| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Physics/BsCollider.h" |
| 4 | #include "Physics/BsCollider.h" |
| 5 | #include "Physics/BsFCollider.h" |
| 6 | #include "Math/BsRay.h" |
| 7 | #include "Physics/BsPhysics.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | Vector3 Collider::getPosition() const |
| 12 | { |
| 13 | return mInternal->getPosition(); |
| 14 | } |
| 15 | |
| 16 | Quaternion Collider::getRotation() const |
| 17 | { |
| 18 | return mInternal->getRotation(); |
| 19 | } |
| 20 | |
| 21 | void Collider::setTransform(const Vector3& pos, const Quaternion& rot) |
| 22 | { |
| 23 | mInternal->setTransform(pos, rot); |
| 24 | } |
| 25 | |
| 26 | void Collider::setScale(const Vector3& scale) |
| 27 | { |
| 28 | mScale = scale; |
| 29 | } |
| 30 | |
| 31 | Vector3 Collider::getScale() const |
| 32 | { |
| 33 | return mScale; |
| 34 | } |
| 35 | |
| 36 | void Collider::setIsTrigger(bool value) |
| 37 | { |
| 38 | mInternal->setIsTrigger(value); |
| 39 | } |
| 40 | |
| 41 | bool Collider::getIsTrigger() const |
| 42 | { |
| 43 | return mInternal->getIsTrigger(); |
| 44 | } |
| 45 | |
| 46 | void Collider::setRigidbody(Rigidbody* value) |
| 47 | { |
| 48 | mInternal->setIsStatic(value == nullptr); |
| 49 | |
| 50 | mRigidbody = value; |
| 51 | } |
| 52 | |
| 53 | void Collider::setMass(float mass) |
| 54 | { |
| 55 | mInternal->setMass(mass); |
| 56 | } |
| 57 | |
| 58 | float Collider::getMass() const |
| 59 | { |
| 60 | return mInternal->getMass(); |
| 61 | } |
| 62 | |
| 63 | void Collider::setMaterial(const HPhysicsMaterial& material) |
| 64 | { |
| 65 | mInternal->setMaterial(material); |
| 66 | } |
| 67 | |
| 68 | HPhysicsMaterial Collider::getMaterial() const |
| 69 | { |
| 70 | return mInternal->getMaterial(); |
| 71 | } |
| 72 | |
| 73 | void Collider::setContactOffset(float value) |
| 74 | { |
| 75 | mInternal->setContactOffset(value); |
| 76 | } |
| 77 | |
| 78 | float Collider::getContactOffset() |
| 79 | { |
| 80 | return mInternal->getContactOffset(); |
| 81 | } |
| 82 | |
| 83 | void Collider::setRestOffset(float value) |
| 84 | { |
| 85 | mInternal->setRestOffset(value); |
| 86 | } |
| 87 | |
| 88 | float Collider::getRestOffset() |
| 89 | { |
| 90 | return mInternal->getRestOffset(); |
| 91 | } |
| 92 | |
| 93 | void Collider::setLayer(UINT64 layer) |
| 94 | { |
| 95 | mInternal->setLayer(layer); |
| 96 | } |
| 97 | |
| 98 | UINT64 Collider::getLayer() const |
| 99 | { |
| 100 | return mInternal->getLayer(); |
| 101 | } |
| 102 | |
| 103 | void Collider::setCollisionReportMode(CollisionReportMode mode) |
| 104 | { |
| 105 | mInternal->setCollisionReportMode(mode); |
| 106 | } |
| 107 | |
| 108 | CollisionReportMode Collider::getCollisionReportMode() const |
| 109 | { |
| 110 | return mInternal->getCollisionReportMode(); |
| 111 | } |
| 112 | |
| 113 | bool Collider::rayCast(const Ray& ray, PhysicsQueryHit& hit, float maxDist) const |
| 114 | { |
| 115 | return gPhysics()._rayCast(ray.getOrigin(), ray.getDirection(), *this, hit, maxDist); |
| 116 | } |
| 117 | |
| 118 | bool Collider::rayCast(const Vector3& origin, const Vector3& unitDir, PhysicsQueryHit& hit, float maxDist) const |
| 119 | { |
| 120 | return gPhysics()._rayCast(origin, unitDir, *this, hit, maxDist); |
| 121 | } |
| 122 | } |