| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Scene/BsPrefab.h" |
| 4 | #include "Private/RTTI/BsPrefabRTTI.h" |
| 5 | #include "Resources/BsResources.h" |
| 6 | #include "Scene/BsSceneObject.h" |
| 7 | #include "Scene/BsPrefabUtility.h" |
| 8 | #include "BsCoreApplication.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | Prefab::Prefab() |
| 13 | :Resource(false) |
| 14 | { |
| 15 | |
| 16 | } |
| 17 | |
| 18 | Prefab::~Prefab() |
| 19 | { |
| 20 | if (mRoot != nullptr) |
| 21 | mRoot->destroy(true); |
| 22 | } |
| 23 | |
| 24 | HPrefab Prefab::create(const HSceneObject& sceneObject, bool isScene) |
| 25 | { |
| 26 | SPtr<Prefab> newPrefab = createEmpty(); |
| 27 | newPrefab->mIsScene = isScene; |
| 28 | |
| 29 | PrefabUtility::clearPrefabIds(sceneObject, true, false); |
| 30 | newPrefab->initialize(sceneObject); |
| 31 | |
| 32 | HPrefab handle = static_resource_cast<Prefab>(gResources()._createResourceHandle(newPrefab)); |
| 33 | newPrefab->mUUID = handle.getUUID(); |
| 34 | sceneObject->mPrefabLinkUUID = newPrefab->mUUID; |
| 35 | newPrefab->_getRoot()->mPrefabLinkUUID = newPrefab->mUUID; |
| 36 | |
| 37 | return handle; |
| 38 | } |
| 39 | |
| 40 | SPtr<Prefab> Prefab::createEmpty() |
| 41 | { |
| 42 | SPtr<Prefab> newPrefab = bs_core_ptr<Prefab>(new (bs_alloc<Prefab>()) Prefab()); |
| 43 | newPrefab->_setThisPtr(newPrefab); |
| 44 | |
| 45 | return newPrefab; |
| 46 | } |
| 47 | |
| 48 | void Prefab::initialize(const HSceneObject& sceneObject) |
| 49 | { |
| 50 | sceneObject->mPrefabDiff = nullptr; |
| 51 | PrefabUtility::generatePrefabIds(sceneObject); |
| 52 | |
| 53 | // If there are any child prefab instances, make sure to update their diffs so they are saved with this prefab |
| 54 | Stack<HSceneObject> todo; |
| 55 | todo.push(sceneObject); |
| 56 | |
| 57 | while (!todo.empty()) |
| 58 | { |
| 59 | HSceneObject current = todo.top(); |
| 60 | todo.pop(); |
| 61 | |
| 62 | UINT32 childCount = current->getNumChildren(); |
| 63 | for (UINT32 i = 0; i < childCount; i++) |
| 64 | { |
| 65 | HSceneObject child = current->getChild(i); |
| 66 | |
| 67 | if (!child->mPrefabLinkUUID.empty()) |
| 68 | PrefabUtility::recordPrefabDiff(child); |
| 69 | else |
| 70 | todo.push(child); |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | // Clone the hierarchy for internal storage |
| 75 | if (mRoot != nullptr) |
| 76 | mRoot->destroy(true); |
| 77 | |
| 78 | mRoot = sceneObject->clone(false, true); |
| 79 | mRoot->mParent = nullptr; |
| 80 | mRoot->mLinkId = -1; |
| 81 | |
| 82 | // Remove objects with "dont save" flag |
| 83 | todo.push(mRoot); |
| 84 | |
| 85 | while (!todo.empty()) |
| 86 | { |
| 87 | HSceneObject current = todo.top(); |
| 88 | todo.pop(); |
| 89 | |
| 90 | if (current->hasFlag(SOF_DontSave)) |
| 91 | current->destroy(); |
| 92 | else |
| 93 | { |
| 94 | UINT32 numChildren = current->getNumChildren(); |
| 95 | for (UINT32 i = 0; i < numChildren; i++) |
| 96 | todo.push(current->getChild(i)); |
| 97 | } |
| 98 | } |
| 99 | } |
| 100 | |
| 101 | void Prefab::update(const HSceneObject& sceneObject) |
| 102 | { |
| 103 | initialize(sceneObject); |
| 104 | sceneObject->mPrefabLinkUUID = mUUID; |
| 105 | mRoot->mPrefabLinkUUID = mUUID; |
| 106 | |
| 107 | mHash++; |
| 108 | } |
| 109 | |
| 110 | void Prefab::_updateChildInstances() const |
| 111 | { |
| 112 | Stack<HSceneObject> todo; |
| 113 | todo.push(mRoot); |
| 114 | |
| 115 | while (!todo.empty()) |
| 116 | { |
| 117 | HSceneObject current = todo.top(); |
| 118 | todo.pop(); |
| 119 | |
| 120 | UINT32 childCount = current->getNumChildren(); |
| 121 | for (UINT32 i = 0; i < childCount; i++) |
| 122 | { |
| 123 | HSceneObject child = current->getChild(i); |
| 124 | |
| 125 | if (!child->mPrefabLinkUUID.empty()) |
| 126 | PrefabUtility::updateFromPrefab(child); |
| 127 | else |
| 128 | todo.push(child); |
| 129 | } |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | HSceneObject Prefab::_instantiate(bool preserveUUIDs) const |
| 134 | { |
| 135 | if (mRoot == nullptr) |
| 136 | return HSceneObject(); |
| 137 | |
| 138 | #if BS_IS_BANSHEE3D |
| 139 | if (gCoreApplication().isEditor()) |
| 140 | { |
| 141 | // Update any child prefab instances in case their prefabs changed |
| 142 | _updateChildInstances(); |
| 143 | } |
| 144 | #endif |
| 145 | |
| 146 | HSceneObject clone = _clone(preserveUUIDs); |
| 147 | clone->_instantiate(); |
| 148 | |
| 149 | return clone; |
| 150 | } |
| 151 | |
| 152 | HSceneObject Prefab::_clone(bool preserveUUIDs) const |
| 153 | { |
| 154 | if (mRoot == nullptr) |
| 155 | return HSceneObject(); |
| 156 | |
| 157 | mRoot->mPrefabHash = mHash; |
| 158 | mRoot->mLinkId = -1; |
| 159 | |
| 160 | return mRoot->clone(false, preserveUUIDs); |
| 161 | } |
| 162 | |
| 163 | RTTITypeBase* Prefab::getRTTIStatic() |
| 164 | { |
| 165 | return PrefabRTTI::instance(); |
| 166 | } |
| 167 | |
| 168 | RTTITypeBase* Prefab::getRTTI() const |
| 169 | { |
| 170 | return Prefab::getRTTIStatic(); |
| 171 | } |
| 172 | } |