1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Physics/BsCapsuleCollider.h" |
7 | #include "Components/BsCCollider.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup Components-Core |
12 | * @{ |
13 | */ |
14 | |
15 | /** |
16 | * @copydoc CapsuleCollider |
17 | * |
18 | * @note Wraps CapsuleCollider as a Component. |
19 | */ |
20 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Physics,n:CapsuleCollider) CCapsuleCollider : public CCollider |
21 | { |
22 | public: |
23 | CCapsuleCollider(const HSceneObject& parent, float radius = 1.0f, float halfHeight = 0.5f); |
24 | |
25 | /** Normal vector that determines how is the capsule oriented. */ |
26 | BS_SCRIPT_EXPORT(n:Normal,pr:setter) |
27 | void setNormal(const Vector3& normal); |
28 | |
29 | /** @copydoc setNormal() */ |
30 | BS_SCRIPT_EXPORT(n:Normal,pr:getter) |
31 | Vector3 getNormal() const { return mNormal; } |
32 | |
33 | /** Determines the position of the capsule shape, relative to the component's scene object. */ |
34 | BS_SCRIPT_EXPORT(n:Center,pr:setter) |
35 | void setCenter(const Vector3& center); |
36 | |
37 | /** @copydoc setCenter() */ |
38 | BS_SCRIPT_EXPORT(n:Center,pr:getter) |
39 | Vector3 getCenter() const { return mLocalPosition; } |
40 | |
41 | /** @copydoc CapsuleCollider::setHalfHeight() */ |
42 | BS_SCRIPT_EXPORT(n:HalfHeight,pr:setter) |
43 | void setHalfHeight(float halfHeight); |
44 | |
45 | /** @copydoc CapsuleCollider::getHalfHeight() */ |
46 | BS_SCRIPT_EXPORT(n:HalfHeight,pr:getter) |
47 | float getHalfHeight() const { return mHalfHeight; } |
48 | |
49 | /** @copydoc CapsuleCollider::setRadius() */ |
50 | BS_SCRIPT_EXPORT(n:Radius,pr:setter) |
51 | void setRadius(float radius); |
52 | |
53 | /** @copydoc CapsuleCollider::getRadius() */ |
54 | BS_SCRIPT_EXPORT(n:Radius,pr:getter) |
55 | float getRadius() const { return mRadius; } |
56 | |
57 | /** @name Internal |
58 | * @{ |
59 | */ |
60 | |
61 | /** Returns the capsule collider that this component wraps. */ |
62 | CapsuleCollider* _getInternal() const { return static_cast<CapsuleCollider*>(mInternal.get()); } |
63 | |
64 | /** @} */ |
65 | |
66 | /************************************************************************/ |
67 | /* COMPONENT OVERRIDES */ |
68 | /************************************************************************/ |
69 | protected: |
70 | friend class SceneObject; |
71 | |
72 | /** @copydoc CCollider::createInternal */ |
73 | SPtr<Collider> createInternal() override; |
74 | |
75 | protected: |
76 | Vector3 mNormal = Vector3::UNIT_Y; |
77 | float mRadius = 1.0f; |
78 | float mHalfHeight = 0.5f; |
79 | |
80 | /************************************************************************/ |
81 | /* RTTI */ |
82 | /************************************************************************/ |
83 | public: |
84 | friend class CCapsuleColliderRTTI; |
85 | static RTTITypeBase* getRTTIStatic(); |
86 | RTTITypeBase* getRTTI() const override; |
87 | |
88 | protected: |
89 | CCapsuleCollider(); // Serialization only |
90 | }; |
91 | |
92 | /** @} */ |
93 | } |