| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Physics/BsCollider.h" |
| 7 | #include "Resources/BsIResourceListener.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | class PhysicsScene; |
| 12 | |
| 13 | /** @addtogroup Physics |
| 14 | * @{ |
| 15 | */ |
| 16 | |
| 17 | /** A collider represented by an arbitrary mesh. */ |
| 18 | class BS_CORE_EXPORT MeshCollider : public Collider, public IResourceListener |
| 19 | { |
| 20 | public: |
| 21 | MeshCollider() = default; |
| 22 | |
| 23 | /** |
| 24 | * Sets a mesh that represents the collider geometry. This can be a generic triangle mesh, or and convex mesh. |
| 25 | * Triangle meshes are not supported as triggers, nor are they supported for colliders that are parts of a |
| 26 | * non-kinematic rigidbody. |
| 27 | */ |
| 28 | void setMesh(const HPhysicsMesh& mesh) { mMesh = mesh; onMeshChanged(); markListenerResourcesDirty(); } |
| 29 | |
| 30 | /** @copydoc setMesh() */ |
| 31 | HPhysicsMesh getMesh() const { return mMesh; } |
| 32 | |
| 33 | /** |
| 34 | * Creates a new mesh collider. |
| 35 | * |
| 36 | * @param[in] scene Scene into which to add the collider to. |
| 37 | * @param[in] position Position of the collider. |
| 38 | * @param[in] rotation Rotation of the collider. |
| 39 | */ |
| 40 | static SPtr<MeshCollider> create(PhysicsScene& scene, const Vector3& position = Vector3::ZERO, |
| 41 | const Quaternion& rotation = Quaternion::IDENTITY); |
| 42 | |
| 43 | protected: |
| 44 | /** @copydoc IResourceListener::getListenerResources */ |
| 45 | void getListenerResources(Vector<HResource>& resources) override; |
| 46 | |
| 47 | /** @copydoc IResourceListener::notifyResourceLoaded */ |
| 48 | void notifyResourceLoaded(const HResource& resource) override; |
| 49 | |
| 50 | /** @copydoc IResourceListener::notifyResourceChanged */ |
| 51 | void notifyResourceChanged(const HResource& resource) override; |
| 52 | |
| 53 | /** |
| 54 | * Triggered by the resources system whenever the attached collision mesh changed (e.g. was reimported) or loaded. |
| 55 | */ |
| 56 | virtual void onMeshChanged() { } |
| 57 | |
| 58 | HPhysicsMesh mMesh; |
| 59 | }; |
| 60 | |
| 61 | /** @} */ |
| 62 | } |