| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H |
| 15 | #define PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H |
| 16 | /** \addtogroup extensions |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "PxPhysXConfig.h" |
| 21 | #include "common/PxPhysXCommonConfig.h" |
| 22 | |
| 23 | #ifndef PX_DOXYGEN |
| 24 | namespace physx |
| 25 | { |
| 26 | #endif |
| 27 | |
| 28 | class PxGeometry; |
| 29 | class PxTriangleMeshGeometry; |
| 30 | class PxHeightFieldGeometry; |
| 31 | |
| 32 | /** |
| 33 | \brief Utility class to find mesh triangles touched by a specified geometry object. |
| 34 | |
| 35 | This class is a helper calling PxMeshQuery::findOverlapTriangleMesh or PxMeshQuery::findOverlapHeightField under the hood, |
| 36 | while taking care of necessary memory management issues. |
| 37 | |
| 38 | PxMeshQuery::findOverlapTriangleMesh and PxMeshQuery::findOverlapHeightField are the "raw" functions operating on user-provided fixed-size |
| 39 | buffers. These functions abort with an error code in case of buffer overflow. PxMeshOverlapUtil is a convenient helper function checking |
| 40 | this error code, and resizing buffers appropriately, until the desired call succeeds. |
| 41 | |
| 42 | Returned triangle indices are stored within the class, and can be used with PxMeshQuery::getTriangle() to retrieve the triangle properties. |
| 43 | */ |
| 44 | class PxMeshOverlapUtil |
| 45 | { |
| 46 | public: |
| 47 | PxMeshOverlapUtil(); |
| 48 | ~PxMeshOverlapUtil(); |
| 49 | /** |
| 50 | \brief Find the mesh triangles which touch the specified geometry object. |
| 51 | |
| 52 | \param[in] geom The geometry object to test for mesh triangle overlaps. Supported geometries are #PxSphereGeometry, #PxCapsuleGeometry and #PxBoxGeometry |
| 53 | \param[in] geomPose Pose of the geometry object |
| 54 | \param[in] meshGeom The triangle mesh geometry to check overlap against |
| 55 | \param[in] meshPose Pose of the triangle mesh |
| 56 | \return Number of overlaps found. Triangle indices can then be accessed through the #getResults() function. |
| 57 | |
| 58 | @see PxGeometry PxTransform PxTriangleMeshGeometry PxMeshQuery::findOverlapTriangleMesh |
| 59 | */ |
| 60 | PxU32 findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose); |
| 61 | |
| 62 | /** |
| 63 | \brief Find the height field triangles which touch the specified geometry object. |
| 64 | |
| 65 | \param[in] geom The geometry object to test for height field overlaps. Supported geometries are #PxSphereGeometry, #PxCapsuleGeometry and #PxBoxGeometry. The sphere and capsule queries are currently conservative estimates. |
| 66 | \param[in] geomPose Pose of the geometry object |
| 67 | \param[in] hfGeom The height field geometry to check overlap against |
| 68 | \param[in] hfPose Pose of the height field |
| 69 | \return Number of overlaps found. Triangle indices can then be accessed through the #getResults() function. |
| 70 | |
| 71 | @see PxGeometry PxTransform PxHeightFieldGeometry PxMeshQuery::findOverlapHeightField |
| 72 | */ |
| 73 | PxU32 findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose); |
| 74 | |
| 75 | /** |
| 76 | \brief Retrieves array of triangle indices after a findOverlap call. |
| 77 | \return Indices of touched triangles |
| 78 | */ |
| 79 | PX_FORCE_INLINE const PxU32* getResults() const { return mResultsMemory; } |
| 80 | |
| 81 | /** |
| 82 | \brief Retrieves number of triangle indices after a findOverlap call. |
| 83 | \return Number of touched triangles |
| 84 | */ |
| 85 | PX_FORCE_INLINE PxU32 getNbResults() const { return mNbResults; } |
| 86 | |
| 87 | private: |
| 88 | PxU32* mResultsMemory; |
| 89 | PxU32 mResults[64]; |
| 90 | PxU32 mNbResults; |
| 91 | PxU32 mMaxNbResults; |
| 92 | }; |
| 93 | |
| 94 | /** \brief DEPRECATED typedef for backward compatibility with PhysX 3.2. */ |
| 95 | typedef PxMeshOverlapUtil PxFindOverlapTriangleMeshUtil; |
| 96 | |
| 97 | |
| 98 | /** |
| 99 | \brief Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh. |
| 100 | |
| 101 | This iterative function computes an approximate vector that can be used to depenetrate a geom object |
| 102 | from a triangle mesh. Returned depenetration vector should be applied to 'geom', to get out of the mesh. |
| 103 | |
| 104 | The function works best when the amount of overlap between the geom object and the mesh is small. If the |
| 105 | geom object's center goes inside the mesh, backface culling usually kicks in, no overlap is detected, |
| 106 | and the function does not compute an MTD vector. |
| 107 | |
| 108 | The function early exits if no overlap is detected after a depenetration attempt. This means that if |
| 109 | maxIter = N, the code will attempt at most N iterations but it might exit earlier if depenetration has |
| 110 | been successful. Usually N = 4 gives good results. |
| 111 | |
| 112 | \param[in] maxIter Max number of iterations before returning. |
| 113 | \param[in] geom The geometry object |
| 114 | \param[in] geomPose Pose for the geometry object |
| 115 | \param[in] meshGeom The mesh geometry |
| 116 | \param[in] meshPose Pose for the mesh |
| 117 | \param[out] nb Number of depenetrations attempts performed during the call. 0 means no overlap has been detected. |
| 118 | |
| 119 | \return Approximate depenetration vector |
| 120 | |
| 121 | @see PxGeometry PxTransform PxTriangleMeshGeometry |
| 122 | */ |
| 123 | PxVec3 PxComputeMeshPenetration(PxU32 maxIter, const PxGeometry& geom, const PxTransform& geomPose, const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose, PxU32& nb); |
| 124 | |
| 125 | /** |
| 126 | \brief Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfield. |
| 127 | |
| 128 | This iterative function computes an approximate vector that can be used to depenetrate a geom object |
| 129 | from a heightfield. Returned depenetration vector should be applied to 'geom', to get out of the heightfield. |
| 130 | |
| 131 | The function works best when the amount of overlap between the geom object and the mesh is small. If the |
| 132 | geom object's center goes inside the heightfield, backface culling usually kicks in, no overlap is detected, |
| 133 | and the function does not compute an MTD vector. |
| 134 | |
| 135 | The function early exits if no overlap is detected after a depenetration attempt. This means that if |
| 136 | maxIter = N, the code will attempt at most N iterations but it might exit earlier if depenetration has |
| 137 | been successful. Usually N = 4 gives good results. |
| 138 | |
| 139 | \param[in] maxIter Max number of iterations before returning. |
| 140 | \param[in] geom The geometry object |
| 141 | \param[in] geomPose Pose for the geometry object |
| 142 | \param[in] heightFieldGeom The heightfield geometry |
| 143 | \param[in] heightFieldPose Pose for the heightfield |
| 144 | \param[out] nb Number of depenetrations attempts performed during the call. 0 means no overlap has been detected. |
| 145 | |
| 146 | \return Approximate depenetration vector |
| 147 | |
| 148 | @see PxGeometry PxTransform PxHeightFieldGeometry |
| 149 | */ |
| 150 | PxVec3 PxComputeHeightFieldPenetration(PxU32 maxIter, const PxGeometry& geom, const PxTransform& geomPose, const PxHeightFieldGeometry& heightFieldGeom, const PxTransform& heightFieldPose, PxU32& nb); |
| 151 | |
| 152 | #ifndef PX_DOXYGEN |
| 153 | } // namespace physx |
| 154 | #endif |
| 155 | |
| 156 | /** @} */ |
| 157 | #endif |
| 158 | |