| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxpatch.h |
| 13 | #ifndef _FBXSDK_SCENE_GEOMETRY_PATCH_H_ |
| 14 | #define _FBXSDK_SCENE_GEOMETRY_PATCH_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/geometry/fbxgeometry.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | /** A patch is a type of node attribute with parametric surface. |
| 23 | * A patch object is useful for creating gently curved surfaces, and provides very detailed control for manipulating complex geometry. |
| 24 | * \nosubgrouping |
| 25 | */ |
| 26 | class FBXSDK_DLL FbxPatch : public FbxGeometry |
| 27 | { |
| 28 | FBXSDK_OBJECT_DECLARE(FbxPatch,FbxGeometry); |
| 29 | |
| 30 | public: |
| 31 | //! Returns the FbxNodeAttribute::EType::ePatch node attribute type. |
| 32 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
| 33 | |
| 34 | //! Resets the patch to its default values. |
| 35 | void Reset(); |
| 36 | |
| 37 | /** |
| 38 | * \name Patch Properties |
| 39 | */ |
| 40 | //@{ |
| 41 | |
| 42 | /** Sets the surface mode. |
| 43 | * \param pMode Surface mode identifier (see Class FbxGeometry). |
| 44 | */ |
| 45 | void SetSurfaceMode(FbxGeometry::ESurfaceMode pMode); |
| 46 | |
| 47 | /** Returns the surface mode. |
| 48 | * \return The current surface mode identifier. |
| 49 | */ |
| 50 | inline FbxGeometry::ESurfaceMode GetSurfaceMode() const {return mSurfaceMode;} |
| 51 | |
| 52 | /** \enum EType Patch types. |
| 53 | * - \e eBezier |
| 54 | * - \e eBezierQuadric |
| 55 | * - \e eCardinal |
| 56 | * - \e eBSpline |
| 57 | * - \e eLinear |
| 58 | */ |
| 59 | enum EType |
| 60 | { |
| 61 | eBezier, |
| 62 | eBezierQuadric, |
| 63 | eCardinal, |
| 64 | eBSpline, |
| 65 | eLinear |
| 66 | }; |
| 67 | |
| 68 | /** Allocates memory space for the control points array. |
| 69 | * \param pUCount Number of U-dimension control points. |
| 70 | * \param pUType U-dimension patch type. |
| 71 | * \param pVCount Number of V-dimension control points. |
| 72 | * \param pVType V-dimension patch type. |
| 73 | */ |
| 74 | void InitControlPoints(int pUCount, EType pUType, int pVCount, EType pVType); |
| 75 | |
| 76 | /** Returns the number of control points in the U-dimension. |
| 77 | * \return The number of control points in the U-dimension. |
| 78 | */ |
| 79 | inline int GetUCount() const {return mUCount;} |
| 80 | |
| 81 | /** Returns the number of control points in the V-dimension. |
| 82 | * \return The number of control points in the V-dimension. |
| 83 | */ |
| 84 | inline int GetVCount() const {return mVCount;} |
| 85 | |
| 86 | /** Returns the U-dimension patch type. |
| 87 | * \return Patch type identifier in the U-dimension. |
| 88 | */ |
| 89 | inline EType GetPatchUType() const {return mUType;} |
| 90 | |
| 91 | /** Returns the V-dimension patch type. |
| 92 | * \return Patch type identifier in the V-dimension. |
| 93 | */ |
| 94 | inline EType GetPatchVType () const {return mVType;} |
| 95 | |
| 96 | /** Sets the patch step. |
| 97 | * The step is the number of divisions between adjacent control points. |
| 98 | * \param pUStep Steps in U-dimension. |
| 99 | * \param pVStep Steps in V-dimension. |
| 100 | */ |
| 101 | void SetStep(int pUStep, int pVStep); |
| 102 | |
| 103 | /** Returns the number of divisions between adjacent control points in the U-dimension. |
| 104 | * \return Step value in the U-dimension. |
| 105 | */ |
| 106 | inline int GetUStep() const {return mUStep;} |
| 107 | |
| 108 | /** Returns the number of divisions between adjacent control points in the V-dimension. |
| 109 | * \return Step value in the V-dimension. |
| 110 | */ |
| 111 | inline int GetVStep() const {return mVStep;} |
| 112 | |
| 113 | /** Sets closed flags. |
| 114 | * \param pU Set to \c true if the patch is closed in U dimension. |
| 115 | * \param pV Set to \c true if the patch is closed in V dimension. |
| 116 | */ |
| 117 | void SetClosed(bool pU, bool pV); |
| 118 | |
| 119 | /** Returns state of the U closed flag. |
| 120 | * \return \c True if the patch is closed in U dimension. |
| 121 | */ |
| 122 | inline bool GetUClosed() const {return mUClosed;} |
| 123 | |
| 124 | /** Returns state of the V closed flag. |
| 125 | * \return \c True if the patch is closed in V dimension. |
| 126 | */ |
| 127 | inline bool GetVClosed() const {return mVClosed;} |
| 128 | |
| 129 | /** Sets U-capped flags. |
| 130 | * \param pUBottom Set to \c true if the patch is capped at the bottom in the U-dimension. |
| 131 | * \param pUTop \c Set to \c true if the patch is capped on the top in the U-dimension. |
| 132 | * \remarks Capping options are saved but not loaded by Motionbuilder because they |
| 133 | * are computed from the patch topography. |
| 134 | */ |
| 135 | void SetUCapped(bool pUBottom, bool pUTop); |
| 136 | |
| 137 | /** Returns state of the bottom U-capped flag. |
| 138 | * \return \c True if the patch is capped at the bottom in the U-dimension. |
| 139 | */ |
| 140 | inline bool GetUCappedBottom() const {return mUCappedBottom;} |
| 141 | |
| 142 | /** Returns state of the top U-capped flag. |
| 143 | * \return \c True if the patch is capped on the top in the U-dimension. |
| 144 | */ |
| 145 | inline bool GetUCappedTop() const {return mUCappedTop;} |
| 146 | |
| 147 | /** Sets V-capped flags. |
| 148 | * \param pVBottom Sets to \c true if the patch is capped at the bottom in the V-dimension. |
| 149 | * \param pVTop Sets to \c true if the patch is capped on the top in the V-dimension. |
| 150 | * \remarks Capping options are saved but not loaded by Motionbuilder because they |
| 151 | * are computed from the patch topography. |
| 152 | */ |
| 153 | void SetVCapped(bool pVBottom, bool pVTop); |
| 154 | |
| 155 | /** Returns state of the bottom V-capped flag. |
| 156 | * \return \c True if the patch is capped at the bottom. |
| 157 | */ |
| 158 | inline bool GetVCappedBottom() const {return mVCappedBottom;} |
| 159 | |
| 160 | /** Returns state of the top V-capped flag. |
| 161 | * \return \c True if the patch is capped on the top. |
| 162 | */ |
| 163 | inline bool GetVCappedTop() const {return mVCappedTop;} |
| 164 | |
| 165 | //@} |
| 166 | |
| 167 | /** |
| 168 | * \name Off-loading Serialization section |
| 169 | */ |
| 170 | //@{ |
| 171 | /** Writes the content of the patch to the given stream. |
| 172 | * \param pStream The destination stream. |
| 173 | * \return \c True if the content is successfully processed by the receiving stream. |
| 174 | * If it is not successful, returns \c false. |
| 175 | */ |
| 176 | virtual bool ContentWriteTo(FbxStream& pStream) const; |
| 177 | |
| 178 | /** Reads the content of the patch from the given stream. |
| 179 | * \param pStream The source stream. |
| 180 | * \return \c True if the patch completes with the data received from the stream successfully. |
| 181 | * If it is not successful, returns \c false. |
| 182 | */ |
| 183 | virtual bool ContentReadFrom(const FbxStream& pStream); |
| 184 | //@} |
| 185 | |
| 186 | /***************************************************************************************************************************** |
| 187 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 188 | *****************************************************************************************************************************/ |
| 189 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 190 | virtual FbxObject& Copy(const FbxObject& pObject); |
| 191 | virtual void InitControlPoints(int pCount) { ParentClass::InitControlPoints(pCount); } |
| 192 | virtual void SetControlPointAt(const FbxVector4 &pCtrlPoint , int pIndex) { ParentClass::SetControlPointAt(pCtrlPoint, pIndex); } |
| 193 | |
| 194 | protected: |
| 195 | virtual void Construct(const FbxObject* pFrom); |
| 196 | virtual void Destruct(bool pRecursive); |
| 197 | |
| 198 | EType mUType, mVType; |
| 199 | int mUCount, mVCount; |
| 200 | int mUStep, mVStep; |
| 201 | bool mUClosed, mVClosed; |
| 202 | bool mUCappedBottom, mUCappedTop; |
| 203 | bool mVCappedBottom, mVCappedTop; |
| 204 | |
| 205 | FbxGeometry::ESurfaceMode mSurfaceMode; |
| 206 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 207 | }; |
| 208 | |
| 209 | #include <fbxsdk/fbxsdk_nsend.h> |
| 210 | |
| 211 | #endif /* _FBXSDK_SCENE_GEOMETRY_PATCH_H_ */ |
| 212 | |