| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_CCT_MANAGER |
| 15 | #define PX_PHYSICS_CCT_MANAGER |
| 16 | /** \addtogroup character |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "characterkinematic/PxCharacter.h" |
| 21 | |
| 22 | #include "PxPhysXConfig.h" |
| 23 | #include "foundation/PxFlags.h" |
| 24 | #include "common/PxRenderBuffer.h" |
| 25 | #include "foundation/PxFoundation.h" |
| 26 | #include "foundation/PxErrorCallback.h" |
| 27 | |
| 28 | #ifndef PX_DOXYGEN |
| 29 | namespace physx |
| 30 | { |
| 31 | #endif |
| 32 | |
| 33 | class PxPhysics; |
| 34 | class PxScene; |
| 35 | class PxController; |
| 36 | class PxControllerDesc; |
| 37 | class PxObstacleContext; |
| 38 | class PxControllerFilterCallback; |
| 39 | |
| 40 | /** |
| 41 | \brief specifies debug-rendering flags |
| 42 | */ |
| 43 | struct PxControllerDebugRenderFlag |
| 44 | { |
| 45 | enum Enum |
| 46 | { |
| 47 | eTEMPORAL_BV = (1<<0), //!< Temporal bounding volume around controllers |
| 48 | eCACHED_BV = (1<<1), //!< Cached bounding volume around controllers |
| 49 | eOBSTACLES = (1<<2), //!< User-defined obstacles |
| 50 | |
| 51 | eNONE = 0, |
| 52 | eALL = 0xffffffff |
| 53 | }; |
| 54 | }; |
| 55 | |
| 56 | /** |
| 57 | \brief Bitfield that contains a set of raised flags defined in PxControllerDebugRenderFlag. |
| 58 | |
| 59 | @see PxControllerDebugRenderFlag |
| 60 | */ |
| 61 | typedef PxFlags<PxControllerDebugRenderFlag::Enum, PxU32> PxControllerDebugRenderFlags; |
| 62 | PX_FLAGS_OPERATORS(PxControllerDebugRenderFlag::Enum, PxU32) |
| 63 | |
| 64 | |
| 65 | /** |
| 66 | \brief Manages an array of character controllers. |
| 67 | |
| 68 | @see PxController PxBoxController PxCapsuleController |
| 69 | */ |
| 70 | class PX_PHYSX_CHARACTER_API PxControllerManager |
| 71 | { |
| 72 | public: |
| 73 | /** |
| 74 | \brief Releases the controller manager. |
| 75 | |
| 76 | \note This will release all associated controllers and obstacle contexts. |
| 77 | |
| 78 | \note This function is required to be called to release foundation usage. |
| 79 | |
| 80 | */ |
| 81 | virtual void release() = 0; |
| 82 | |
| 83 | /** |
| 84 | \brief Returns the scene the manager is adding the controllers to. |
| 85 | |
| 86 | \return The associated physics scene. |
| 87 | */ |
| 88 | virtual PxScene& getScene() const = 0; |
| 89 | |
| 90 | /** |
| 91 | \brief Returns the number of controllers that are being managed. |
| 92 | |
| 93 | \return The number of controllers. |
| 94 | */ |
| 95 | virtual PxU32 getNbControllers() const = 0; |
| 96 | |
| 97 | /** |
| 98 | \brief Retrieve one of the controllers in the manager. |
| 99 | |
| 100 | \param index the index of the controller to return |
| 101 | \return The controller with the specified index. |
| 102 | */ |
| 103 | virtual PxController* getController(PxU32 index) = 0; |
| 104 | |
| 105 | /** |
| 106 | \brief Creates a new character controller. |
| 107 | |
| 108 | \param[in] desc The controllers descriptor |
| 109 | \return The new controller |
| 110 | |
| 111 | @see PxController PxController.release() PxControllerDesc |
| 112 | */ |
| 113 | virtual PxController* createController(const PxControllerDesc& desc) = 0; |
| 114 | |
| 115 | /** \deprecated */ |
| 116 | PX_DEPRECATED virtual PxController* createController(PxPhysics&, PxScene*, const PxControllerDesc& desc) |
| 117 | { |
| 118 | // The SDK & scene parameters are not needed anymore |
| 119 | PxGetFoundation().getErrorCallback().reportError(PxErrorCode::eDEBUG_WARNING, "The PxControllerManager::createController prototype has changed. Please upate your code." , __FILE__, __LINE__); |
| 120 | return createController(desc); |
| 121 | } |
| 122 | |
| 123 | /** |
| 124 | \brief Releases all the controllers that are being managed. |
| 125 | */ |
| 126 | virtual void purgeControllers() = 0; |
| 127 | |
| 128 | /** |
| 129 | \brief Retrieves debug data. |
| 130 | |
| 131 | \return The render buffer filled with debug-render data |
| 132 | |
| 133 | @see PxControllerManager.setDebugRenderingFlags() |
| 134 | */ |
| 135 | virtual PxRenderBuffer& getRenderBuffer() = 0; |
| 136 | |
| 137 | /** |
| 138 | \brief Sets debug rendering flags |
| 139 | |
| 140 | \param[in] flags The debug rendering flags (combination of PxControllerDebugRenderFlags) |
| 141 | |
| 142 | @see PxControllerManager.getRenderBuffer() PxControllerDebugRenderFlags |
| 143 | */ |
| 144 | virtual void setDebugRenderingFlags(PxControllerDebugRenderFlags flags) = 0; |
| 145 | |
| 146 | /** |
| 147 | \brief Returns the number of obstacle contexts that are being managed. |
| 148 | |
| 149 | \return The number of obstacle contexts. |
| 150 | */ |
| 151 | virtual PxU32 getNbObstacleContexts() const = 0; |
| 152 | |
| 153 | /** |
| 154 | \brief Retrieve one of the obstacle contexts in the manager. |
| 155 | |
| 156 | \param index The index of the obstacle context to retrieve. |
| 157 | \return The obstacle context with the specified index. |
| 158 | */ |
| 159 | virtual PxObstacleContext* getObstacleContext(PxU32 index) = 0; |
| 160 | |
| 161 | /** |
| 162 | \brief Creates an obstacle context. |
| 163 | |
| 164 | \return New obstacle context |
| 165 | |
| 166 | @see PxObstacleContext |
| 167 | */ |
| 168 | virtual PxObstacleContext* createObstacleContext() = 0; |
| 169 | |
| 170 | /** |
| 171 | \brief Computes character-character interactions. |
| 172 | |
| 173 | This function is an optional helper to properly resolve interactions between characters, in case they overlap (which can happen for gameplay reasons, etc). |
| 174 | |
| 175 | You should call this once per frame, before your PxController::move() calls. The function will not move the characters directly, but it will |
| 176 | compute overlap information for each character that will be used in the next move() call. |
| 177 | |
| 178 | You need to provide a proper time value here so that interactions are resolved in a way that do not depend on the framerate. |
| 179 | |
| 180 | If you only have one character in the scene, or if you can guarantee your characters will never overlap, then you do not need to call this function. |
| 181 | |
| 182 | \note Releasing the manager will automatically release all the associated obstacle contexts. |
| 183 | |
| 184 | \param[in] elapsedTime Elapsed time since last call |
| 185 | \param[in] cctFilterCb Filtering callback for CCT-vs-CCT interactions |
| 186 | */ |
| 187 | virtual void computeInteractions(PxF32 elapsedTime, PxControllerFilterCallback* cctFilterCb=NULL) = 0; |
| 188 | |
| 189 | /** |
| 190 | \brief Enables or disables runtime tessellation. |
| 191 | |
| 192 | Large triangles can create accuracy issues in the sweep code, which in turn can lead to characters not sliding smoothly |
| 193 | against geometries, or even penetrating them. This feature allows one to reduce those issues by tessellating large |
| 194 | triangles at runtime, before performing sweeps against them. The amount of tessellation is controlled by the 'maxEdgeLength' parameter. |
| 195 | Any triangle with at least one edge length greater than the maxEdgeLength will get recursively tessellated, until resulting triangles are small enough. |
| 196 | |
| 197 | This features only applies to triangle meshes, convex meshes, heightfields and boxes. |
| 198 | |
| 199 | \param[in] flag True/false to enable/disable runtime tessellation. |
| 200 | \param[in] maxEdgeLength Max edge length allowed before tessellation kicks in. |
| 201 | */ |
| 202 | virtual void setTessellation(bool flag, float maxEdgeLength) = 0; |
| 203 | |
| 204 | /** |
| 205 | \brief Enables or disables the overlap recovery module. |
| 206 | |
| 207 | The overlap recovery module can be used to depenetrate CCTs from static objects when an overlap is detected. This can happen |
| 208 | in three main cases: |
| 209 | - when the CCT is directly spawned or teleported in another object |
| 210 | - when the CCT algorithm fails due to limited FPU accuracy |
| 211 | - when the "up vector" is modified, making the rotated CCT shape overlap surrounding objects |
| 212 | |
| 213 | When activated, the CCT module will automatically try to resolve the penetration, and move the CCT to a safe place where it does |
| 214 | not overlap other objects anymore. This only concerns static objects, dynamic objects are ignored by the recovery module. |
| 215 | |
| 216 | When the recovery module is not activated, it is possible for the CCTs to go through static objects. By default, the recovery |
| 217 | module is enabled. |
| 218 | |
| 219 | The recovery module currently works with all geometries except heightfields. |
| 220 | |
| 221 | \param[in] flag True/false to enable/disable overlap recovery module. |
| 222 | */ |
| 223 | virtual void setOverlapRecoveryModule(bool flag) = 0; |
| 224 | |
| 225 | /** |
| 226 | \brief Enables or disables the precise sweeps. |
| 227 | |
| 228 | Precise sweeps are more accurate, but also potentially slower than regular sweeps. |
| 229 | |
| 230 | By default, precise sweeps are enabled. |
| 231 | |
| 232 | \param[in] flag True/false to enable/disable precise sweeps. |
| 233 | */ |
| 234 | virtual void setPreciseSweeps(bool flag) = 0; |
| 235 | |
| 236 | /** |
| 237 | \brief Enables or disables vertical sliding against ceilings. |
| 238 | |
| 239 | Geometry is seen as "ceilings" when the following condition is met: |
| 240 | |
| 241 | dot product(contact normal, up direction)<0.0f |
| 242 | |
| 243 | This flag controls whether characters should slide vertically along the geometry in that case. |
| 244 | |
| 245 | By default, sliding is allowed. |
| 246 | |
| 247 | \param[in] flag True/false to enable/disable sliding. |
| 248 | */ |
| 249 | virtual void setPreventVerticalSlidingAgainstCeiling(bool flag) = 0; |
| 250 | |
| 251 | /** |
| 252 | \brief Shift the origin of the character controllers and obstacle objects by the specified vector. |
| 253 | |
| 254 | The positions of all character controllers, obstacle objects and the corresponding data structures will get adjusted to reflect the shifted origin location |
| 255 | (the shift vector will get subtracted from all character controller and obstacle object positions). |
| 256 | |
| 257 | \note It is the user's responsibility to keep track of the summed total origin shift and adjust all input/output to/from PhysXCharacterKinematic accordingly. |
| 258 | |
| 259 | \note This call will not automatically shift the PhysX scene and its objects. You need to call PxScene::shiftOrigin() seperately to keep the systems in sync. |
| 260 | |
| 261 | \param[in] shift Translation vector to shift the origin by. |
| 262 | */ |
| 263 | virtual void shiftOrigin(const PxVec3& shift) = 0; |
| 264 | |
| 265 | protected: |
| 266 | PxControllerManager() {} |
| 267 | virtual ~PxControllerManager() {} |
| 268 | }; |
| 269 | |
| 270 | #ifndef PX_DOXYGEN |
| 271 | } // namespace physx |
| 272 | #endif |
| 273 | |
| 274 | /** |
| 275 | \brief Creates the controller manager. |
| 276 | |
| 277 | \param[in] scene PhysX scene. |
| 278 | \param[in] lockingEnabled Enables/disables internal locking. |
| 279 | |
| 280 | The character controller is informed by #PxDeletionListener::onRelease() when actors or shapes are released, and updates its internal |
| 281 | caches accordingly. If character controller movement or a call to #PxControllerManager::shiftOrigin() may overlap with actor/shape releases, |
| 282 | internal data structures must be guarded against concurrent access. |
| 283 | |
| 284 | Locking guarantees thread safety in such scenarios. |
| 285 | |
| 286 | \note locking may result in significant slowdown for release of actors or shapes. |
| 287 | |
| 288 | By default, locking is disabled. |
| 289 | */ |
| 290 | PX_C_EXPORT PX_PHYSX_CHARACTER_API physx::PxControllerManager* PX_CALL_CONV PxCreateControllerManager(physx::PxScene& scene, bool lockingEnabled = false); |
| 291 | |
| 292 | /** @} */ |
| 293 | #endif //PX_PHYSICS_CCT_MANAGER |
| 294 | |