| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Resources/BsResource.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup RenderAPI |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | * Structure that describes blend states for a single render target. Used internally by BLEND_STATE_DESC for |
| 16 | * initializing a BlendState. |
| 17 | * |
| 18 | * @see BLEND_STATE_DESC |
| 19 | * @see BlendState |
| 20 | */ |
| 21 | struct BS_CORE_EXPORT RENDER_TARGET_BLEND_STATE_DESC |
| 22 | { |
| 23 | bool operator==(const RENDER_TARGET_BLEND_STATE_DESC& rhs) const; |
| 24 | |
| 25 | /** |
| 26 | * Queries is blending enabled for the specified render target. Blending allows you to combine the color from |
| 27 | * current and previous pixel based on some value. |
| 28 | */ |
| 29 | bool blendEnable = false; |
| 30 | |
| 31 | /** |
| 32 | * Determines what should the source blend factor be. This value determines what will the color being generated |
| 33 | * currently be multiplied by. |
| 34 | */ |
| 35 | BlendFactor srcBlend = BF_ONE; |
| 36 | |
| 37 | /** |
| 38 | * Determines what should the destination blend factor be. This value determines what will the color already in |
| 39 | * render target be multiplied by. |
| 40 | */ |
| 41 | BlendFactor dstBlend = BF_ZERO; |
| 42 | |
| 43 | /** |
| 44 | * Determines how are source and destination colors combined (after they are multiplied by their respective blend |
| 45 | * factors). |
| 46 | */ |
| 47 | BlendOperation blendOp = BO_ADD; |
| 48 | |
| 49 | /** |
| 50 | * Determines what should the alpha source blend factor be. This value determines what will the alpha value being |
| 51 | * generated currently be multiplied by. |
| 52 | */ |
| 53 | BlendFactor srcBlendAlpha = BF_ONE; |
| 54 | |
| 55 | /** |
| 56 | * Determines what should the alpha destination blend factor be. This value determines what will the alpha value |
| 57 | * already in render target be multiplied by. |
| 58 | */ |
| 59 | BlendFactor dstBlendAlpha = BF_ZERO; |
| 60 | |
| 61 | /** |
| 62 | * Determines how are source and destination alpha values combined (after they are multiplied by their respective |
| 63 | * blend factors). |
| 64 | */ |
| 65 | BlendOperation blendOpAlpha = BO_ADD; |
| 66 | |
| 67 | /** |
| 68 | * Render target write mask allows to choose which pixel components should the pixel shader output. |
| 69 | * |
| 70 | * Only the first four bits are used. First bit representing red, second green, third blue and fourth alpha value. |
| 71 | * Set bits means pixel shader will output those channels. |
| 72 | */ |
| 73 | UINT8 renderTargetWriteMask = 0xFF; |
| 74 | }; |
| 75 | |
| 76 | /** Structure that describes render pipeline blend states. Used for initializing BlendState. */ |
| 77 | struct BS_CORE_EXPORT BLEND_STATE_DESC |
| 78 | { |
| 79 | bool operator==(const BLEND_STATE_DESC& rhs) const; |
| 80 | |
| 81 | /** |
| 82 | * Alpha to coverage allows you to perform blending without needing to worry about order of rendering like regular |
| 83 | * blending does. It requires multi-sampling to be active in order to work, and you need to supply an alpha texture |
| 84 | * that determines object transparency. |
| 85 | * |
| 86 | * Blending is then performed by only using sub-samples covered by the alpha texture for the current pixel and |
| 87 | * combining them with sub-samples previously stored. |
| 88 | * |
| 89 | * Be aware this is a limited technique only useful for certain situations. Unless you are having performance |
| 90 | * problems use regular blending. |
| 91 | */ |
| 92 | bool alphaToCoverageEnable = false; |
| 93 | |
| 94 | /** |
| 95 | * When not set, only the first render target blend descriptor will be used for all render targets. If set each |
| 96 | * render target will use its own blend descriptor. |
| 97 | */ |
| 98 | bool independantBlendEnable = false; |
| 99 | |
| 100 | RENDER_TARGET_BLEND_STATE_DESC renderTargetDesc[BS_MAX_MULTIPLE_RENDER_TARGETS]; |
| 101 | }; |
| 102 | |
| 103 | /** Properties of a BlendState. Shared between sim and core thread versions of BlendState. */ |
| 104 | class BS_CORE_EXPORT BlendProperties |
| 105 | { |
| 106 | public: |
| 107 | BlendProperties(const BLEND_STATE_DESC& desc); |
| 108 | |
| 109 | /** @copydoc BLEND_STATE_DESC::alphaToCoverageEnable */ |
| 110 | bool getAlphaToCoverageEnabled() const { return mData.alphaToCoverageEnable; } |
| 111 | |
| 112 | /** @copydoc BLEND_STATE_DESC::independantBlendEnable */ |
| 113 | bool getIndependantBlendEnable() const { return mData.independantBlendEnable; } |
| 114 | |
| 115 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::blendEnable */ |
| 116 | bool getBlendEnabled(UINT32 renderTargetIdx) const; |
| 117 | |
| 118 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::srcBlend */ |
| 119 | BlendFactor getSrcBlend(UINT32 renderTargetIdx) const; |
| 120 | |
| 121 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::dstBlend */ |
| 122 | BlendFactor getDstBlend(UINT32 renderTargetIdx) const; |
| 123 | |
| 124 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::blendOp */ |
| 125 | BlendOperation getBlendOperation(UINT32 renderTargetIdx) const; |
| 126 | |
| 127 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::srcBlendAlpha */ |
| 128 | BlendFactor getAlphaSrcBlend(UINT32 renderTargetIdx) const; |
| 129 | |
| 130 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::dstBlendAlpha */ |
| 131 | BlendFactor getAlphaDstBlend(UINT32 renderTargetIdx) const; |
| 132 | |
| 133 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::blendOpAlpha */ |
| 134 | BlendOperation getAlphaBlendOperation(UINT32 renderTargetIdx) const; |
| 135 | |
| 136 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::renderTargetWriteMask */ |
| 137 | UINT8 getRenderTargetWriteMask(UINT32 renderTargetIdx) const; |
| 138 | |
| 139 | /** Returns the hash value generated from the blend state properties. */ |
| 140 | UINT64 getHash() const { return mHash; } |
| 141 | |
| 142 | protected: |
| 143 | friend class BlendState; |
| 144 | friend class ct::BlendState; |
| 145 | friend class BlendStateRTTI; |
| 146 | |
| 147 | BLEND_STATE_DESC mData; |
| 148 | UINT64 mHash; |
| 149 | }; |
| 150 | |
| 151 | /** |
| 152 | * Render system pipeline state that allows you to modify how an object is rendered. More exactly this state allows to |
| 153 | * you to control how is a rendered object blended with any previously rendered objects. |
| 154 | * |
| 155 | * @note Blend states are immutable. Sim thread only. |
| 156 | */ |
| 157 | class BS_CORE_EXPORT BlendState : public IReflectable, public CoreObject |
| 158 | { |
| 159 | public: |
| 160 | virtual ~BlendState(); |
| 161 | |
| 162 | /** Returns information about a blend state. */ |
| 163 | const BlendProperties& getProperties() const; |
| 164 | |
| 165 | /** Retrieves a core implementation of the sampler state usable only from the core thread. */ |
| 166 | SPtr<ct::BlendState> getCore() const; |
| 167 | |
| 168 | /** Creates a new blend state using the specified blend state description structure. */ |
| 169 | static SPtr<BlendState> create(const BLEND_STATE_DESC& desc); |
| 170 | |
| 171 | /** Returns the default blend state that you may use when no other is available. */ |
| 172 | static const SPtr<BlendState>& getDefault(); |
| 173 | |
| 174 | /** Generates a hash value from a blend state descriptor. */ |
| 175 | static UINT64 generateHash(const BLEND_STATE_DESC& desc); |
| 176 | |
| 177 | protected: |
| 178 | friend class RenderStateManager; |
| 179 | |
| 180 | BlendState(const BLEND_STATE_DESC& desc); |
| 181 | |
| 182 | /** @copydoc CoreObject::createCore */ |
| 183 | SPtr<ct::CoreObject> createCore() const override; |
| 184 | |
| 185 | BlendProperties mProperties; |
| 186 | mutable UINT32 mId; |
| 187 | |
| 188 | /************************************************************************/ |
| 189 | /* RTTI */ |
| 190 | /************************************************************************/ |
| 191 | |
| 192 | public: |
| 193 | friend class BlendStateRTTI; |
| 194 | static RTTITypeBase* getRTTIStatic(); |
| 195 | RTTITypeBase* getRTTI() const override; |
| 196 | }; |
| 197 | |
| 198 | /** @} */ |
| 199 | |
| 200 | namespace ct |
| 201 | { |
| 202 | /** @addtogroup RenderAPI-Internal |
| 203 | * @{ |
| 204 | */ |
| 205 | |
| 206 | /** |
| 207 | * Core thread version of bs::BlendState. |
| 208 | * |
| 209 | * @note Core thread. |
| 210 | */ |
| 211 | class BS_CORE_EXPORT BlendState : public CoreObject |
| 212 | { |
| 213 | public: |
| 214 | virtual ~BlendState(); |
| 215 | |
| 216 | /** Returns information about the blend state. */ |
| 217 | const BlendProperties& getProperties() const; |
| 218 | |
| 219 | /** Returns a unique state ID. Only the lowest 10 bits are used. */ |
| 220 | UINT32 getId() const { return mId; } |
| 221 | |
| 222 | /** Creates a new blend state using the specified blend state description structure. */ |
| 223 | static SPtr<BlendState> create(const BLEND_STATE_DESC& desc); |
| 224 | |
| 225 | /** Returns the default blend state that you may use when no other is available. */ |
| 226 | static const SPtr<BlendState>& getDefault(); |
| 227 | |
| 228 | protected: |
| 229 | friend class RenderStateManager; |
| 230 | |
| 231 | BlendState(const BLEND_STATE_DESC& desc, UINT32 id); |
| 232 | |
| 233 | /** @copydoc CoreObject::initialize */ |
| 234 | void initialize() override; |
| 235 | |
| 236 | /** Creates any API-specific state objects. */ |
| 237 | virtual void createInternal() { } |
| 238 | |
| 239 | BlendProperties mProperties; |
| 240 | UINT32 mId; |
| 241 | }; |
| 242 | |
| 243 | /** @} */ |
| 244 | } |
| 245 | |
| 246 | /** @cond SPECIALIZATIONS */ |
| 247 | /** @addtogroup RTTI-Impl-Core |
| 248 | * @{ |
| 249 | */ |
| 250 | |
| 251 | template<> struct RTTIPlainType<BLEND_STATE_DESC> |
| 252 | { |
| 253 | enum { id = TID_BLEND_STATE_DESC }; enum { hasDynamicSize = 1 }; |
| 254 | |
| 255 | static void toMemory(const BLEND_STATE_DESC& data, char* memory) |
| 256 | { |
| 257 | UINT32 size = getDynamicSize(data); |
| 258 | |
| 259 | memcpy(memory, &size, sizeof(UINT32)); |
| 260 | memory += sizeof(UINT32); |
| 261 | size -= sizeof(UINT32); |
| 262 | memcpy(memory, &data, size); |
| 263 | } |
| 264 | |
| 265 | static UINT32 fromMemory(BLEND_STATE_DESC& data, char* memory) |
| 266 | { |
| 267 | UINT32 size; |
| 268 | memcpy(&size, memory, sizeof(UINT32)); |
| 269 | memory += sizeof(UINT32); |
| 270 | |
| 271 | UINT32 dataSize = size - sizeof(UINT32); |
| 272 | memcpy((void*)&data, memory, dataSize); |
| 273 | |
| 274 | return size; |
| 275 | } |
| 276 | |
| 277 | static UINT32 getDynamicSize(const BLEND_STATE_DESC& data) |
| 278 | { |
| 279 | UINT64 dataSize = sizeof(data) + sizeof(UINT32); |
| 280 | |
| 281 | #if BS_DEBUG_MODE |
| 282 | if(dataSize > std::numeric_limits<UINT32>::max()) |
| 283 | { |
| 284 | BS_EXCEPT(InternalErrorException, "Data overflow! Size doesn't fit into 32 bits." ); |
| 285 | } |
| 286 | #endif |
| 287 | |
| 288 | return (UINT32)dataSize; |
| 289 | } |
| 290 | }; |
| 291 | |
| 292 | /** @} */ |
| 293 | /** @endcond */ |
| 294 | } |
| 295 | |
| 296 | /** @cond STDLIB */ |
| 297 | /** @addtogroup RenderAPI |
| 298 | * @{ |
| 299 | */ |
| 300 | |
| 301 | namespace std |
| 302 | { |
| 303 | /** Hash value generator for BLEND_STATE_DESC. */ |
| 304 | template<> |
| 305 | struct hash<bs::BLEND_STATE_DESC> |
| 306 | { |
| 307 | size_t operator()(const bs::BLEND_STATE_DESC& value) const |
| 308 | { |
| 309 | return (size_t)bs::BlendState::generateHash(value); |
| 310 | } |
| 311 | }; |
| 312 | } |
| 313 | |
| 314 | /** @} */ |
| 315 | /** @endcond */ |
| 316 | |