| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Reflection/BsIReflectable.h" |
| 7 | #include "CoreThread/BsCoreObject.h" |
| 8 | #include "Resources/BsIResourceListener.h" |
| 9 | #include "Math/BsBounds.h" |
| 10 | #include "Math/BsAABox.h" |
| 11 | #include "Scene/BsSceneActor.h" |
| 12 | |
| 13 | namespace bs |
| 14 | { |
| 15 | struct EvaluatedAnimationData; |
| 16 | |
| 17 | /** @addtogroup Implementation |
| 18 | * @{ |
| 19 | */ |
| 20 | |
| 21 | /** Type of animation that can be applied to a renderable object. */ |
| 22 | enum class RenderableAnimType |
| 23 | { |
| 24 | None, |
| 25 | Skinned, |
| 26 | Morph, |
| 27 | SkinnedMorph, |
| 28 | Count // Keep at end |
| 29 | }; |
| 30 | |
| 31 | /** |
| 32 | * Renderable represents any visible object in the scene. It has a mesh, bounds and a set of materials. Renderer will |
| 33 | * render any Renderable objects visible by a camera. |
| 34 | */ |
| 35 | template<bool Core> |
| 36 | class BS_CORE_EXPORT TRenderable : public SceneActor |
| 37 | { |
| 38 | using MeshType = CoreVariantHandleType<Mesh, Core>; |
| 39 | using MaterialType = CoreVariantHandleType<Material, Core>; |
| 40 | |
| 41 | public: |
| 42 | TRenderable(); |
| 43 | virtual ~TRenderable() = default; |
| 44 | |
| 45 | /** @copydoc bs::SceneActor::setTransform */ |
| 46 | void setTransform(const Transform& transform) override; |
| 47 | |
| 48 | /** |
| 49 | * Determines the mesh to render. All sub-meshes of the mesh will be rendered, and you may set individual materials |
| 50 | * for each sub-mesh. |
| 51 | */ |
| 52 | void setMesh(const MeshType& mesh); |
| 53 | |
| 54 | /** |
| 55 | * Sets a material that will be used for rendering a sub-mesh with the specified index. If a sub-mesh doesn't have |
| 56 | * a specific material set then the primary material will be used. |
| 57 | */ |
| 58 | void setMaterial(UINT32 idx, const MaterialType& material); |
| 59 | |
| 60 | /** |
| 61 | * Sets the primary material to use for rendering. Any sub-mesh that doesn't have an explicit material set will use |
| 62 | * this material. |
| 63 | * |
| 64 | * @note This is equivalent to calling setMaterial(0, material). |
| 65 | */ |
| 66 | void setMaterial(const MaterialType& material); |
| 67 | |
| 68 | /** @copydoc setMaterials() */ |
| 69 | const Vector<MaterialType>& getMaterials() { return mMaterials; } |
| 70 | |
| 71 | /** |
| 72 | * Determines all materials used for rendering this renderable. Each of the materials is used for rendering a single |
| 73 | * sub-mesh. If number of materials is larger than number of sub-meshes, they will be ignored. If lower, the |
| 74 | * remaining materials will be removed. |
| 75 | */ |
| 76 | void setMaterials(const Vector<MaterialType>& materials); |
| 77 | |
| 78 | /** |
| 79 | * Determines the layer bitfield that controls whether a renderable is considered visible in a specific camera. |
| 80 | * Renderable layer must match camera layer in order for the camera to render the component. |
| 81 | */ |
| 82 | void setLayer(UINT64 layer); |
| 83 | |
| 84 | /** |
| 85 | * Sets bounds that will be used when determining if object is visible. Only relevant if setUseOverrideBounds() is |
| 86 | * set to true. |
| 87 | * |
| 88 | * @param[in] bounds Bounds in local space. |
| 89 | */ |
| 90 | void setOverrideBounds(const AABox& bounds); |
| 91 | |
| 92 | /** |
| 93 | * Enables or disables override bounds. When enabled the bounds provided to setOverrideBounds() will be used for |
| 94 | * determining object visibility, otherwise the bounds from the object's mesh will be used. Disabled by default. |
| 95 | */ |
| 96 | void setUseOverrideBounds(bool enable); |
| 97 | |
| 98 | /** Factor to be applied to the cull distance set in the camera's render settings. */ |
| 99 | void setCullDistanceFactor(float factor); |
| 100 | |
| 101 | /** @copydoc setCullDistanceFactor() */ |
| 102 | float getCullDistanceFactor() const { return mCullDistanceFactor; } |
| 103 | |
| 104 | /** @copydoc setLayer() */ |
| 105 | UINT64 getLayer() const { return mLayer; } |
| 106 | |
| 107 | /** @copydoc setMesh() */ |
| 108 | MeshType getMesh() const { return mMesh; } |
| 109 | |
| 110 | /** Returns the material used for rendering a sub-mesh with the specified index. */ |
| 111 | MaterialType getMaterial(UINT32 idx) const; |
| 112 | |
| 113 | /** Returns the transform matrix that is applied to the object when its being rendered. */ |
| 114 | Matrix4 getMatrix() const { return mTfrmMatrix; } |
| 115 | |
| 116 | /** |
| 117 | * Returns the transform matrix that is applied to the object when its being rendered. This transform matrix does |
| 118 | * not include scale values. |
| 119 | */ |
| 120 | Matrix4 getMatrixNoScale() const { return mTfrmMatrixNoScale; } |
| 121 | |
| 122 | protected: |
| 123 | /** |
| 124 | * Notifies the core object manager that this object is dependant on some other CoreObject(s), and the dependencies |
| 125 | * changed since the last call to this method. This will trigger a call to getCoreDependencies() to collect the |
| 126 | * new dependencies. |
| 127 | */ |
| 128 | virtual void _markDependenciesDirty() { } |
| 129 | |
| 130 | /** Marks the resource dependencies list as dirty and schedules it for rebuild. */ |
| 131 | virtual void _markResourcesDirty() { } |
| 132 | |
| 133 | /** Triggered whenever the renderable's mesh changes. */ |
| 134 | virtual void onMeshChanged() { } |
| 135 | |
| 136 | MeshType mMesh; |
| 137 | Vector<MaterialType> mMaterials; |
| 138 | UINT64 mLayer = 1; |
| 139 | AABox mOverrideBounds; |
| 140 | bool mUseOverrideBounds = false; |
| 141 | float mCullDistanceFactor = 1.0f; |
| 142 | Matrix4 mTfrmMatrix = BsIdentity; |
| 143 | Matrix4 mTfrmMatrixNoScale = BsIdentity; |
| 144 | RenderableAnimType mAnimType = RenderableAnimType::None; |
| 145 | }; |
| 146 | |
| 147 | /** @} */ |
| 148 | |
| 149 | /** @addtogroup Renderer-Internal |
| 150 | * @{ |
| 151 | */ |
| 152 | |
| 153 | /** @copydoc TRenderable */ |
| 154 | class BS_CORE_EXPORT Renderable : public IReflectable, public CoreObject, public TRenderable<false>, public IResourceListener |
| 155 | { |
| 156 | public: |
| 157 | /** Gets world bounds of the mesh rendered by this object. */ |
| 158 | Bounds getBounds() const; |
| 159 | |
| 160 | /** Determines the animation that will be used for animating the attached mesh. */ |
| 161 | void setAnimation(const SPtr<Animation>& animation); |
| 162 | |
| 163 | /** @copydoc setAnimation */ |
| 164 | const SPtr<Animation>& getAnimation() const { return mAnimation; } |
| 165 | |
| 166 | /** Checks is the renderable animated or static. */ |
| 167 | bool isAnimated() const { return mAnimation != nullptr; } |
| 168 | |
| 169 | /** Retrieves an implementation of a renderable handler usable only from the core thread. */ |
| 170 | SPtr<ct::Renderable> getCore() const; |
| 171 | |
| 172 | /** Creates a new renderable handler instance. */ |
| 173 | static SPtr<Renderable> create(); |
| 174 | |
| 175 | /** |
| 176 | * @name Internal |
| 177 | * @{ |
| 178 | */ |
| 179 | |
| 180 | /** @copydoc SceneActor::_updateState */ |
| 181 | void _updateState(const SceneObject& so, bool force = false) override; |
| 182 | |
| 183 | /** @copydoc CoreObject::initialize() */ |
| 184 | void initialize() override; |
| 185 | |
| 186 | /** @} */ |
| 187 | protected: |
| 188 | /** @copydoc CoreObject::createCore */ |
| 189 | SPtr<ct::CoreObject> createCore() const override; |
| 190 | |
| 191 | /** @copydoc TRenderable::onMeshChanged */ |
| 192 | void onMeshChanged() override; |
| 193 | |
| 194 | /** Updates animation properties depending on the current mesh. */ |
| 195 | void refreshAnimation(); |
| 196 | |
| 197 | /** @copydoc TRenderable::_markCoreDirty */ |
| 198 | void _markCoreDirty(ActorDirtyFlag flag = ActorDirtyFlag::Everything) override; |
| 199 | |
| 200 | /** @copydoc TRenderable::_markResourcesDirty */ |
| 201 | void _markResourcesDirty() override; |
| 202 | |
| 203 | /** @copydoc CoreObject::markDependenciesDirty */ |
| 204 | void _markDependenciesDirty() override; |
| 205 | |
| 206 | /** @copydoc CoreObject::syncToCore */ |
| 207 | CoreSyncData syncToCore(FrameAlloc* allocator) override; |
| 208 | |
| 209 | /** @copydoc CoreObject::getCoreDependencies */ |
| 210 | void getCoreDependencies(Vector<CoreObject*>& dependencies) override; |
| 211 | |
| 212 | /** @copydoc CoreObject::onDependencyDirty */ |
| 213 | void onDependencyDirty(CoreObject* dependency, UINT32 dirtyFlags) override; |
| 214 | |
| 215 | /** @copydoc IResourceListener::getListenerResources */ |
| 216 | void getListenerResources(Vector<HResource>& resources) override; |
| 217 | |
| 218 | /** @copydoc IResourceListener::notifyResourceLoaded */ |
| 219 | void notifyResourceLoaded(const HResource& resource) override; |
| 220 | |
| 221 | /** @copydoc IResourceListener::notifyResourceChanged */ |
| 222 | void notifyResourceChanged(const HResource& resource) override; |
| 223 | |
| 224 | /** Creates a new renderable instance without initializing it. */ |
| 225 | static SPtr<Renderable> createEmpty(); |
| 226 | |
| 227 | SPtr<Animation> mAnimation; |
| 228 | |
| 229 | /************************************************************************/ |
| 230 | /* RTTI */ |
| 231 | /************************************************************************/ |
| 232 | public: |
| 233 | friend class RenderableRTTI; |
| 234 | static RTTITypeBase* getRTTIStatic(); |
| 235 | RTTITypeBase* getRTTI() const override; |
| 236 | }; |
| 237 | |
| 238 | namespace ct |
| 239 | { |
| 240 | /** @copydoc TRenderable */ |
| 241 | class BS_CORE_EXPORT Renderable : public CoreObject, public TRenderable<true> |
| 242 | { |
| 243 | public: |
| 244 | ~Renderable(); |
| 245 | |
| 246 | /** Gets world bounds of the mesh rendered by this object. */ |
| 247 | Bounds getBounds() const; |
| 248 | |
| 249 | /** Sets an ID that can be used for uniquely identifying this object by the renderer. */ |
| 250 | void setRendererId(UINT32 id) { mRendererId = id; } |
| 251 | |
| 252 | /** Retrieves an ID that can be used for uniquely identifying this object by the renderer. */ |
| 253 | UINT32 getRendererId() const { return mRendererId; } |
| 254 | |
| 255 | /** Returns the type of animation influencing this renderable, if any. */ |
| 256 | RenderableAnimType getAnimType() const { return mAnimType; } |
| 257 | |
| 258 | /** Returns the identifier of the animation, if this object is animated using skeleton or blend shape animation. */ |
| 259 | UINT64 getAnimationId() const { return mAnimationId; } |
| 260 | |
| 261 | /** |
| 262 | * Updates internal animation buffers from the contents of the provided animation data object. Does nothing if |
| 263 | * renderable is not affected by animation. |
| 264 | */ |
| 265 | void updateAnimationBuffers(const EvaluatedAnimationData& animData); |
| 266 | |
| 267 | /** Returns the GPU buffer containing element's bone matrices, if it has any. */ |
| 268 | const SPtr<GpuBuffer>& getBoneMatrixBuffer() const { return mBoneMatrixBuffer; } |
| 269 | |
| 270 | /** Returns the vertex buffer containing element's morph shape vertices, if it has any. */ |
| 271 | const SPtr<VertexBuffer>& getMorphShapeBuffer() const { return mMorphShapeBuffer; } |
| 272 | |
| 273 | /** Returns vertex declaration used for rendering meshes containing morph shape information. */ |
| 274 | const SPtr<VertexDeclaration>& getMorphVertexDeclaration() const { return mMorphVertexDeclaration; } |
| 275 | |
| 276 | protected: |
| 277 | friend class bs::Renderable; |
| 278 | |
| 279 | Renderable(); |
| 280 | |
| 281 | /** @copydoc CoreObject::initialize */ |
| 282 | void initialize() override; |
| 283 | |
| 284 | /** @copydoc CoreObject::syncToCore */ |
| 285 | void syncToCore(const CoreSyncData& data) override; |
| 286 | |
| 287 | /** Creates any buffers required for renderable animation. Should be called whenever animation properties change. */ |
| 288 | void createAnimationBuffers(); |
| 289 | |
| 290 | UINT32 mRendererId; |
| 291 | UINT64 mAnimationId; |
| 292 | UINT32 mMorphShapeVersion; |
| 293 | |
| 294 | SPtr<GpuBuffer> mBoneMatrixBuffer; |
| 295 | SPtr<VertexBuffer> mMorphShapeBuffer; |
| 296 | SPtr<VertexDeclaration> mMorphVertexDeclaration; |
| 297 | }; |
| 298 | } |
| 299 | |
| 300 | /** @} */ |
| 301 | } |
| 302 | |