 187 | |
| 188 | /** This property handles the enable far attenuation flag |
| 189 | * |
| 190 | * Default value is false |
| 191 | */ |
| 192 | FbxPropertyT<FbxBool> EnableFarAttenuation; |
| 193 | |
| 194 | /** This property handles the far attenuation start distance |
| 195 | * |
| 196 | * Default value is 0.0 |
| 197 | */ |
| 198 | FbxPropertyT<FbxDouble> FarAttenuationStart; |
| 199 | |
| 200 | /** This property handles the attenuation end distance |
| 201 | * |
| 202 | * Default value is 0.0 |
| 203 | */ |
| 204 | FbxPropertyT<FbxDouble> FarAttenuationEnd; |
| 205 | |
| 206 | /** This property handles the cast shadow flag |
| 207 | * |
| 208 | * Default value is false |
| 209 | */ |
| 210 | FbxPropertyT<FbxBool> CastShadows; |
| 211 | |
| 212 | /** This property handles the shadow color |
| 213 | * |
| 214 | * Default value is (0.0, 0.0, 0.0) |
| 215 | */ |
| 216 | FbxPropertyT<FbxDouble3> ShadowColor; |
| 217 | |
| 218 | /** This property handles type when LightType is eArea |
| 219 | * |
| 220 | * Default value is eRectangle |
| 221 | */ |
| 222 | FbxPropertyT<EAreaLightShape> AreaLightShape; |
| 223 | |
| 224 | /** This property handles the left barn door angle |
| 225 | * |
| 226 | * Default value is 20.0 |
| 227 | */ |
| 228 | FbxPropertyT<FbxFloat> LeftBarnDoor; |
| 229 | |
| 230 | /** This property handles the right barn door angle |
| 231 | * |
| 232 | * Default value is 20.0 |
| 233 | */ |
| 234 | FbxPropertyT<FbxFloat> RightBarnDoor; |
| 235 | |
| 236 | /** This property handles the top barn door angle |
| 237 | * |
| 238 | * Default value is 20.0 |
| 239 | */ |
| 240 | FbxPropertyT<FbxFloat> TopBarnDoor; |
| 241 | |
| 242 | /** This property handles the bottom barn door angle |
| 243 | * |
| 244 | * Default value is 20.0 |
| 245 | */ |
| 246 | FbxPropertyT<FbxFloat> BottomBarnDoor; |
| 247 | |
| 248 | /** This property handles active status of barn doors |
| 249 | * |
| 250 | * Default value is false |
| 251 | */ |
| 252 | FbxPropertyT<FbxBool> EnableBarnDoor; |
| 253 | //@} |
| 254 | |
| 255 | /***************************************************************************************************************************** |
| 256 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 257 | *****************************************************************************************************************************/ |
| 258 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 259 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
| 260 | |
| 261 | protected: |
| 262 | virtual void ConstructProperties(bool pForceSet); |
| 263 | virtual FbxStringList GetTypeFlags() const; |
| 264 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 265 | }; |
| 266 | |
| 267 | inline EFbxType FbxTypeOf(const FbxLight::EType&){ return eFbxEnum; } |
| 268 | inline EFbxType FbxTypeOf(const FbxLight::EDecayType&){ return eFbxEnum; } |
| 269 | inline EFbxType FbxTypeOf(const FbxLight::EAreaLightShape&){ return eFbxEnum; } |
| 270 | |
| 271 | #include <fbxsdk/fbxsdk_nsend.h> |
| 272 | |
| 273 | #endif /* _FBXSDK_SCENE_GEOMETRY_LIGHT_H_ */ |
| 274 | |