| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #pragma once | 
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| 4 |  | 
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| 5 | #include "BsCorePrerequisites.h" | 
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| 6 | #include "Image/BsColor.h" | 
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| 7 | #include "Reflection/BsIReflectable.h" | 
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| 8 | #include "CoreThread/BsCoreObject.h" | 
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| 9 |  | 
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| 10 | #include <cfloat> | 
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| 11 |  | 
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| 12 | namespace bs | 
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| 13 | { | 
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| 14 | /** @addtogroup RenderAPI | 
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| 15 | *  @{ | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | /** | 
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| 19 | * Structure used for initializing a SamplerState. | 
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| 20 | * | 
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| 21 | * @see		SamplerState | 
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| 22 | */ | 
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| 23 | struct BS_CORE_EXPORT SAMPLER_STATE_DESC | 
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| 24 | { | 
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| 25 | SAMPLER_STATE_DESC() { }; | 
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| 26 |  | 
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| 27 | bool operator==(const SAMPLER_STATE_DESC& rhs) const; | 
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| 28 |  | 
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| 29 | /** Determines how are texture coordinates outside of [0, 1] range handled. */ | 
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| 30 | UVWAddressingMode addressMode; | 
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| 31 |  | 
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| 32 | /** Filtering used when texture is displayed as smaller than its original size. */ | 
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| 33 | FilterOptions minFilter = FO_LINEAR; | 
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| 34 |  | 
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| 35 | /** Filtering used when texture is displayed as larger than its original size. */ | 
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| 36 | FilterOptions magFilter = FO_LINEAR; | 
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| 37 |  | 
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| 38 | /** Filtering used to blend between the different mip levels. */ | 
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| 39 | FilterOptions mipFilter = FO_LINEAR; | 
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| 40 |  | 
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| 41 | /** Maximum number of samples if anisotropic filtering is enabled. Max is 16. */ | 
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| 42 | UINT32 maxAniso = 0; | 
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| 43 |  | 
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| 44 | /** | 
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| 45 | * Mipmap bias allows you to adjust the mipmap selection calculation. Negative values  force a larger mipmap to be | 
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| 46 | * used, and positive values smaller. Units are in values of mip levels, so -1 means use a mipmap one level higher | 
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| 47 | * than default. | 
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| 48 | */ | 
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| 49 | float mipmapBias = 0; | 
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| 50 |  | 
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| 51 | /** Minimum mip-map level that is allowed to be displayed. */ | 
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| 52 | float mipMin = -FLT_MAX; | 
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| 53 |  | 
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| 54 | /** Maximum mip-map level that is allowed to be displayed. Set to FLT_MAX for no limit. */ | 
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| 55 | float mipMax = FLT_MAX; | 
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| 56 |  | 
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| 57 | /** Border color to use when using border addressing mode as specified by @p addressMode. */ | 
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| 58 | Color borderColor = Color::White; | 
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| 59 |  | 
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| 60 | /** Function that compares sampled data with existing sampled data. */ | 
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| 61 | CompareFunction comparisonFunc = CMPF_ALWAYS_PASS; | 
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| 62 | }; | 
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| 63 |  | 
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| 64 | /** Properties of SamplerState. Shared between sim and core thread versions of SamplerState. */ | 
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| 65 | class BS_CORE_EXPORT SamplerProperties | 
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| 66 | { | 
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| 67 | public: | 
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| 68 | SamplerProperties(const SAMPLER_STATE_DESC& desc); | 
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| 69 |  | 
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| 70 | /** | 
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| 71 | * Returns texture addressing mode for each possible texture coordinate. Addressing modes determine how are texture | 
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| 72 | * coordinates outside of [0, 1] range handled. | 
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| 73 | */ | 
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| 74 | const UVWAddressingMode& getTextureAddressingMode() const { return mData.addressMode; } | 
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| 75 |  | 
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| 76 | /** Gets the filtering used when sampling from a texture. */ | 
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| 77 | FilterOptions getTextureFiltering(FilterType ftpye) const; | 
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| 78 |  | 
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| 79 | /** | 
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| 80 | * Gets the anisotropy level. Higher anisotropy means better filtering for textures displayed on an angled slope | 
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| 81 | * relative to the viewer. | 
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| 82 | */ | 
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| 83 | unsigned int getTextureAnisotropy() const { return mData.maxAniso; } | 
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| 84 |  | 
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| 85 | /** Gets a function that compares sampled data with existing sampled data. */ | 
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| 86 | CompareFunction getComparisonFunction() const { return mData.comparisonFunc; } | 
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| 87 |  | 
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| 88 | /** | 
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| 89 | * Mipmap bias allows you to adjust the mipmap selection calculation. Negative values  force a larger mipmap to be | 
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| 90 | * used, and positive values smaller. Units are in values of mip levels, so -1 means use a mipmap one level higher | 
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| 91 | * than default. | 
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| 92 | */ | 
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| 93 | float getTextureMipmapBias() const { return mData.mipmapBias; } | 
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| 94 |  | 
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| 95 | /** Returns the minimum mip map level. */ | 
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| 96 | float getMinimumMip() const { return mData.mipMin; } | 
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| 97 |  | 
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| 98 | /** Returns the maximum mip map level. */ | 
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| 99 | float getMaximumMip() const { return mData.mipMax; } | 
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| 100 |  | 
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| 101 | /** | 
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| 102 | * Gets the border color that will be used when border texture addressing is used and texture address is outside of | 
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| 103 | * the valid range. | 
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| 104 | */ | 
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| 105 | const Color& getBorderColor() const; | 
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| 106 |  | 
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| 107 | /**	Returns the hash value generated from the sampler state properties. */ | 
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| 108 | UINT64 getHash() const { return mHash; } | 
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| 109 |  | 
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| 110 | /**	Returns the descriptor originally used for creating the sampler state. */ | 
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| 111 | SAMPLER_STATE_DESC getDesc() const { return mData; } | 
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| 112 |  | 
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| 113 | protected: | 
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| 114 | friend class SamplerState; | 
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| 115 | friend class ct::SamplerState; | 
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| 116 | friend class SamplerStateRTTI; | 
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| 117 |  | 
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| 118 | SAMPLER_STATE_DESC mData; | 
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| 119 | UINT64 mHash; | 
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| 120 | }; | 
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| 121 |  | 
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| 122 | /** | 
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| 123 | * Class representing the state of a texture sampler. | 
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| 124 | * | 
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| 125 | * @note | 
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| 126 | * Sampler units are used for retrieving and filtering data from textures set in a GPU program. Sampler states are | 
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| 127 | * immutable. | 
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| 128 | * @note | 
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| 129 | * Sim thread. | 
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| 130 | */ | 
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| 131 | class BS_CORE_EXPORT SamplerState : public IReflectable, public CoreObject | 
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| 132 | { | 
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| 133 | public: | 
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| 134 | virtual ~SamplerState() = default; | 
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| 135 |  | 
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| 136 | /**	Returns information about the sampler state. */ | 
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| 137 | const SamplerProperties& getProperties() const; | 
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| 138 |  | 
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| 139 | /**	Retrieves a core implementation of the sampler state usable only from the core thread. */ | 
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| 140 | SPtr<ct::SamplerState> getCore() const; | 
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| 141 |  | 
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| 142 | /**	Creates a new sampler state using the provided descriptor structure. */ | 
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| 143 | static SPtr<SamplerState> create(const SAMPLER_STATE_DESC& desc); | 
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| 144 |  | 
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| 145 | /**	Returns the default sampler state. */ | 
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| 146 | static const SPtr<SamplerState>& getDefault(); | 
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| 147 |  | 
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| 148 | /**	Generates a hash value from a sampler state descriptor. */ | 
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| 149 | static UINT64 generateHash(const SAMPLER_STATE_DESC& desc); | 
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| 150 |  | 
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| 151 | protected: | 
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| 152 | SamplerState(const SAMPLER_STATE_DESC& desc); | 
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| 153 |  | 
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| 154 | /** @copydoc CoreObject::createCore */ | 
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| 155 | SPtr<ct::CoreObject> createCore() const override; | 
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| 156 |  | 
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| 157 | SamplerProperties mProperties; | 
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| 158 |  | 
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| 159 | friend class RenderStateManager; | 
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| 160 |  | 
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| 161 | /************************************************************************/ | 
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| 162 | /* 								RTTI		                     		*/ | 
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| 163 | /************************************************************************/ | 
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| 164 |  | 
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| 165 | public: | 
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| 166 | friend class SamplerStateRTTI; | 
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| 167 | static RTTITypeBase* getRTTIStatic(); | 
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| 168 | RTTITypeBase* getRTTI() const override; | 
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| 169 | }; | 
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| 170 |  | 
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| 171 | /** @} */ | 
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| 172 |  | 
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| 173 | namespace ct | 
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| 174 | { | 
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| 175 | /** @addtogroup RenderAPI-Internal | 
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| 176 | *  @{ | 
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| 177 | */ | 
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| 178 |  | 
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| 179 | /** | 
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| 180 | * Core thread version of bs::SamplerState. | 
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| 181 | * | 
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| 182 | * @note	Core thread. | 
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| 183 | */ | 
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| 184 | class BS_CORE_EXPORT SamplerState : public CoreObject | 
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| 185 | { | 
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| 186 | public: | 
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| 187 | virtual ~SamplerState(); | 
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| 188 |  | 
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| 189 | /**	Returns information about the sampler state. */ | 
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| 190 | const SamplerProperties& getProperties() const; | 
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| 191 |  | 
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| 192 | /**	@copydoc RenderStateManager::createSamplerState */ | 
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| 193 | static SPtr<SamplerState> create(const SAMPLER_STATE_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT); | 
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| 194 |  | 
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| 195 | /**	Returns the default sampler state. */ | 
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| 196 | static const SPtr<SamplerState>& getDefault(); | 
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| 197 |  | 
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| 198 | protected: | 
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| 199 | friend class RenderStateManager; | 
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| 200 |  | 
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| 201 | SamplerState(const SAMPLER_STATE_DESC& desc, GpuDeviceFlags deviceMask); | 
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| 202 |  | 
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| 203 | /** @copydoc CoreObject::initialize */ | 
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| 204 | void initialize() override; | 
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| 205 |  | 
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| 206 | /**	Creates any API-specific state objects. */ | 
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| 207 | virtual void createInternal() { } | 
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| 208 |  | 
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| 209 | SamplerProperties mProperties; | 
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| 210 | }; | 
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| 211 |  | 
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| 212 | /** @} */ | 
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| 213 | } | 
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| 214 | } | 
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| 215 |  | 
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| 216 | /** @cond STDLIB */ | 
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| 217 | /** @addtogroup RenderAPI | 
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| 218 | *  @{ | 
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| 219 | */ | 
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| 220 |  | 
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| 221 | namespace std | 
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| 222 | { | 
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| 223 | /**	Hash value generator for SAMPLER_STATE_DESC. */ | 
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| 224 | template<> | 
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| 225 | struct hash<bs::SAMPLER_STATE_DESC> | 
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| 226 | { | 
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| 227 | size_t operator()(const bs::SAMPLER_STATE_DESC& value) const | 
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| 228 | { | 
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| 229 | return (size_t)bs::SamplerState::generateHash(value); | 
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| 230 | } | 
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| 231 | }; | 
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| 232 | } | 
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| 233 |  | 
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| 234 | /** @} */ | 
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| 235 | /** @endcond */ | 
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| 236 |  | 
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