| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "RenderAPI/BsVertexDeclaration.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Resources |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | * Contains information about layout of vertices in a buffer. This is very similar to VertexDeclaration but unlike |
| 16 | * VertexDeclaration it has no render API object to back it up and is very lightweight. |
| 17 | */ |
| 18 | class BS_CORE_EXPORT VertexDataDesc : public IReflectable |
| 19 | { |
| 20 | public: |
| 21 | VertexDataDesc() = default; |
| 22 | |
| 23 | /** |
| 24 | * Informs the internal buffer that it needs to make room for the specified vertex element. If a vertex with same |
| 25 | * stream and semantics already exists it will just be updated. |
| 26 | * |
| 27 | * @param[in] type Type of the vertex element. Determines size. |
| 28 | * @param[in] semantic Semantic that allows the engine to connect the data to a shader input slot. |
| 29 | * @param[in] semanticIdx (optional) If there are multiple semantics with the same name, use different |
| 30 | * index to differentiate between them. |
| 31 | * @param[in] streamIdx (optional) Zero-based index of the stream. Each stream will internally be |
| 32 | * represented as a single vertex buffer. |
| 33 | * @param[in] instanceStepRate Determines at what rate does vertex element data advance. Zero means each vertex |
| 34 | * will advance the data pointer and receive new data (standard behaviour). Values |
| 35 | * larger than one are relevant for instanced rendering and determine how often do |
| 36 | * instances advance the vertex element (for example a value of 1 means each |
| 37 | * instance will retrieve a new value for this vertex element, a value of 2 means |
| 38 | * each second instance will, etc.). |
| 39 | */ |
| 40 | void addVertElem(VertexElementType type, VertexElementSemantic semantic, UINT32 semanticIdx = 0, |
| 41 | UINT32 streamIdx = 0, UINT32 instanceStepRate = 0); |
| 42 | |
| 43 | /** Query if we have vertex data for the specified semantic. */ |
| 44 | bool hasElement(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0) const; |
| 45 | |
| 46 | /** Returns the size in bytes of the vertex element with the specified semantic. */ |
| 47 | UINT32 getElementSize(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0) const; |
| 48 | |
| 49 | /** Returns offset of the vertex from start of the stream in bytes. */ |
| 50 | UINT32 getElementOffsetFromStream(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0) const; |
| 51 | |
| 52 | /** Gets vertex stride in bytes (offset from one vertex to another) in the specified stream. */ |
| 53 | UINT32 getVertexStride(UINT32 streamIdx) const; |
| 54 | |
| 55 | /** Gets vertex stride in bytes (offset from one vertex to another) in all the streams. */ |
| 56 | UINT32 getVertexStride() const; |
| 57 | |
| 58 | /** Gets offset in bytes from the start of the internal buffer to the start of the specified stream. */ |
| 59 | UINT32 getStreamOffset(UINT32 streamIdx) const; |
| 60 | |
| 61 | /** Returns the number of vertex elements. */ |
| 62 | UINT32 getNumElements() const { return (UINT32)mVertexElements.size(); } |
| 63 | |
| 64 | /** Returns the vertex element at the specified index. */ |
| 65 | const VertexElement& getElement(UINT32 idx) const { return mVertexElements[idx]; } |
| 66 | |
| 67 | /** Returns the vertex element with the specified semantic. */ |
| 68 | const VertexElement* getElement(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0) const; |
| 69 | |
| 70 | /** Creates a list of vertex elements from internal data. */ |
| 71 | Vector<VertexElement> createElements() const; |
| 72 | |
| 73 | /** Creates a new empty vertex data descriptor. */ |
| 74 | static SPtr<VertexDataDesc> create(); |
| 75 | |
| 76 | private: |
| 77 | friend class Mesh; |
| 78 | friend class ct::Mesh; |
| 79 | friend class MeshHeap; |
| 80 | friend class ct::MeshHeap; |
| 81 | |
| 82 | /** Returns the largest stream index of all the stored vertex elements. */ |
| 83 | UINT32 getMaxStreamIdx() const; |
| 84 | |
| 85 | /** Checks if any of the vertex elements use the specified stream index. */ |
| 86 | bool hasStream(UINT32 streamIdx) const; |
| 87 | |
| 88 | /** Removes a vertex element of the specified type and semantics if it exists. */ |
| 89 | void clearIfItExists(VertexElementType type, VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx); |
| 90 | |
| 91 | private: |
| 92 | Vector<VertexElement> mVertexElements; |
| 93 | |
| 94 | /************************************************************************/ |
| 95 | /* SERIALIZATION */ |
| 96 | /************************************************************************/ |
| 97 | public: |
| 98 | friend class VertexDataDescRTTI; |
| 99 | static RTTITypeBase* getRTTIStatic(); |
| 100 | RTTITypeBase* getRTTI() const override; |
| 101 | }; |
| 102 | |
| 103 | /** @} */ |
| 104 | } |