| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H |
| 15 | #define PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H |
| 16 | |
| 17 | /** \addtogroup extensions |
| 18 | @{ |
| 19 | */ |
| 20 | |
| 21 | #include "common/PxPhysXCommonConfig.h" |
| 22 | #include "PxClothMeshDesc.h" |
| 23 | #include "cloth/PxClothFabric.h" |
| 24 | |
| 25 | #ifndef PX_DOXYGEN |
| 26 | namespace physx |
| 27 | { |
| 28 | #endif |
| 29 | |
| 30 | class PxPhysics; |
| 31 | |
| 32 | struct PxFabricCookerImpl; |
| 33 | |
| 34 | class PxClothFabricCooker |
| 35 | { |
| 36 | public: |
| 37 | /** |
| 38 | \brief Cooks a triangle mesh to a PxClothFabricDesc. |
| 39 | \param desc The cloth mesh descriptor on which the generation of the cooked mesh depends. |
| 40 | \param gravity A normalized vector which specifies the direction of gravity. |
| 41 | This information allows the cooker to generate a fabric with higher quality simulation behavior. |
| 42 | \param useGeodesicTether A flag to indicate whether to compute geodesic distance for tether constraints. |
| 43 | \note The geodesic option for tether only works for manifold input. For non-manifold input, a simple Euclidean distance will be used. |
| 44 | For more detailed cooker status for such cases, try running PxClothGeodesicTetherCooker directly. |
| 45 | */ |
| 46 | PxClothFabricCooker(const PxClothMeshDesc& desc, const PxVec3& gravity, bool useGeodesicTether = true); |
| 47 | ~PxClothFabricCooker(); |
| 48 | |
| 49 | /** \brief Returns the fabric descriptor to create the fabric. */ |
| 50 | PxClothFabricDesc getDescriptor() const; |
| 51 | /** \brief Saves the fabric data to a platform and version dependent stream. */ |
| 52 | void save(PxOutputStream& stream, bool platformMismatch) const; |
| 53 | |
| 54 | private: |
| 55 | PxFabricCookerImpl* mImpl; |
| 56 | }; |
| 57 | |
| 58 | /** |
| 59 | \brief Cooks a triangle mesh to a PxClothFabric. |
| 60 | |
| 61 | \param physics The physics instance. |
| 62 | \param desc The cloth mesh descriptor on which the generation of the cooked mesh depends. |
| 63 | \param gravity A normalized vector which specifies the direction of gravity. |
| 64 | This information allows the cooker to generate a fabric with higher quality simulation behavior. |
| 65 | \param useGeodesicTether A flag to indicate whether to compute geodesic distance for tether constraints. |
| 66 | \return The created cloth fabric, or NULL if creation failed. |
| 67 | */ |
| 68 | PxClothFabric* PxClothFabricCreate(PxPhysics& physics, |
| 69 | const PxClothMeshDesc& desc, const PxVec3& gravity, bool useGeodesicTether = true); |
| 70 | |
| 71 | #ifndef PX_DOXYGEN |
| 72 | } // namespace physx |
| 73 | #endif |
| 74 | |
| 75 | /** @} */ |
| 76 | #endif // PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H |
| 77 | |