| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | #ifndef PVD_CONNECTION_MANAGER_H |
| 11 | #define PVD_CONNECTION_MANAGER_H |
| 12 | |
| 13 | #include "physxvisualdebuggersdk/PvdConnectionFlags.h" |
| 14 | #include "physxvisualdebuggersdk/PvdNetworkStreams.h" |
| 15 | #include "physxvisualdebuggersdk/PvdConnection.h" |
| 16 | #include "foundation/PxErrors.h" |
| 17 | |
| 18 | namespace physx { |
| 19 | class PxProfileZoneManager; |
| 20 | } |
| 21 | |
| 22 | namespace physx { namespace debugger { |
| 23 | |
| 24 | class PvdNetworkInStream; |
| 25 | class PvdNetworkOutStream; |
| 26 | struct PvdColor; |
| 27 | typedef const char* String; |
| 28 | }} |
| 29 | |
| 30 | namespace physx { namespace debugger { namespace comm { |
| 31 | |
| 32 | /** |
| 33 | * When PVD is connected two callbacks happen. This avoids conditions |
| 34 | * where a handler tries to initiate sending objects from another |
| 35 | * handler on its OnConnection but the first handler hasn't had an |
| 36 | * opportunity to send its class descriptions. |
| 37 | * The callbacks happen in this order: |
| 38 | * onSendClassDescriptions |
| 39 | * onPvdConnected |
| 40 | * onPvdDisconnected |
| 41 | */ |
| 42 | // |
| 43 | // |
| 44 | class PvdConnectionHandler |
| 45 | { |
| 46 | protected: |
| 47 | virtual ~PvdConnectionHandler(){} |
| 48 | public: |
| 49 | virtual void onPvdSendClassDescriptions( PvdConnection& connection ) = 0; |
| 50 | virtual void onPvdConnected( PvdConnection& connection ) = 0; |
| 51 | virtual void onPvdDisconnected( PvdConnection& connection ) = 0; |
| 52 | }; |
| 53 | |
| 54 | /** |
| 55 | * The connection factory manager provides ways of managing a single PVD connection. |
| 56 | * Clients can be notified when the connection is created and can setup a policy |
| 57 | * for dealing with the incoming data from the PVD application if there is any. |
| 58 | * |
| 59 | * The default data provider uses a thread that does a block read on the incoming |
| 60 | * connection stream. If you would like to do something else you will need first |
| 61 | * implement you own network abstraction as the physx networking layers don't work |
| 62 | * in non-blocking mode on platforms other than windows (and they only partially work |
| 63 | * in non-blocking mode on windows). |
| 64 | */ |
| 65 | class PvdConnectionManager |
| 66 | { |
| 67 | protected: |
| 68 | virtual ~PvdConnectionManager(){} |
| 69 | public: |
| 70 | /** |
| 71 | * Set the profile zone manager. This takes care of ensuring that all profiling |
| 72 | * events get forwarded to PVD. |
| 73 | */ |
| 74 | virtual void setProfileZoneManager( physx::PxProfileZoneManager& inManager ) = 0; |
| 75 | |
| 76 | //These will automatically get called on an active connection |
| 77 | //so you don't need to worry about it. |
| 78 | virtual void setPickable( const void* instance, bool pickable ) = 0; |
| 79 | virtual void setColor( const void* instance, const PvdColor& color ) = 0; |
| 80 | virtual void setCamera( String name, const PxVec3& position, const PxVec3& up, const PxVec3& target ) = 0; |
| 81 | |
| 82 | //Send error message to PVD |
| 83 | virtual void sendErrorMessage(PxErrorCode::Enum code, String message, String file, PxU32 line) = 0; |
| 84 | |
| 85 | //Is top level indicates that this object will be shown at the root of the object graph |
| 86 | //in the AllObjects display. The only object this should be set for would be the |
| 87 | //PhysX SDK object. All other objects this should be false. |
| 88 | virtual void setIsTopLevelUIElement( const void* instance, bool isTopLevel ) = 0; |
| 89 | |
| 90 | /* |
| 91 | send a stream end event to pvd, pvd will do disconnect and store data when received this event. |
| 92 | */ |
| 93 | virtual void sendStreamEnd() = 0; |
| 94 | |
| 95 | /** |
| 96 | * Handler will be notified every time there is a new connection. |
| 97 | */ |
| 98 | virtual void addHandler( PvdConnectionHandler& inHandler ) = 0; |
| 99 | /** |
| 100 | * Handler will be notified when a connection is destroyed. |
| 101 | */ |
| 102 | virtual void removeHandler( PvdConnectionHandler& inHandler ) = 0; |
| 103 | /** |
| 104 | * Create a new PvdConnection and returns the interface with an extra reference. |
| 105 | * |
| 106 | * The connection type is static and can't change once the system starts. |
| 107 | * Not that something could have disconnected by the time this function returned. |
| 108 | * Such behavior would probably crash but it could happen. User need to release |
| 109 | * the returned interface after using it. |
| 110 | */ |
| 111 | virtual PvdConnection* connectAddRef( PvdNetworkInStream* inInStream |
| 112 | , PvdNetworkOutStream& inOutStream |
| 113 | , TConnectionFlagsType inConnectionType = defaultConnectionFlags() |
| 114 | , bool doubleBuffered = true ) = 0; |
| 115 | |
| 116 | void connect( PvdNetworkInStream* inInStream |
| 117 | , PvdNetworkOutStream& inOutStream |
| 118 | , TConnectionFlagsType inConnectionType = defaultConnectionFlags() |
| 119 | , bool doubleBuffered = true ) |
| 120 | { |
| 121 | PvdConnection* theConnection = connectAddRef( inInStream, inOutStream, inConnectionType, doubleBuffered ); |
| 122 | if ( NULL != theConnection ) |
| 123 | theConnection->release(); |
| 124 | } |
| 125 | |
| 126 | //connect to PVD over the network |
| 127 | void connect( PxAllocatorCallback& allocator |
| 128 | , const char* inHost |
| 129 | , int inPort |
| 130 | , unsigned int inTimeoutInMilliseconds |
| 131 | , TConnectionFlagsType inConnectionType = defaultConnectionFlags() |
| 132 | , bool doubleBuffered = true ) |
| 133 | { |
| 134 | PvdNetworkInStream* theInStream; |
| 135 | PvdNetworkOutStream* theOutStream; |
| 136 | if ( PvdNetworkStreams::connect( allocator, inHost, inPort, inTimeoutInMilliseconds, theInStream, theOutStream ) ) |
| 137 | connect( theInStream, *theOutStream, inConnectionType, doubleBuffered ); |
| 138 | } |
| 139 | |
| 140 | //connect to PVD over the filesystem |
| 141 | void connect( PxAllocatorCallback& allocator, |
| 142 | const char* inFilename |
| 143 | , TConnectionFlagsType inConnectionType = defaultConnectionFlags() |
| 144 | , bool doubleBuffered = true) |
| 145 | { |
| 146 | PvdNetworkOutStream* fileStream = PvdNetworkOutStream::createFromFile( allocator, inFilename ); |
| 147 | if ( fileStream ) |
| 148 | connect( NULL, *fileStream, inConnectionType, doubleBuffered ); |
| 149 | } |
| 150 | |
| 151 | /** |
| 152 | * Return the object representing the current connection to PVD, if any. |
| 153 | * You need to call release on the connection after this call. This is because |
| 154 | * ... |
| 155 | * The manager releases its reference to the connection when something causes |
| 156 | * the connection to disconnect. This doesn't necessarily happen in this thread. |
| 157 | * So in order to return a connection and be sure it isn't returning a dangling pointer |
| 158 | * because another thread caused a disconnect (like because the read thread noticed |
| 159 | * the socket is dead), this object addrefs the connection if possible and the returns |
| 160 | * it. So, callers of this function need to release the (possibly disconnected connection) |
| 161 | * if they got one. |
| 162 | */ |
| 163 | virtual PvdConnection* getAndAddRefCurrentConnection() = 0; |
| 164 | /** |
| 165 | * For the reasons stated above, querying isConnected is an atomic |
| 166 | * operation. |
| 167 | */ |
| 168 | virtual bool isConnected() = 0; |
| 169 | |
| 170 | /** |
| 171 | * If there is a current connection, disconnect from the factory. |
| 172 | */ |
| 173 | virtual void disconnect() = 0; |
| 174 | |
| 175 | virtual void release() = 0; |
| 176 | |
| 177 | static PvdConnectionManager& create( PxAllocatorCallback& allocator, PxAllocatorCallback& nonBroadcastingAlloc, bool trackMemoryEvents = true ); |
| 178 | }; |
| 179 | |
| 180 | }} |
| 181 | |
| 182 | /** \brief Convenience typedef for the PvdConnectionHandler. */ |
| 183 | typedef debugger::comm::PvdConnectionHandler PxVisualDebuggerConnectionHandler; |
| 184 | |
| 185 | /** \brief Convenience typedef for the PvdConnectionManager. */ |
| 186 | typedef debugger::comm::PvdConnectionManager PxVisualDebuggerConnectionManager; |
| 187 | } |
| 188 | |
| 189 | #endif |
| 190 | |