1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Physics/BsCollider.h" |
4 | #include "Physics/BsCollider.h" |
5 | #include "Physics/BsFCollider.h" |
6 | #include "Math/BsRay.h" |
7 | #include "Physics/BsPhysics.h" |
8 | |
9 | namespace bs |
10 | { |
11 | Vector3 Collider::getPosition() const |
12 | { |
13 | return mInternal->getPosition(); |
14 | } |
15 | |
16 | Quaternion Collider::getRotation() const |
17 | { |
18 | return mInternal->getRotation(); |
19 | } |
20 | |
21 | void Collider::setTransform(const Vector3& pos, const Quaternion& rot) |
22 | { |
23 | mInternal->setTransform(pos, rot); |
24 | } |
25 | |
26 | void Collider::setScale(const Vector3& scale) |
27 | { |
28 | mScale = scale; |
29 | } |
30 | |
31 | Vector3 Collider::getScale() const |
32 | { |
33 | return mScale; |
34 | } |
35 | |
36 | void Collider::setIsTrigger(bool value) |
37 | { |
38 | mInternal->setIsTrigger(value); |
39 | } |
40 | |
41 | bool Collider::getIsTrigger() const |
42 | { |
43 | return mInternal->getIsTrigger(); |
44 | } |
45 | |
46 | void Collider::setRigidbody(Rigidbody* value) |
47 | { |
48 | mInternal->setIsStatic(value == nullptr); |
49 | |
50 | mRigidbody = value; |
51 | } |
52 | |
53 | void Collider::setMass(float mass) |
54 | { |
55 | mInternal->setMass(mass); |
56 | } |
57 | |
58 | float Collider::getMass() const |
59 | { |
60 | return mInternal->getMass(); |
61 | } |
62 | |
63 | void Collider::setMaterial(const HPhysicsMaterial& material) |
64 | { |
65 | mInternal->setMaterial(material); |
66 | } |
67 | |
68 | HPhysicsMaterial Collider::getMaterial() const |
69 | { |
70 | return mInternal->getMaterial(); |
71 | } |
72 | |
73 | void Collider::setContactOffset(float value) |
74 | { |
75 | mInternal->setContactOffset(value); |
76 | } |
77 | |
78 | float Collider::getContactOffset() |
79 | { |
80 | return mInternal->getContactOffset(); |
81 | } |
82 | |
83 | void Collider::setRestOffset(float value) |
84 | { |
85 | mInternal->setRestOffset(value); |
86 | } |
87 | |
88 | float Collider::getRestOffset() |
89 | { |
90 | return mInternal->getRestOffset(); |
91 | } |
92 | |
93 | void Collider::setLayer(UINT64 layer) |
94 | { |
95 | mInternal->setLayer(layer); |
96 | } |
97 | |
98 | UINT64 Collider::getLayer() const |
99 | { |
100 | return mInternal->getLayer(); |
101 | } |
102 | |
103 | void Collider::setCollisionReportMode(CollisionReportMode mode) |
104 | { |
105 | mInternal->setCollisionReportMode(mode); |
106 | } |
107 | |
108 | CollisionReportMode Collider::getCollisionReportMode() const |
109 | { |
110 | return mInternal->getCollisionReportMode(); |
111 | } |
112 | |
113 | bool Collider::rayCast(const Ray& ray, PhysicsQueryHit& hit, float maxDist) const |
114 | { |
115 | return gPhysics()._rayCast(ray.getOrigin(), ray.getDirection(), *this, hit, maxDist); |
116 | } |
117 | |
118 | bool Collider::rayCast(const Vector3& origin, const Vector3& unitDir, PhysicsQueryHit& hit, float maxDist) const |
119 | { |
120 | return gPhysics()._rayCast(origin, unitDir, *this, hit, maxDist); |
121 | } |
122 | } |