1//************************************ bs::framework - Copyright 2018 Marko Pintera **************************************//
2//*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********//
3#pragma once
4
5#include "BsCorePrerequisites.h"
6#include "Reflection/BsRTTIType.h"
7#include "Components/BsCRenderable.h"
8#include "Private/RTTI/BsGameObjectRTTI.h"
9
10namespace bs
11{
12 /** @cond RTTI */
13 /** @addtogroup RTTI-Impl-Engine
14 * @{
15 */
16
17 class BS_CORE_EXPORT CRenderableRTTI : public RTTIType<CRenderable, Component, CRenderableRTTI>
18 {
19 private:
20 SPtr<Renderable> getInternal(CRenderable* obj) { return obj->mInternal; }
21 void setInternal(CRenderable* obj, SPtr<Renderable> val) { obj->mInternal = val; }
22
23 public:
24 CRenderableRTTI()
25 {
26 addReflectablePtrField("mInternal", 0, &CRenderableRTTI::getInternal, &CRenderableRTTI::setInternal);
27 }
28
29 const String& getRTTIName() override
30 {
31 static String name = "CRenderable";
32 return name;
33 }
34
35 UINT32 getRTTIId() override
36 {
37 return TID_CRenderable;
38 }
39
40 SPtr<IReflectable> newRTTIObject() override
41 {
42 return SceneObject::createEmptyComponent<CRenderable>();
43 }
44 };
45
46 /** @} */
47 /** @endcond */
48}