1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Resources/BsResource.h" |
7 | |
8 | namespace bs |
9 | { |
10 | /** @addtogroup RenderAPI |
11 | * @{ |
12 | */ |
13 | |
14 | /** |
15 | * Structure that describes blend states for a single render target. Used internally by BLEND_STATE_DESC for |
16 | * initializing a BlendState. |
17 | * |
18 | * @see BLEND_STATE_DESC |
19 | * @see BlendState |
20 | */ |
21 | struct BS_CORE_EXPORT RENDER_TARGET_BLEND_STATE_DESC |
22 | { |
23 | bool operator==(const RENDER_TARGET_BLEND_STATE_DESC& rhs) const; |
24 | |
25 | /** |
26 | * Queries is blending enabled for the specified render target. Blending allows you to combine the color from |
27 | * current and previous pixel based on some value. |
28 | */ |
29 | bool blendEnable = false; |
30 | |
31 | /** |
32 | * Determines what should the source blend factor be. This value determines what will the color being generated |
33 | * currently be multiplied by. |
34 | */ |
35 | BlendFactor srcBlend = BF_ONE; |
36 | |
37 | /** |
38 | * Determines what should the destination blend factor be. This value determines what will the color already in |
39 | * render target be multiplied by. |
40 | */ |
41 | BlendFactor dstBlend = BF_ZERO; |
42 | |
43 | /** |
44 | * Determines how are source and destination colors combined (after they are multiplied by their respective blend |
45 | * factors). |
46 | */ |
47 | BlendOperation blendOp = BO_ADD; |
48 | |
49 | /** |
50 | * Determines what should the alpha source blend factor be. This value determines what will the alpha value being |
51 | * generated currently be multiplied by. |
52 | */ |
53 | BlendFactor srcBlendAlpha = BF_ONE; |
54 | |
55 | /** |
56 | * Determines what should the alpha destination blend factor be. This value determines what will the alpha value |
57 | * already in render target be multiplied by. |
58 | */ |
59 | BlendFactor dstBlendAlpha = BF_ZERO; |
60 | |
61 | /** |
62 | * Determines how are source and destination alpha values combined (after they are multiplied by their respective |
63 | * blend factors). |
64 | */ |
65 | BlendOperation blendOpAlpha = BO_ADD; |
66 | |
67 | /** |
68 | * Render target write mask allows to choose which pixel components should the pixel shader output. |
69 | * |
70 | * Only the first four bits are used. First bit representing red, second green, third blue and fourth alpha value. |
71 | * Set bits means pixel shader will output those channels. |
72 | */ |
73 | UINT8 renderTargetWriteMask = 0xFF; |
74 | }; |
75 | |
76 | /** Structure that describes render pipeline blend states. Used for initializing BlendState. */ |
77 | struct BS_CORE_EXPORT BLEND_STATE_DESC |
78 | { |
79 | bool operator==(const BLEND_STATE_DESC& rhs) const; |
80 | |
81 | /** |
82 | * Alpha to coverage allows you to perform blending without needing to worry about order of rendering like regular |
83 | * blending does. It requires multi-sampling to be active in order to work, and you need to supply an alpha texture |
84 | * that determines object transparency. |
85 | * |
86 | * Blending is then performed by only using sub-samples covered by the alpha texture for the current pixel and |
87 | * combining them with sub-samples previously stored. |
88 | * |
89 | * Be aware this is a limited technique only useful for certain situations. Unless you are having performance |
90 | * problems use regular blending. |
91 | */ |
92 | bool alphaToCoverageEnable = false; |
93 | |
94 | /** |
95 | * When not set, only the first render target blend descriptor will be used for all render targets. If set each |
96 | * render target will use its own blend descriptor. |
97 | */ |
98 | bool independantBlendEnable = false; |
99 | |
100 | RENDER_TARGET_BLEND_STATE_DESC renderTargetDesc[BS_MAX_MULTIPLE_RENDER_TARGETS]; |
101 | }; |
102 | |
103 | /** Properties of a BlendState. Shared between sim and core thread versions of BlendState. */ |
104 | class BS_CORE_EXPORT BlendProperties |
105 | { |
106 | public: |
107 | BlendProperties(const BLEND_STATE_DESC& desc); |
108 | |
109 | /** @copydoc BLEND_STATE_DESC::alphaToCoverageEnable */ |
110 | bool getAlphaToCoverageEnabled() const { return mData.alphaToCoverageEnable; } |
111 | |
112 | /** @copydoc BLEND_STATE_DESC::independantBlendEnable */ |
113 | bool getIndependantBlendEnable() const { return mData.independantBlendEnable; } |
114 | |
115 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::blendEnable */ |
116 | bool getBlendEnabled(UINT32 renderTargetIdx) const; |
117 | |
118 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::srcBlend */ |
119 | BlendFactor getSrcBlend(UINT32 renderTargetIdx) const; |
120 | |
121 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::dstBlend */ |
122 | BlendFactor getDstBlend(UINT32 renderTargetIdx) const; |
123 | |
124 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::blendOp */ |
125 | BlendOperation getBlendOperation(UINT32 renderTargetIdx) const; |
126 | |
127 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::srcBlendAlpha */ |
128 | BlendFactor getAlphaSrcBlend(UINT32 renderTargetIdx) const; |
129 | |
130 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::dstBlendAlpha */ |
131 | BlendFactor getAlphaDstBlend(UINT32 renderTargetIdx) const; |
132 | |
133 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::blendOpAlpha */ |
134 | BlendOperation getAlphaBlendOperation(UINT32 renderTargetIdx) const; |
135 | |
136 | /** @copydoc RENDER_TARGET_BLEND_STATE_DESC::renderTargetWriteMask */ |
137 | UINT8 getRenderTargetWriteMask(UINT32 renderTargetIdx) const; |
138 | |
139 | /** Returns the hash value generated from the blend state properties. */ |
140 | UINT64 getHash() const { return mHash; } |
141 | |
142 | protected: |
143 | friend class BlendState; |
144 | friend class ct::BlendState; |
145 | friend class BlendStateRTTI; |
146 | |
147 | BLEND_STATE_DESC mData; |
148 | UINT64 mHash; |
149 | }; |
150 | |
151 | /** |
152 | * Render system pipeline state that allows you to modify how an object is rendered. More exactly this state allows to |
153 | * you to control how is a rendered object blended with any previously rendered objects. |
154 | * |
155 | * @note Blend states are immutable. Sim thread only. |
156 | */ |
157 | class BS_CORE_EXPORT BlendState : public IReflectable, public CoreObject |
158 | { |
159 | public: |
160 | virtual ~BlendState(); |
161 | |
162 | /** Returns information about a blend state. */ |
163 | const BlendProperties& getProperties() const; |
164 | |
165 | /** Retrieves a core implementation of the sampler state usable only from the core thread. */ |
166 | SPtr<ct::BlendState> getCore() const; |
167 | |
168 | /** Creates a new blend state using the specified blend state description structure. */ |
169 | static SPtr<BlendState> create(const BLEND_STATE_DESC& desc); |
170 | |
171 | /** Returns the default blend state that you may use when no other is available. */ |
172 | static const SPtr<BlendState>& getDefault(); |
173 | |
174 | /** Generates a hash value from a blend state descriptor. */ |
175 | static UINT64 generateHash(const BLEND_STATE_DESC& desc); |
176 | |
177 | protected: |
178 | friend class RenderStateManager; |
179 | |
180 | BlendState(const BLEND_STATE_DESC& desc); |
181 | |
182 | /** @copydoc CoreObject::createCore */ |
183 | SPtr<ct::CoreObject> createCore() const override; |
184 | |
185 | BlendProperties mProperties; |
186 | mutable UINT32 mId; |
187 | |
188 | /************************************************************************/ |
189 | /* RTTI */ |
190 | /************************************************************************/ |
191 | |
192 | public: |
193 | friend class BlendStateRTTI; |
194 | static RTTITypeBase* getRTTIStatic(); |
195 | RTTITypeBase* getRTTI() const override; |
196 | }; |
197 | |
198 | /** @} */ |
199 | |
200 | namespace ct |
201 | { |
202 | /** @addtogroup RenderAPI-Internal |
203 | * @{ |
204 | */ |
205 | |
206 | /** |
207 | * Core thread version of bs::BlendState. |
208 | * |
209 | * @note Core thread. |
210 | */ |
211 | class BS_CORE_EXPORT BlendState : public CoreObject |
212 | { |
213 | public: |
214 | virtual ~BlendState(); |
215 | |
216 | /** Returns information about the blend state. */ |
217 | const BlendProperties& getProperties() const; |
218 | |
219 | /** Returns a unique state ID. Only the lowest 10 bits are used. */ |
220 | UINT32 getId() const { return mId; } |
221 | |
222 | /** Creates a new blend state using the specified blend state description structure. */ |
223 | static SPtr<BlendState> create(const BLEND_STATE_DESC& desc); |
224 | |
225 | /** Returns the default blend state that you may use when no other is available. */ |
226 | static const SPtr<BlendState>& getDefault(); |
227 | |
228 | protected: |
229 | friend class RenderStateManager; |
230 | |
231 | BlendState(const BLEND_STATE_DESC& desc, UINT32 id); |
232 | |
233 | /** @copydoc CoreObject::initialize */ |
234 | void initialize() override; |
235 | |
236 | /** Creates any API-specific state objects. */ |
237 | virtual void createInternal() { } |
238 | |
239 | BlendProperties mProperties; |
240 | UINT32 mId; |
241 | }; |
242 | |
243 | /** @} */ |
244 | } |
245 | |
246 | /** @cond SPECIALIZATIONS */ |
247 | /** @addtogroup RTTI-Impl-Core |
248 | * @{ |
249 | */ |
250 | |
251 | template<> struct RTTIPlainType<BLEND_STATE_DESC> |
252 | { |
253 | enum { id = TID_BLEND_STATE_DESC }; enum { hasDynamicSize = 1 }; |
254 | |
255 | static void toMemory(const BLEND_STATE_DESC& data, char* memory) |
256 | { |
257 | UINT32 size = getDynamicSize(data); |
258 | |
259 | memcpy(memory, &size, sizeof(UINT32)); |
260 | memory += sizeof(UINT32); |
261 | size -= sizeof(UINT32); |
262 | memcpy(memory, &data, size); |
263 | } |
264 | |
265 | static UINT32 fromMemory(BLEND_STATE_DESC& data, char* memory) |
266 | { |
267 | UINT32 size; |
268 | memcpy(&size, memory, sizeof(UINT32)); |
269 | memory += sizeof(UINT32); |
270 | |
271 | UINT32 dataSize = size - sizeof(UINT32); |
272 | memcpy((void*)&data, memory, dataSize); |
273 | |
274 | return size; |
275 | } |
276 | |
277 | static UINT32 getDynamicSize(const BLEND_STATE_DESC& data) |
278 | { |
279 | UINT64 dataSize = sizeof(data) + sizeof(UINT32); |
280 | |
281 | #if BS_DEBUG_MODE |
282 | if(dataSize > std::numeric_limits<UINT32>::max()) |
283 | { |
284 | BS_EXCEPT(InternalErrorException, "Data overflow! Size doesn't fit into 32 bits." ); |
285 | } |
286 | #endif |
287 | |
288 | return (UINT32)dataSize; |
289 | } |
290 | }; |
291 | |
292 | /** @} */ |
293 | /** @endcond */ |
294 | } |
295 | |
296 | /** @cond STDLIB */ |
297 | /** @addtogroup RenderAPI |
298 | * @{ |
299 | */ |
300 | |
301 | namespace std |
302 | { |
303 | /** Hash value generator for BLEND_STATE_DESC. */ |
304 | template<> |
305 | struct hash<bs::BLEND_STATE_DESC> |
306 | { |
307 | size_t operator()(const bs::BLEND_STATE_DESC& value) const |
308 | { |
309 | return (size_t)bs::BlendState::generateHash(value); |
310 | } |
311 | }; |
312 | } |
313 | |
314 | /** @} */ |
315 | /** @endcond */ |
316 | |