| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Components/BsCMeshCollider.h" |
| 4 | #include "Scene/BsSceneObject.h" |
| 5 | #include "Components/BsCRigidbody.h" |
| 6 | #include "Physics/BsPhysicsMesh.h" |
| 7 | #include "Private/RTTI/BsCMeshColliderRTTI.h" |
| 8 | #include "Scene/BsSceneManager.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | CMeshCollider::CMeshCollider() |
| 13 | { |
| 14 | setName("MeshCollider"); |
| 15 | } |
| 16 | |
| 17 | CMeshCollider::CMeshCollider(const HSceneObject& parent) |
| 18 | : CCollider(parent) |
| 19 | { |
| 20 | setName("MeshCollider"); |
| 21 | } |
| 22 | |
| 23 | void CMeshCollider::setMesh(const HPhysicsMesh& mesh) |
| 24 | { |
| 25 | if (mMesh == mesh) |
| 26 | return; |
| 27 | |
| 28 | if(getIsTrigger() && mesh->getType() == PhysicsMeshType::Triangle) |
| 29 | { |
| 30 | LOGWRN("Triangle meshes are not supported on Trigger colliders."); |
| 31 | return; |
| 32 | } |
| 33 | |
| 34 | mMesh = mesh; |
| 35 | |
| 36 | if (mInternal != nullptr) |
| 37 | { |
| 38 | _getInternal()->setMesh(mesh); |
| 39 | |
| 40 | if (mParent != nullptr) |
| 41 | { |
| 42 | // If triangle mesh its possible the parent can no longer use this collider (they're not supported for |
| 43 | // non-kinematic rigidbodies) |
| 44 | if (mMesh.isLoaded() && mMesh->getType() == PhysicsMeshType::Triangle) |
| 45 | updateParentRigidbody(); |
| 46 | else |
| 47 | mParent->_updateMassDistribution(); |
| 48 | } |
| 49 | } |
| 50 | } |
| 51 | |
| 52 | SPtr<Collider> CMeshCollider::createInternal() |
| 53 | { |
| 54 | const SPtr<SceneInstance>& scene = SO()->getScene(); |
| 55 | const Transform& tfrm = SO()->getTransform(); |
| 56 | |
| 57 | SPtr<MeshCollider> collider = MeshCollider::create(*scene->getPhysicsScene(), tfrm.getPosition(), |
| 58 | tfrm.getRotation()); |
| 59 | collider->setMesh(mMesh); |
| 60 | collider->_setOwner(PhysicsOwnerType::Component, this); |
| 61 | |
| 62 | return collider; |
| 63 | } |
| 64 | |
| 65 | bool CMeshCollider::isValidParent(const HRigidbody& parent) const |
| 66 | { |
| 67 | // Triangle mesh colliders cannot be used for non-kinematic rigidbodies |
| 68 | return !mMesh.isLoaded() || mMesh->getType() == PhysicsMeshType::Convex || parent->getIsKinematic(); |
| 69 | } |
| 70 | |
| 71 | RTTITypeBase* CMeshCollider::getRTTIStatic() |
| 72 | { |
| 73 | return CMeshColliderRTTI::instance(); |
| 74 | } |
| 75 | |
| 76 | RTTITypeBase* CMeshCollider::getRTTI() const |
| 77 | { |
| 78 | return CMeshCollider::getRTTIStatic(); |
| 79 | } |
| 80 | } |
| 81 |