| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "CoreThread/BsCoreThread.h" |
| 4 | #include "Threading/BsThreadPool.h" |
| 5 | #include "Threading/BsTaskScheduler.h" |
| 6 | #include "BsCoreApplication.h" |
| 7 | |
| 8 | using namespace std::placeholders; |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | CoreThread::QueueData CoreThread::mPerThreadQueue; |
| 13 | BS_THREADLOCAL CoreThread::ThreadQueueContainer* CoreThread::QueueData::current = nullptr; |
| 14 | |
| 15 | CoreThread::CoreThread() |
| 16 | : mActiveFrameAlloc(0) |
| 17 | , mCoreThreadShutdown(false) |
| 18 | , mCoreThreadStarted(false) |
| 19 | , mCommandQueue(nullptr) |
| 20 | , mMaxCommandNotifyId(0) |
| 21 | { |
| 22 | for (UINT32 i = 0; i < NUM_SYNC_BUFFERS; i++) |
| 23 | { |
| 24 | mFrameAllocs[i] = bs_new<FrameAlloc>(); |
| 25 | mFrameAllocs[i]->setOwnerThread(BS_THREAD_CURRENT_ID); // Sim thread |
| 26 | } |
| 27 | |
| 28 | mSimThreadId = BS_THREAD_CURRENT_ID; |
| 29 | mCoreThreadId = mSimThreadId; // For now |
| 30 | mCommandQueue = bs_new<CommandQueue<CommandQueueSync>>(BS_THREAD_CURRENT_ID); |
| 31 | |
| 32 | initCoreThread(); |
| 33 | } |
| 34 | |
| 35 | CoreThread::~CoreThread() |
| 36 | { |
| 37 | // TODO - What if something gets queued between the queued call to destroy_internal and this!? |
| 38 | shutdownCoreThread(); |
| 39 | |
| 40 | { |
| 41 | Lock lock(mSubmitMutex); |
| 42 | |
| 43 | for(auto& queue : mAllQueues) |
| 44 | bs_delete(queue); |
| 45 | |
| 46 | mAllQueues.clear(); |
| 47 | } |
| 48 | |
| 49 | if(mCommandQueue != nullptr) |
| 50 | { |
| 51 | bs_delete(mCommandQueue); |
| 52 | mCommandQueue = nullptr; |
| 53 | } |
| 54 | |
| 55 | for (UINT32 i = 0; i < NUM_SYNC_BUFFERS; i++) |
| 56 | { |
| 57 | mFrameAllocs[i]->setOwnerThread(BS_THREAD_CURRENT_ID); // Sim thread |
| 58 | bs_delete(mFrameAllocs[i]); |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | void CoreThread::initCoreThread() |
| 63 | { |
| 64 | #if !BS_FORCE_SINGLETHREADED_RENDERING |
| 65 | #if BS_THREAD_SUPPORT |
| 66 | mCoreThread = ThreadPool::instance().run("Core" , std::bind(&CoreThread::runCoreThread, this)); |
| 67 | |
| 68 | // Need to wait to unsure thread ID is correctly set before continuing |
| 69 | Lock lock(mThreadStartedMutex); |
| 70 | |
| 71 | while (!mCoreThreadStarted) |
| 72 | mCoreThreadStartedCondition.wait(lock); |
| 73 | #else |
| 74 | BS_EXCEPT(InternalErrorException, "Attempting to start a core thread but application isn't compiled with thread support." ); |
| 75 | #endif |
| 76 | #endif |
| 77 | } |
| 78 | |
| 79 | void CoreThread::runCoreThread() |
| 80 | { |
| 81 | #if !BS_FORCE_SINGLETHREADED_RENDERING |
| 82 | TaskScheduler::instance().removeWorker(); // One less worker because we are reserving one core for this thread |
| 83 | |
| 84 | { |
| 85 | Lock lock(mThreadStartedMutex); |
| 86 | |
| 87 | mCoreThreadStarted = true; |
| 88 | mCoreThreadId = BS_THREAD_CURRENT_ID; |
| 89 | } |
| 90 | |
| 91 | mCoreThreadStartedCondition.notify_one(); |
| 92 | |
| 93 | while(true) |
| 94 | { |
| 95 | // Wait until we get some ready commands |
| 96 | Queue<QueuedCommand>* commands = nullptr; |
| 97 | { |
| 98 | Lock lock(mCommandQueueMutex); |
| 99 | |
| 100 | while(mCommandQueue->isEmpty()) |
| 101 | { |
| 102 | if(mCoreThreadShutdown) |
| 103 | { |
| 104 | TaskScheduler::instance().addWorker(); |
| 105 | return; |
| 106 | } |
| 107 | |
| 108 | TaskScheduler::instance().addWorker(); // Do something else while we wait, otherwise this core will be unused |
| 109 | mCommandReadyCondition.wait(lock); |
| 110 | TaskScheduler::instance().removeWorker(); |
| 111 | } |
| 112 | |
| 113 | commands = mCommandQueue->flush(); |
| 114 | } |
| 115 | |
| 116 | // Play commands |
| 117 | mCommandQueue->playbackWithNotify(commands, std::bind(&CoreThread::commandCompletedNotify, this, _1)); |
| 118 | } |
| 119 | #endif |
| 120 | } |
| 121 | |
| 122 | void CoreThread::shutdownCoreThread() |
| 123 | { |
| 124 | #if !BS_FORCE_SINGLETHREADED_RENDERING |
| 125 | |
| 126 | { |
| 127 | Lock lock(mCommandQueueMutex); |
| 128 | mCoreThreadShutdown = true; |
| 129 | } |
| 130 | |
| 131 | // Wake all threads. They will quit after they see the shutdown flag |
| 132 | mCommandReadyCondition.notify_all(); |
| 133 | |
| 134 | mCoreThreadId = BS_THREAD_CURRENT_ID; |
| 135 | |
| 136 | mCoreThread.blockUntilComplete(); |
| 137 | #endif |
| 138 | } |
| 139 | |
| 140 | SPtr<CommandQueue<CommandQueueSync>> CoreThread::getQueue() |
| 141 | { |
| 142 | if(mPerThreadQueue.current == nullptr) |
| 143 | { |
| 144 | SPtr<CommandQueue<CommandQueueSync>> newQueue = bs_shared_ptr_new<CommandQueue<CommandQueueSync>>(BS_THREAD_CURRENT_ID); |
| 145 | mPerThreadQueue.current = bs_new<ThreadQueueContainer>(); |
| 146 | mPerThreadQueue.current->queue = newQueue; |
| 147 | mPerThreadQueue.current->isMain = BS_THREAD_CURRENT_ID == mSimThreadId; |
| 148 | |
| 149 | Lock lock(mSubmitMutex); |
| 150 | mAllQueues.push_back(mPerThreadQueue.current); |
| 151 | } |
| 152 | |
| 153 | return mPerThreadQueue.current->queue; |
| 154 | } |
| 155 | |
| 156 | void CoreThread::submitCommandQueue(CommandQueue<CommandQueueSync>& queue, bool blockUntilComplete) |
| 157 | { |
| 158 | Queue<QueuedCommand>* commands = queue.flush(); |
| 159 | |
| 160 | CoreThreadQueueFlags flags = CTQF_InternalQueue; |
| 161 | |
| 162 | if(blockUntilComplete) |
| 163 | flags |= CTQF_BlockUntilComplete; |
| 164 | |
| 165 | queueCommand(std::bind(&CommandQueueBase::playback, &queue, commands), flags); |
| 166 | } |
| 167 | |
| 168 | void CoreThread::submitAll(bool blockUntilComplete) |
| 169 | { |
| 170 | UINT32 blockCommandId = (UINT32)-1; |
| 171 | |
| 172 | { |
| 173 | // This lock is needed mainly because of blocking. Without it another submitting thread might flush a command |
| 174 | // we want to wait on. |
| 175 | Lock lock(mSubmitMutex); |
| 176 | |
| 177 | // Submit workers first |
| 178 | ThreadQueueContainer* mainQueue = nullptr; |
| 179 | for (auto& queue : mAllQueues) |
| 180 | { |
| 181 | if (!queue->isMain) |
| 182 | submitCommandQueue(*queue->queue, false); |
| 183 | else |
| 184 | mainQueue = queue; |
| 185 | } |
| 186 | |
| 187 | // Then main |
| 188 | if (mainQueue != nullptr) |
| 189 | submitCommandQueue(*mainQueue->queue, false); |
| 190 | |
| 191 | if(blockUntilComplete) |
| 192 | { |
| 193 | Lock lock2(mCommandQueueMutex); |
| 194 | |
| 195 | blockCommandId = mMaxCommandNotifyId++; |
| 196 | mCommandQueue->queue([](){}, true, blockCommandId); |
| 197 | } |
| 198 | } |
| 199 | |
| 200 | if(blockUntilComplete) |
| 201 | { |
| 202 | mCommandReadyCondition.notify_all(); |
| 203 | blockUntilCommandCompleted(blockCommandId); |
| 204 | } |
| 205 | } |
| 206 | |
| 207 | void CoreThread::submit(bool blockUntilComplete) |
| 208 | { |
| 209 | Lock lock(mSubmitMutex); |
| 210 | |
| 211 | CommandQueue<CommandQueueSync>& queue = *getQueue(); |
| 212 | Queue<QueuedCommand>* commands = queue.flush(); |
| 213 | |
| 214 | UINT32 commandId = -1; |
| 215 | { |
| 216 | Lock lock2(mCommandQueueMutex); |
| 217 | |
| 218 | if (blockUntilComplete) |
| 219 | { |
| 220 | commandId = mMaxCommandNotifyId++; |
| 221 | |
| 222 | mCommandQueue->queue([commands, &queue]() { queue.playback(commands); }, true, commandId); |
| 223 | } |
| 224 | else |
| 225 | mCommandQueue->queue([commands, &queue]() { queue.playback(commands); }); |
| 226 | } |
| 227 | |
| 228 | mCommandReadyCondition.notify_all(); |
| 229 | |
| 230 | if (blockUntilComplete) |
| 231 | blockUntilCommandCompleted(commandId); |
| 232 | } |
| 233 | |
| 234 | AsyncOp CoreThread::queueReturnCommand(std::function<void(AsyncOp&)> commandCallback, CoreThreadQueueFlags flags) |
| 235 | { |
| 236 | assert(BS_THREAD_CURRENT_ID != getCoreThreadId() && "Cannot queue commands on the core thread for the core thread" ); |
| 237 | |
| 238 | if (!flags.isSet(CTQF_InternalQueue)) |
| 239 | return getQueue()->queueReturn(commandCallback); |
| 240 | else |
| 241 | { |
| 242 | bool blockUntilComplete = flags.isSet(CTQF_BlockUntilComplete); |
| 243 | |
| 244 | AsyncOp op; |
| 245 | UINT32 commandId = -1; |
| 246 | { |
| 247 | Lock lock(mCommandQueueMutex); |
| 248 | |
| 249 | if (blockUntilComplete) |
| 250 | { |
| 251 | commandId = mMaxCommandNotifyId++; |
| 252 | op = mCommandQueue->queueReturn(commandCallback, true, commandId); |
| 253 | } |
| 254 | else |
| 255 | op = mCommandQueue->queueReturn(commandCallback); |
| 256 | } |
| 257 | |
| 258 | mCommandReadyCondition.notify_all(); |
| 259 | |
| 260 | if (blockUntilComplete) |
| 261 | blockUntilCommandCompleted(commandId); |
| 262 | |
| 263 | return op; |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | void CoreThread::queueCommand(std::function<void()> commandCallback, CoreThreadQueueFlags flags) |
| 268 | { |
| 269 | assert(BS_THREAD_CURRENT_ID != getCoreThreadId() && "Cannot queue commands on the core thread for the core thread" ); |
| 270 | |
| 271 | if (!flags.isSet(CTQF_InternalQueue)) |
| 272 | getQueue()->queue(commandCallback); |
| 273 | else |
| 274 | { |
| 275 | bool blockUntilComplete = flags.isSet(CTQF_BlockUntilComplete); |
| 276 | |
| 277 | UINT32 commandId = -1; |
| 278 | { |
| 279 | Lock lock(mCommandQueueMutex); |
| 280 | |
| 281 | if (blockUntilComplete) |
| 282 | { |
| 283 | commandId = mMaxCommandNotifyId++; |
| 284 | mCommandQueue->queue(commandCallback, true, commandId); |
| 285 | } |
| 286 | else |
| 287 | mCommandQueue->queue(commandCallback); |
| 288 | } |
| 289 | |
| 290 | mCommandReadyCondition.notify_all(); |
| 291 | |
| 292 | if (blockUntilComplete) |
| 293 | blockUntilCommandCompleted(commandId); |
| 294 | } |
| 295 | } |
| 296 | |
| 297 | void CoreThread::update() |
| 298 | { |
| 299 | for (UINT32 i = 0; i < NUM_SYNC_BUFFERS; i++) |
| 300 | mFrameAllocs[i]->setOwnerThread(mCoreThreadId); |
| 301 | |
| 302 | mActiveFrameAlloc = (mActiveFrameAlloc + 1) % 2; |
| 303 | mFrameAllocs[mActiveFrameAlloc]->setOwnerThread(BS_THREAD_CURRENT_ID); // Sim thread |
| 304 | mFrameAllocs[mActiveFrameAlloc]->clear(); |
| 305 | } |
| 306 | |
| 307 | FrameAlloc* CoreThread::getFrameAlloc() const |
| 308 | { |
| 309 | return mFrameAllocs[mActiveFrameAlloc]; |
| 310 | } |
| 311 | |
| 312 | void CoreThread::blockUntilCommandCompleted(UINT32 commandId) |
| 313 | { |
| 314 | #if !BS_FORCE_SINGLETHREADED_RENDERING |
| 315 | |
| 316 | while(true) |
| 317 | { |
| 318 | Lock lock(mCommandNotifyMutex); |
| 319 | |
| 320 | // Check if our command id is in the completed list |
| 321 | auto iter = mCommandsCompleted.begin(); |
| 322 | for(; iter != mCommandsCompleted.end(); ++iter) |
| 323 | { |
| 324 | if(*iter == commandId) |
| 325 | { |
| 326 | mCommandsCompleted.erase(iter); |
| 327 | return; |
| 328 | } |
| 329 | } |
| 330 | |
| 331 | mCommandCompleteCondition.wait(lock); |
| 332 | } |
| 333 | #endif |
| 334 | } |
| 335 | |
| 336 | void CoreThread::commandCompletedNotify(UINT32 commandId) |
| 337 | { |
| 338 | { |
| 339 | Lock lock(mCommandNotifyMutex); |
| 340 | mCommandsCompleted.push_back(commandId); |
| 341 | } |
| 342 | |
| 343 | mCommandCompleteCondition.notify_all(); |
| 344 | } |
| 345 | |
| 346 | CoreThread& gCoreThread() |
| 347 | { |
| 348 | return CoreThread::instance(); |
| 349 | } |
| 350 | |
| 351 | void throwIfNotCoreThread() |
| 352 | { |
| 353 | #if !BS_FORCE_SINGLETHREADED_RENDERING |
| 354 | if(BS_THREAD_CURRENT_ID != CoreThread::instance().getCoreThreadId()) |
| 355 | BS_EXCEPT(InternalErrorException, "This method can only be accessed from the core thread." ); |
| 356 | #endif |
| 357 | } |
| 358 | |
| 359 | void throwIfCoreThread() |
| 360 | { |
| 361 | #if !BS_FORCE_SINGLETHREADED_RENDERING |
| 362 | if(BS_THREAD_CURRENT_ID == CoreThread::instance().getCoreThreadId()) |
| 363 | BS_EXCEPT(InternalErrorException, "This method cannot be accessed from the core thread." ); |
| 364 | #endif |
| 365 | } |
| 366 | } |