| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Reflection/BsIReflectable.h" |
| 7 | #include "CoreThread/BsCoreObject.h" |
| 8 | #include "Material/BsShaderVariation.h" |
| 9 | #include "String/BsStringID.h" |
| 10 | |
| 11 | namespace bs |
| 12 | { |
| 13 | /** @addtogroup Implementation |
| 14 | * @{ |
| 15 | */ |
| 16 | |
| 17 | /** Base class that is used for implementing both sim and core versions of Technique. */ |
| 18 | class BS_CORE_EXPORT TechniqueBase |
| 19 | { |
| 20 | public: |
| 21 | TechniqueBase(const String& language, const Vector<StringID>& tags, const ShaderVariation& variation); |
| 22 | virtual ~TechniqueBase() = default; |
| 23 | |
| 24 | /** Checks if this technique is supported based on current render and other systems. */ |
| 25 | bool isSupported() const; |
| 26 | |
| 27 | /** Checks if the technique has the specified tag. */ |
| 28 | bool hasTag(const StringID& tag); |
| 29 | |
| 30 | /** Checks if the technique has any tags. */ |
| 31 | UINT32 hasTags() const { return !mTags.empty(); } |
| 32 | |
| 33 | /** Returns a set of preprocessor defines used for compiling this particular technique. */ |
| 34 | const ShaderVariation& getVariation() const { return mVariation; } |
| 35 | |
| 36 | protected: |
| 37 | String mLanguage; |
| 38 | Vector<StringID> mTags; |
| 39 | ShaderVariation mVariation; |
| 40 | }; |
| 41 | |
| 42 | /** Templated class that is used for implementing both sim and core versions of Technique. */ |
| 43 | template<bool Core> |
| 44 | class BS_CORE_EXPORT TTechnique : public TechniqueBase |
| 45 | { |
| 46 | public: |
| 47 | using PassType = CoreVariantType<Pass, Core>; |
| 48 | |
| 49 | TTechnique(); |
| 50 | TTechnique(const String& language, const Vector<StringID>& tags, const ShaderVariation& variation, |
| 51 | const Vector<SPtr<PassType>>& passes); |
| 52 | virtual ~TTechnique() = default; |
| 53 | |
| 54 | /** Returns a pass with the specified index. */ |
| 55 | SPtr<PassType> getPass(UINT32 idx) const; |
| 56 | |
| 57 | /** Returns total number of passes. */ |
| 58 | UINT32 getNumPasses() const { return (UINT32)mPasses.size(); } |
| 59 | |
| 60 | /** Compiles all the passes in a technique. @see Pass::compile. */ |
| 61 | void compile(); |
| 62 | |
| 63 | protected: |
| 64 | Vector<SPtr<PassType>> mPasses; |
| 65 | }; |
| 66 | |
| 67 | /** @} */ |
| 68 | |
| 69 | /** @addtogroup Material |
| 70 | * @{ |
| 71 | */ |
| 72 | |
| 73 | /** |
| 74 | * Technique is a set of shading passes bindable to the GPU pipeline. Each technique can also have a set of properties |
| 75 | * that help the engine to determine which technique should be used under which circumstances (if more than one |
| 76 | * technique is available). |
| 77 | * |
| 78 | * @note |
| 79 | * Normally you want to have a separate technique for every render system and renderer your application supports. |
| 80 | * For example, if you are supporting DirectX11 and OpenGL you will want to have two techniques, one using HLSL based |
| 81 | * GPU programs, other using GLSL. Those techniques should try to mirror each other's end results. |
| 82 | */ |
| 83 | class BS_CORE_EXPORT Technique : public IReflectable, public CoreObject, public TTechnique<false> |
| 84 | { |
| 85 | public: |
| 86 | Technique(const String& language, const Vector<StringID>& tags, const ShaderVariation& variation, |
| 87 | const Vector<SPtr<Pass>>& passes); |
| 88 | |
| 89 | /** Retrieves an implementation of a technique usable only from the core thread. */ |
| 90 | SPtr<ct::Technique> getCore() const; |
| 91 | |
| 92 | /** |
| 93 | * Creates a new technique. |
| 94 | * |
| 95 | * @param[in] language Shading language used by the technique. The engine will not use this technique unless |
| 96 | * this language is supported by the render API. |
| 97 | * @param[in] passes A set of passes that define the technique. |
| 98 | * @return Newly creted technique. |
| 99 | */ |
| 100 | static SPtr<Technique> create(const String& language, const Vector<SPtr<Pass>>& passes); |
| 101 | |
| 102 | /** |
| 103 | * Creates a new technique. |
| 104 | * |
| 105 | * @param[in] language Shading language used by the technique. The engine will not use this technique unless |
| 106 | * this language is supported by the render API. |
| 107 | * @param[in] tags An optional set of tags that can be used for further identifying under which |
| 108 | * circumstances should a technique be used. |
| 109 | * @param[in] variation A set of preprocessor directives that were used for compiling this particular technique. |
| 110 | * Used for shaders that have multiple variations. |
| 111 | * @param[in] passes A set of passes that define the technique. |
| 112 | * @return Newly creted technique. |
| 113 | */ |
| 114 | static SPtr<Technique> create(const String& language, const Vector<StringID>& tags, |
| 115 | const ShaderVariation& variation, const Vector<SPtr<Pass>>& passes); |
| 116 | |
| 117 | protected: |
| 118 | /** @copydoc CoreObject::createCore */ |
| 119 | SPtr<ct::CoreObject> createCore() const override; |
| 120 | |
| 121 | /** @copydoc CoreObject::getCoreDependencies */ |
| 122 | void getCoreDependencies(Vector<CoreObject*>& dependencies) override; |
| 123 | |
| 124 | /** Creates a new technique but doesn't initialize it. */ |
| 125 | static SPtr<Technique> createEmpty(); |
| 126 | |
| 127 | private: |
| 128 | /************************************************************************/ |
| 129 | /* RTTI */ |
| 130 | /************************************************************************/ |
| 131 | |
| 132 | /** Serialization only constructor. */ |
| 133 | Technique(); |
| 134 | |
| 135 | public: |
| 136 | friend class TechniqueRTTI; |
| 137 | static RTTITypeBase* getRTTIStatic(); |
| 138 | RTTITypeBase* getRTTI() const override; |
| 139 | }; |
| 140 | |
| 141 | /** @} */ |
| 142 | |
| 143 | namespace ct |
| 144 | { |
| 145 | /** @addtogroup Material-Internal |
| 146 | * @{ |
| 147 | */ |
| 148 | |
| 149 | /** Core thread version of bs::Technique. */ |
| 150 | class BS_CORE_EXPORT Technique : public CoreObject, public TTechnique<true> |
| 151 | { |
| 152 | public: |
| 153 | Technique(const String& language, const Vector<StringID>& tags, |
| 154 | const ShaderVariation& variation, const Vector<SPtr<Pass>>& passes); |
| 155 | |
| 156 | /** @copydoc bs::Technique::create(const String&, const Vector<SPtr<Pass>>&) */ |
| 157 | static SPtr<Technique> create(const String& language, const Vector<SPtr<Pass>>& passes); |
| 158 | |
| 159 | /** |
| 160 | * @copydoc bs::Technique::create(const String&, const Vector<StringID>&, const ShaderVariation&, const Vector<SPtr<Pass>>&) |
| 161 | */ |
| 162 | static SPtr<Technique> create(const String& language, const Vector<StringID>& tags, |
| 163 | const ShaderVariation& variation, const Vector<SPtr<Pass>>& passes); |
| 164 | }; |
| 165 | |
| 166 | /** @} */ |
| 167 | } |
| 168 | } |
| 169 | |