| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Physics/BsRigidbody.h" |
| 7 | #include "Scene/BsComponent.h" |
| 8 | #include "Math/BsVector3.h" |
| 9 | #include "Math/BsQuaternion.h" |
| 10 | |
| 11 | namespace bs |
| 12 | { |
| 13 | /** @addtogroup Components-Core |
| 14 | * @{ |
| 15 | */ |
| 16 | |
| 17 | /** |
| 18 | * @copydoc Rigidbody |
| 19 | * |
| 20 | * Colliders that are on the same scene object as the rigidbody, or on child scene objects are automatically considered |
| 21 | * as part of the rigidbody. |
| 22 | * |
| 23 | * @note Wraps Rigidbody as a Component. |
| 24 | */ |
| 25 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Physics,n:Rigidbody) CRigidbody : public Component |
| 26 | { |
| 27 | public: |
| 28 | CRigidbody(const HSceneObject& parent); |
| 29 | |
| 30 | /** @copydoc Rigidbody::move */ |
| 31 | BS_SCRIPT_EXPORT(n:Move) |
| 32 | void move(const Vector3& position); |
| 33 | |
| 34 | /** @copydoc Rigidbody::rotate */ |
| 35 | BS_SCRIPT_EXPORT(n:Rotate) |
| 36 | void rotate(const Quaternion& rotation); |
| 37 | |
| 38 | /** @copydoc Rigidbody::setMass */ |
| 39 | BS_SCRIPT_EXPORT(n:Mass,pr:setter) |
| 40 | void setMass(float mass); |
| 41 | |
| 42 | /** @copydoc Rigidbody::getMass */ |
| 43 | BS_SCRIPT_EXPORT(n:Mass,pr:getter) |
| 44 | float getMass() const { return mMass; }; |
| 45 | |
| 46 | /** @copydoc Rigidbody::setIsKinematic */ |
| 47 | BS_SCRIPT_EXPORT(n:IsKinematic,pr:setter) |
| 48 | void setIsKinematic(bool kinematic); |
| 49 | |
| 50 | /** @copydoc Rigidbody::getIsKinematic */ |
| 51 | BS_SCRIPT_EXPORT(n:IsKinematic,pr:getter) |
| 52 | bool getIsKinematic() const { return mIsKinematic; } |
| 53 | |
| 54 | /** @copydoc Rigidbody::isSleeping */ |
| 55 | BS_SCRIPT_EXPORT(n:IsSleeping,pr:getter) |
| 56 | bool isSleeping() const; |
| 57 | |
| 58 | /** @copydoc Rigidbody::sleep */ |
| 59 | BS_SCRIPT_EXPORT(n:Sleep) |
| 60 | void sleep(); |
| 61 | |
| 62 | /** @copydoc Rigidbody::wakeUp */ |
| 63 | BS_SCRIPT_EXPORT(n:WakeUp) |
| 64 | void wakeUp(); |
| 65 | |
| 66 | /** @copydoc Rigidbody::setSleepThreshold */ |
| 67 | BS_SCRIPT_EXPORT(n:SleepThreshold,pr:setter,hide) |
| 68 | void setSleepThreshold(float threshold); |
| 69 | |
| 70 | /** @copydoc Rigidbody::getSleepThreshold */ |
| 71 | BS_SCRIPT_EXPORT(n:SleepThreshold,pr:getter) |
| 72 | float getSleepThreshold() const { return mSleepThreshold; } |
| 73 | |
| 74 | /** @copydoc Rigidbody::setUseGravity */ |
| 75 | BS_SCRIPT_EXPORT(n:UseGravity,pr:setter) |
| 76 | void setUseGravity(bool gravity); |
| 77 | |
| 78 | /** @copydoc Rigidbody::getUseGravity */ |
| 79 | BS_SCRIPT_EXPORT(n:UseGravity,pr:getter) |
| 80 | bool getUseGravity() const { return mUseGravity; } |
| 81 | |
| 82 | /** @copydoc Rigidbody::setVelocity */ |
| 83 | BS_SCRIPT_EXPORT(n:Velocity,pr:setter,hide) |
| 84 | void setVelocity(const Vector3& velocity); |
| 85 | |
| 86 | /** @copydoc Rigidbody::getVelocity */ |
| 87 | BS_SCRIPT_EXPORT(n:Velocity,pr:getter) |
| 88 | Vector3 getVelocity() const; |
| 89 | |
| 90 | /** @copydoc Rigidbody::setAngularVelocity */ |
| 91 | BS_SCRIPT_EXPORT(n:AngularVelocity,pr:setter,hide) |
| 92 | void setAngularVelocity(const Vector3& velocity); |
| 93 | |
| 94 | /** @copydoc Rigidbody::getAngularVelocity */ |
| 95 | BS_SCRIPT_EXPORT(n:AngularVelocity,pr:getter) |
| 96 | Vector3 getAngularVelocity() const; |
| 97 | |
| 98 | /** @copydoc Rigidbody::setDrag */ |
| 99 | BS_SCRIPT_EXPORT(n:Drag,pr:setter) |
| 100 | void setDrag(float drag); |
| 101 | |
| 102 | /** @copydoc Rigidbody::getDrag */ |
| 103 | BS_SCRIPT_EXPORT(n:Drag,pr:getter) |
| 104 | float getDrag() const { return mLinearDrag; } |
| 105 | |
| 106 | /** @copydoc Rigidbody::setAngularDrag */ |
| 107 | BS_SCRIPT_EXPORT(n:AngularDrag,pr:setter) |
| 108 | void setAngularDrag(float drag); |
| 109 | |
| 110 | /** @copydoc Rigidbody::getAngularDrag */ |
| 111 | BS_SCRIPT_EXPORT(n:AngularDrag,pr:getter) |
| 112 | float getAngularDrag() const { return mAngularDrag; } |
| 113 | |
| 114 | /** @copydoc Rigidbody::setInertiaTensor */ |
| 115 | BS_SCRIPT_EXPORT(n:InertiaTensor,pr:setter,hide) |
| 116 | void setInertiaTensor(const Vector3& tensor); |
| 117 | |
| 118 | /** @copydoc Rigidbody::getInertiaTensor */ |
| 119 | BS_SCRIPT_EXPORT(n:InertiaTensor,pr:getter) |
| 120 | Vector3 getInertiaTensor() const; |
| 121 | |
| 122 | /** @copydoc Rigidbody::setMaxAngularVelocity */ |
| 123 | BS_SCRIPT_EXPORT(n:MaxAngularVelocity,pr:setter,hide) |
| 124 | void setMaxAngularVelocity(float maxVelocity); |
| 125 | |
| 126 | /** @copydoc Rigidbody::getMaxAngularVelocity */ |
| 127 | BS_SCRIPT_EXPORT(n:MaxAngularVelocity,pr:getter) |
| 128 | float getMaxAngularVelocity() const { return mMaxAngularVelocity; } |
| 129 | |
| 130 | /** Determines the rigidbody's center of mass position. Only relevant if RigibodyFlag::AutoTensors is turned off. */ |
| 131 | BS_SCRIPT_EXPORT(n:CenterOfMassPosition,pr:setter,hide) |
| 132 | void setCenterOfMassPosition(const Vector3& position); |
| 133 | |
| 134 | /** @copydoc setCenterOfMassPosition() */ |
| 135 | BS_SCRIPT_EXPORT(n:CenterOfMassPosition,pr:getter) |
| 136 | Vector3 getCenterOfMassPosition() const; |
| 137 | |
| 138 | /** Determines the rigidbody's center of mass rotation. Only relevant if RigibodyFlag::AutoTensors is turned off. */ |
| 139 | BS_SCRIPT_EXPORT(n:CenterOfMassRotation,pr:setter,hide) |
| 140 | void setCenterOfMassRotation(const Quaternion& rotation); |
| 141 | |
| 142 | /** @copydoc setCenterOfMassRotation() */ |
| 143 | BS_SCRIPT_EXPORT(n:CenterOfMassRotation,pr:getter) |
| 144 | Quaternion getCenterOfMassRotation() const; |
| 145 | |
| 146 | /** @copydoc Rigidbody::setPositionSolverCount */ |
| 147 | BS_SCRIPT_EXPORT(n:PositionSolverCount,pr:setter,hide) |
| 148 | void setPositionSolverCount(UINT32 count); |
| 149 | |
| 150 | /** @copydoc Rigidbody::getPositionSolverCount */ |
| 151 | BS_SCRIPT_EXPORT(n:PositionSolverCount,pr:getter) |
| 152 | UINT32 getPositionSolverCount() const { return mPositionSolverCount; } |
| 153 | |
| 154 | /** @copydoc Rigidbody::setVelocitySolverCount */ |
| 155 | BS_SCRIPT_EXPORT(n:VelocitySolverCount,pr:setter,hide) |
| 156 | void setVelocitySolverCount(UINT32 count); |
| 157 | |
| 158 | /** @copydoc Rigidbody::getVelocitySolverCount */ |
| 159 | BS_SCRIPT_EXPORT(n:VelocitySolverCount,pr:getter) |
| 160 | UINT32 getVelocitySolverCount() const { return mVelocitySolverCount; } |
| 161 | |
| 162 | /** Sets a value that determines which (if any) collision events are reported. */ |
| 163 | BS_SCRIPT_EXPORT(n:CollisionReportMode,pr:setter) |
| 164 | void setCollisionReportMode(CollisionReportMode mode); |
| 165 | |
| 166 | /** Gets a value that determines which (if any) collision events are reported. */ |
| 167 | BS_SCRIPT_EXPORT(n:CollisionReportMode,pr:getter) |
| 168 | CollisionReportMode getCollisionReportMode() const { return mCollisionReportMode; } |
| 169 | |
| 170 | /** @copydoc Rigidbody::setFlags */ |
| 171 | BS_SCRIPT_EXPORT(n:Flags,pr:setter,hide) |
| 172 | void setFlags(RigidbodyFlag flags); |
| 173 | |
| 174 | /** @copydoc Rigidbody::getFlags */ |
| 175 | BS_SCRIPT_EXPORT(n:Flags,pr:getter) |
| 176 | RigidbodyFlag getFlags() const { return mFlags; } |
| 177 | |
| 178 | /** @copydoc Rigidbody::addForce */ |
| 179 | BS_SCRIPT_EXPORT(n:AddForce) |
| 180 | void addForce(const Vector3& force, ForceMode mode = ForceMode::Force); |
| 181 | |
| 182 | /** @copydoc Rigidbody::addTorque */ |
| 183 | BS_SCRIPT_EXPORT(n:AddTorque) |
| 184 | void addTorque(const Vector3& torque, ForceMode mode = ForceMode::Force); |
| 185 | |
| 186 | /** @copydoc Rigidbody::addForceAtPoint */ |
| 187 | BS_SCRIPT_EXPORT(n:AddForceAtPoint) |
| 188 | void addForceAtPoint(const Vector3& force, const Vector3& position, |
| 189 | PointForceMode mode = PointForceMode::Force); |
| 190 | |
| 191 | /** @copydoc Rigidbody::getVelocityAtPoint */ |
| 192 | BS_SCRIPT_EXPORT(n:GetVelocityAtPoint) |
| 193 | Vector3 getVelocityAtPoint(const Vector3& point) const; |
| 194 | |
| 195 | /** @copydoc Rigidbody::onCollisionBegin */ |
| 196 | BS_SCRIPT_EXPORT(n:OnCollisionBegin) |
| 197 | Event<void(const CollisionData&)> onCollisionBegin; |
| 198 | |
| 199 | /** @copydoc Rigidbody::onCollisionStay */ |
| 200 | BS_SCRIPT_EXPORT(n:OnCollisionStay) |
| 201 | Event<void(const CollisionData&)> onCollisionStay; |
| 202 | |
| 203 | /** @copydoc Rigidbody::onCollisionEnd */ |
| 204 | BS_SCRIPT_EXPORT(n:OnCollisionEnd) |
| 205 | Event<void(const CollisionData&)> onCollisionEnd; |
| 206 | |
| 207 | /** @name Internal |
| 208 | * @{ |
| 209 | */ |
| 210 | |
| 211 | /** Returns the Rigidbody implementation wrapped by this component. */ |
| 212 | Rigidbody* _getInternal() const { return mInternal.get(); } |
| 213 | |
| 214 | /** Sets that joint that this rigidbody is attached to. Allows the rigidbody to notify the joint when it moves. */ |
| 215 | void _setJoint(const HJoint& joint) { mParentJoint = joint; } |
| 216 | |
| 217 | /** @copydoc Rigidbody::updateMassDistribution */ |
| 218 | void _updateMassDistribution(); |
| 219 | |
| 220 | /** @} */ |
| 221 | protected: |
| 222 | friend class CCollider; |
| 223 | |
| 224 | using Component::destroyInternal; |
| 225 | |
| 226 | /** |
| 227 | * Searches child scene objects for Collider components and attaches them to the rigidbody. Make sure to call |
| 228 | * clearColliders() if you need to clear old colliders first. |
| 229 | */ |
| 230 | void updateColliders(); |
| 231 | |
| 232 | /** Unregisters all child colliders from the Rigidbody. */ |
| 233 | void clearColliders(); |
| 234 | |
| 235 | /** |
| 236 | * Registers a new collider with the Rigidbody. This collider will then be used to calculate Rigidbody's geometry |
| 237 | * used for collisions, and optionally (depending on set flags) total mass, inertia tensors and center of mass. |
| 238 | */ |
| 239 | void addCollider(const HCollider& collider); |
| 240 | |
| 241 | /** Unregisters the collider from the Rigidbody. */ |
| 242 | void removeCollider(const HCollider& collider); |
| 243 | |
| 244 | /** Checks if the rigidbody is nested under another rigidbody, and throws out a warning if so. */ |
| 245 | void checkForNestedRigibody(); |
| 246 | |
| 247 | /** Appends Component referenes for the colliders to the collision data. */ |
| 248 | void processCollisionData(const CollisionDataRaw& raw, CollisionData& output); |
| 249 | |
| 250 | /** Destroys the internal rigidbody representation. */ |
| 251 | void destroyInternal(); |
| 252 | |
| 253 | /** Triggered when the internal rigidbody begins touching another object. */ |
| 254 | void triggerOnCollisionBegin(const CollisionDataRaw& data); |
| 255 | |
| 256 | /** Triggered when the internal rigidbody continues touching another object. */ |
| 257 | void triggerOnCollisionStay(const CollisionDataRaw& data); |
| 258 | |
| 259 | /** Triggered when the internal rigidbody ends touching another object. */ |
| 260 | void triggerOnCollisionEnd(const CollisionDataRaw& data); |
| 261 | |
| 262 | /************************************************************************/ |
| 263 | /* COMPONENT OVERRIDES */ |
| 264 | /************************************************************************/ |
| 265 | protected: |
| 266 | friend class SceneObject; |
| 267 | |
| 268 | /** @copydoc Component::onInitialized() */ |
| 269 | void onInitialized() override; |
| 270 | |
| 271 | /** @copydoc Component::onDestroyed() */ |
| 272 | void onDestroyed() override; |
| 273 | |
| 274 | /** @copydoc Component::onDisabled() */ |
| 275 | void onDisabled() override; |
| 276 | |
| 277 | /** @copydoc Component::onEnabled() */ |
| 278 | void onEnabled() override; |
| 279 | |
| 280 | /** @copydoc Component::onTransformChanged() */ |
| 281 | void onTransformChanged(TransformChangedFlags flags) override; |
| 282 | |
| 283 | SPtr<Rigidbody> mInternal; |
| 284 | Vector<HCollider> mChildren; |
| 285 | HJoint mParentJoint; |
| 286 | |
| 287 | UINT32 mPositionSolverCount = 4; |
| 288 | UINT32 mVelocitySolverCount = 1; |
| 289 | RigidbodyFlag mFlags = (RigidbodyFlag)((UINT32)RigidbodyFlag::AutoTensors | (UINT32)RigidbodyFlag::AutoMass); |
| 290 | CollisionReportMode mCollisionReportMode = CollisionReportMode::None; |
| 291 | Vector3 mCMassPosition = Vector3::ZERO; |
| 292 | Quaternion mCMassRotation = Quaternion::IDENTITY; |
| 293 | Vector3 mInertiaTensor = Vector3::ZERO; |
| 294 | float mMass = 0.0f; |
| 295 | float mMaxAngularVelocity = std::numeric_limits<float>::max(); |
| 296 | float mLinearDrag = 0.0f; |
| 297 | float mAngularDrag = 0.0f; |
| 298 | float mSleepThreshold = 0.0f; |
| 299 | bool mUseGravity = true; |
| 300 | bool mIsKinematic = false; |
| 301 | |
| 302 | /************************************************************************/ |
| 303 | /* RTTI */ |
| 304 | /************************************************************************/ |
| 305 | public: |
| 306 | friend class CRigidbodyRTTI; |
| 307 | static RTTITypeBase* getRTTIStatic(); |
| 308 | RTTITypeBase* getRTTI() const override; |
| 309 | |
| 310 | protected: |
| 311 | CRigidbody(); // Serialization only |
| 312 | }; |
| 313 | |
| 314 | /** @} */ |
| 315 | } |